3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
" My bad, that's bad info. It only works like that at level 20. To use level 20 Molten Shell, you'll need level 20 CwDT. " Yeah, Molten Shell is garbage at lower levels. The level 10 one you are using only gives 250 Shield and 156 Armour. It's almost nothing. You need to level it high to make it worthwhile. Immortal Call should be good and will synergise with endurance charges from Enduring Cry nicely. I just never felt like i needed the immunity. Also, i wouldn't invest passives into extra endurance charges. The base 3 should be enough. You will probably not even have them up all the time anyways. I'd definitely try Pohx's setup. 25% dodge is pretty awesome. I just don't want to activate an extra skill myself so i stick with an automated one. | |
" It's just a fun item for me. I like being massive. It's also pretty great in the Beachhead boss fight, due to all of the rare packs in there. | |
" It's not a priority. Just something you can get if the have the currency. - about 7% more damage and 7% life The Green Dream jewel - 12% attack speed and 12% more damage from three frenzy charges Green Dream seems better for mapping, and worse for bosses since it will be harder to maintain those charges. | |
" You'll lose too much with Devotos. Not worth it. That enchantment is a luxury. It's something to aim for but only get it after you have everything else covered. | |
Anyone care to take a look at my profile, im dying a lot. Mostly to T11+ bosses. However I did a few T15 Beachheads with a friend without any issues.
Dammage is great though. accept the mystery
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" I just tested it again, more carefully this time. You are right, it still works with Shield Charging, but not that well. Bonus regeneration is significantly less than just running around. I guess because of the animation pauses you mentioned. Shield Charging: 1k life regenerated in 50 seconds, so 20 life/s. That's while charging in long, straight lines. It's more like 15 life/s when charging in short lines, like in a circle. Running: 1k life regenerated in 23 seconds, so 43 life/s Last edited by rhah#6008 on Sep 5, 2017, 4:09:02 PM
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" Pastebins for Path of Building: https://pastebin.com/qkDGcLB4 -- level 85 passive tree https://pastebin.com/2NCF7mq5 -- level 95 passive tree https://pastebin.com/xJW6jsKw -- my character Last edited by rhah#6008 on Sep 5, 2017, 4:57:53 PM
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finally tested idea with cwdt + immortal call + increased duration
it feels so much safer for me than molten shell, hp is not jumping anymore almost at all, can tank racecourse bosses now without decoy totem so my setup now is cwdt lvl 6 + immortal call lvl 8 + increased duration lvl 20, feels save enough to trigger on 897 dmg and gives 63% more duration from endurance charges from immortal call level, i'd recommend this for HC players have another question, i have degen on solo vulnerability map mod (without minus max etc) even with golem is it entended or am i missing regeneration somewhere? have all passives for regen if im not wrong and amulet for it maybe that is because i dropped vitality for purity of elements, since have pretty bad resistances even without kaom's heart, but seems like pohx is running it without vitality too | |
" That's good to know. I'll add it to the guide. " With Vitality disabled i also have slight degeneration when affected by Vulnerability. Last edited by rhah#6008 on Sep 5, 2017, 6:45:43 PM
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" Get more life and strength on your gear. Upgrade chest to Kaoms, or the Belly of the Beast if you can't afford one. Get more life% passives. Use a CwDT setup. Cast when Damage Taken + Molten Shell or Immortal Call, or both. |