3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
" Currently on my phone, so can't look detailled on PoB, but i think you should be doing fine, if you know the mechanic of the fight. Just make sure to stack charges fast and don't tank shaper balls. | |
I picked up this build when I first started playing at the end of Betrayal and have came back to it for synthesis as I loved it...Just wanted to add a couple of things i've done as I don't quite have the exact gear in the title thread
I had faster attack gloves but really lacked resistances so I have had to change up the build to incorportate R-R-G-B (shield Charge - Fortify - Inc Crit - Faster Attacks ) gloves which limited my gems a fair bit, before this I had CWDT and Stormbrand in there, which allowed me to have Scorching Ray - Infused Channeling and added burning damage in my main hand. I had switched to my mainhand having B-B-R (Scorching Ray - Stormbrand - CWDT) which was working out fine but I recenly discovered that you can have B-B-R (Wave of Conviction - Stormbrand - Added Fire Damage) and the craft for Trigger a socketed spell when you use a skill. I was then able to put Scorching Ray and Infused Channeling into my boots (getting infused channeling back). This has inceased my DPS (in POB) by 94k, just incase anyone was struggling with lesser DPS/Gear. This may not work as I see it as I'm still really new but thought it might help some people out.. i'm sure i'll be corrected if i'm wrong! Last edited by ryangaming1405 on Mar 28, 2019, 7:52:57 AM
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Has anyone else tried using Vortex rather than Orb of Storms or Storm Brand or Shield Charge to trigger EE? My build is not a pure RF build, and I'm actually using Malachai's Artifice rather than the Keystone, but I like it better:
- Instant: You can cast it while running and everything just dies - Hits everything at once - other options are great for single target but not so much for clear Cons: - Less uptime, since there is no duration (well, there is, but the DoT doesn't hit) - Smaller AoE I'm actually still trying to get a feel for exactly how small the AoE is, but this is the only big real downside that I see: sometimes missing. But it's instant, so you just fire it again. You can even cast it without interrupting channeling. Am I late to the party? Is this a known thing that people used to do back in the day? Especially with Shield Charge being so bad in memories, I'm liking Vortex a lot. |
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" Do you mean Blade Vortex? I tried it before if thats what you mean and I didn't really like it but now that I think back to it I dont remember why I didnt LOL. Can you elaborate how you set it up so I can try it again? I know i had to add spell damage to get it to trigger but other than that I forgot. |
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" Nope! I'm just talking about using Vortex to trigger EE: |
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" Ahhh ok I see, I don't know if I want to give up a ring slot. I rather enjoy running the 2x Kaom's Way dont know if I want to give up the stats for that. I have a crap ton of regen but that ring makes it more. |
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Sure, I mean you don't have to use the ring. I'm running a build that hits with Fire, so the ring is the best way for me to do it, but most RF builds, including the one this thread is about takes the passive Keystone Elemental Equilibrium. Either way, I'm just suggesting Vortex as a good alternative to other skills commonly used to trigger it. It might make less sense if your RF kills everything instantly anyway (this is for clear speed), but I'm not there yet.
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" Yeah I thought about your build being different than just running pure RF and it works great for you that way. I did go home after work and setup the Blade Vortex + CWDT + Inc. Crit to trigger the EE and EO and I liked it alot. I think the last time I tired it I put a lot of focus on making Flammability an Aura and I had to move a lot of stuff around to get the mana reservation just right and it felt off. When I did it last night just for BV it feels so great to just run into mobs and not have to throw storm brand out. Going to try and run the flammability on the same setup and have it trigger with the CWDT also. |
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Currently looking for a new Kaom's, general question: does "% reduced fire damage taken", do anything for the degen that rf applies ?
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Hi everyone, I started this league off at WO whispering ice build and became bored of it and decided to run this character as a lab runner/boss killer. And I feel like i'm almost there! Right now i'm currently looking at upgrading my weapon and upgrading into a watcher's eye. My question is, besides looking at the 20-30% increased Life Recovery Rate while affected by Vitality stat, what stat would be best for Malevolence? (since I am running Aul's amulet)
I feel like I have to make a choice between Damaging Ailments you inflict deal Damage 11% faster while affected by Malevolence or 22% to Non-Ailment Chaos Damage over Time Multiplier while affected by Malevolence. What choice is better out of the two? Thanks! |
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