3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
I've never tried an RF build before. I might give this a try. Looks fun!
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The 2. RF build i tried. First 1 was a Chieftain build, starting level 65 with using RF. I like this build starting level 40 RF till the end. Very good level guide, it worked absoutly fine 0 deaths, ez story and ez mapping. Good work its a funny build.
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Hey @Rhah,
I have been playing your build for the first time in Betrayal and I wanted to thank you. It is a lot of fun and I will play another RF Jugg for the next league aswell. Just wanted to leave a thank you for you here, as you provide so much info and support :) |
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What do you think about the "+1 minimum endurance charge" craft for this build ?
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" Almost useless. You'd get a lot more out of crafted "1% regen" mod. That's another veiled mod you can unlock. 1 min charge just means that your charges can't drop below one. It won't increase max charges. So when you start a map you'd have 1 charge instead of 0. | |
guys what do i upgrade next on my "majorquick" character?
i think it's barely finished. i can facetank red elder. i'm proud of this. thanks rhah! for creating most fun build ever! English is not my native language.
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Does anyone know if the 'added fire damage against burning enemies' mod would make RF apply fire EE to enemies? I seem to keep running into an issue where after tagging mobs with Storm Brand or Orb of Storms, they will get the buffed fire resistance as soon as I run into them with RF on. I've seen it happen without using SB or OoS as well, but it seems to be easily repeatable by doing what I described above.
Just seems odd that it would work like that, since based on wording it sounds like that mod wouldn't affect RF at all. Thanks in advance for any help. Great guide! |
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" RF and Scorching Ray can't trigger EE because they don't hit. But, that mod will give all of your attacks and spells fire damage against burning enemies. Both RF and SR cause enemies to burn. So if an enemy gets hit by Shield Charge or Storm Brand right after it's damaged by RF or SR, bad EE will be triggered. Find gloves without that mod. | |
" three modded jewels % life on belt sceptre with more increased damage mods maybe aspect of the spider inplace of purity of ice regen on boots, and higher regen enchant helmet with horror mod. burn/conc+horror, or burn+conc+horror | |
" That wasn’t the point I had un mind, but I wasn’tclear and accurat, mb. I have a marble amu that somehow worth to be cleaned and multicrafted, it will not take the place of %life regen, juste the place of some stats or res. So I was wondering if the « +1 minimum endurance charge » may help with the endu charge management (if it makes them easier to keep them up, at max, etc.), and so if except the fact we start with 1 charge, if it worth to be crafted just by considering the charge management. |
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