3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)

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Jin86 wrote:
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Jin86 wrote:
Hello,
I built this buil in standard on the firejin character, could you tell me what to improve?
Consider that I only used objects that I found.

Another thing is normal to have the resistance cold and lighting <75% of cap?

P.s no craft because I can not ^^


Up :)

Read the "Gear" section.

Resists should be capped.
I have a question regarding the 4 auras
If I run purity of fife , purity of ice , and vitality ... I want to squeeze in aspect of the spider , is taking away a jewel node / life nodes worth it for the aspect of the spider ? How big of a buff is this , I’ve neber used it .
Any advice is appreciated
Should I ditch Stone Golem and run CWDT Immortal Call instead?

Since the 9 EC can get replenished really quickly, I was just thinking maybe I can run IC with up to 6s cooldown -> perma invincibility?
Has anyone considered linking RF with Endurance charge on melee stun? It's 4% more damage per charge and if the build has 9-10 charges it should give more damage than efficacy? The downside would bet that you'd lose the damage temporarily if you immortal call
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allana wrote:
Has anyone considered linking RF with Endurance charge on melee stun? It's 4% more damage per charge and if the build has 9-10 charges it should give more damage than efficacy? The downside would bet that you'd lose the damage temporarily if you immortal call


You would only deal more damage with the linked melee skill.
RF is not a melee skill. You do not "melee hit" enemys with RF.
"The master has failed more times than the beginner has even tried." - Stephen McCranie
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juyevon wrote:
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allana wrote:
Has anyone considered linking RF with Endurance charge on melee stun? It's 4% more damage per charge and if the build has 9-10 charges it should give more damage than efficacy? The downside would bet that you'd lose the damage temporarily if you immortal call


You would only deal more damage with the linked melee skill.
RF is not a melee skill. You do not "melee hit" enemys with RF.


Right I'm an idiot, I didn't consider the spell tags
Hi, I have just beat shaper and am now going at Uber, How much PoB dps should I have before I try as I don't feel like I deal that much damage when i fight them, I can get them about 50% but that is it as the squids just don;t seem to die
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jorster80437 wrote:
Hi, I have just beat shaper and am now going at Uber, How much PoB dps should I have before I try as I don't feel like I deal that much damage when i fight them, I can get them about 50% but that is it as the squids just don;t seem to die

you should be fine damage vise, rf is just a slow boss killer

when looking at your gear, i noticed some things though:
your amulet has fire damage to attacks it, that will trigger bad EE when you use shield charge
you should also craft "3% life regen" mod on one of your flasks
and try to get %recovery on belt
that might be the issue. maybe you are shield charging into squids, proc bad ee, and then since your storm brand is linked with cwdt, it takes a while to proc and trigger good EE and EO, making you lose a lot dps
thanks, I guess that I should just craft lightning dmg onto my sceptre then and just checkthe proc when I dash into them, thanks I didn;t even notice that stuff with the amulet. Just noticed, all the amulets I can find that are good seem to have fire dmg on them which drops the price a lot it seems, better just be careful with the dash.
Last edited by jorster80437 on Jan 29, 2019, 7:34:48 PM

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