Unofficial Offline Skilltree Calc (Delete the Data folder to update. Stop posting "update please" )

Hey guys been playing Path of exile for a few hours now and we are recording and Livestreaming the whole thing so come join us dont forget to follow rate subscribe blah blah blah.

http://www.youtube.com/watch?v=z5zQVP-oUfY

www.twitch.tv/Topbl0ckgaming
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KDaaawg wrote:
Hey guys been playing Path of exile for a few hours now and we are recording and Livestreaming the whole thing so come join us dont forget to follow rate subscribe blah blah blah.

http://www.youtube.com/watch?v=z5zQVP-oUfY

www.twitch.tv/Topbl0ckgaming


Looks like this guy is out of control.
Would it be a possibility that you insert more than 1 build stores in skilltreeAddress.txt?
I have more than one build, and theory is not practice. It is very inconvenient to copy the various links from the browser and paste.

This text was Google tranlated ^^

swap
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Headhorr wrote:
is anyone reading what i'm writing?
Delete data folder->Updated


Yup.

That's what I did come Open Beta.
"Minions of your minions are your minion's minions, not your minions." - Mark
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Anomandaris wrote:
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sToRmInG wrote:
Not exactly. This is because of the Skilltree on pathofexile.com.
In the Data folder you have got a file called "Skilltree.txt". Inside the file there are information about every class stored. Shadow is there called SIX.

In case to change this GGG would have to rename it in their source code or the enumeration used should use "SIX" if "Shadow" is selected (I will probably find a solution for this).
I hate to be picky, but I never said whose placeholder it was, just that this tool predates the Shadow class.

I know GGG had the placeholder in their code from before it was announced because I'm supposed to be working on a Linux port of the Offline Skilltree, but development has sort of stalled out between too much work at my job and a few annoying issues zooming. Well, that and not having a PC at home right now. I do plan to get back to it soon though.


My fault. ;-)

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Anomandaris wrote:
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sToRmInG wrote:
Could any one of the Offline Skilltree developer contact me so I can share it?
PM Headhorr.

Already happend. :-)
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TommiHelm wrote:
Works great with the new tree for me. Been using this for a while. Thanks for the awesome tool!!

A minor aesthetic bug in the last one for me though. I deleted /data/ and restarted and it did load the new tree as it should. But it's now using the big group background png for almost every node in the tree, including single "small" nodes that aren't part of a group and some places where there's no node at all. Doesn't matter for using it though.

I downloaded the source from the "read only svn" and built it from that as well and it's got the same problem. My knowledge of C# is rather basic, but I imagine they changed the underlying way they represent "nodes" on the webapge, so your parsing here :

int maxr = ngp.OcpOrb.Keys.Max(ng => int.Parse(ng));

no longer works as intended.

Anyways, it's doesn't matter for actually using the program. Gonna spend the last 30 minutes playing with this now :D

Cheers.


Hi,

Thanks for this amazing tool. Was looking for some time to find a tool that gives a summary of all the points spend. Great work!

Unfortunately, I have the same bug as TommiHelm, it uses the big background for almost every node, making it very cluttered and hard to see.

Any way to fix this?
not yet, somewhen next week, i have to learn for finals.
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toxic_flash wrote:
"
TommiHelm wrote:
Works great with the new tree for me. Been using this for a while. Thanks for the awesome tool!!

A minor aesthetic bug in the last one for me though. I deleted /data/ and restarted and it did load the new tree as it should. But it's now using the big group background png for almost every node in the tree, including single "small" nodes that aren't part of a group and some places where there's no node at all. Doesn't matter for using it though.

I downloaded the source from the "read only svn" and built it from that as well and it's got the same problem. My knowledge of C# is rather basic, but I imagine they changed the underlying way they represent "nodes" on the webapge, so your parsing here :

int maxr = ngp.OcpOrb.Keys.Max(ng => int.Parse(ng));

no longer works as intended.

Anyways, it's doesn't matter for actually using the program. Gonna spend the last 30 minutes playing with this now :D

Cheers.


Hi,

Thanks for this amazing tool. Was looking for some time to find a tool that gives a summary of all the points spend. Great work!

Unfortunately, I have the same bug as TommiHelm, it uses the big background for almost every node, making it very cluttered and hard to see.

Any way to fix this?

This is because the passive skill tree is working differently now.
I already wrote with Headorr about an approach to solve this.
First things first. This is one awesome tool and great for people like me who are new to the game!

I have small suggestion that seems to make the tree easier to understand. I noticed that the default icon/sprite graphics for the nodes appear to be dimmed down versions when they are not selected. This makes the tree harder to visualize when you can't really see the icons properly forcing you to use the tooltips more.

I simply replaced the icons/sprite graphics set with the active ones and seems to be a lot better...

Spoiler
Does this have the latest skill tree build available or is it outdated? I love it but want to make sure i'm getting up to date accurate stats.

Thanks.

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