[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
" In late game bosses (guardians and above and maybe some red maps), you can definitely tell the difference between a Dyadus AG and no AG. In fact, if you ever had a Dyadus AG, you can tell when he actually hits the boss since their life starts dropping twice as fast after his hit lol. | |
I wonder what the Elder/Shaper version of Kingmaker is going to look like.
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Would fire-eaters + flammability + dyadus AG have more total fire damage than TV + EW?
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So, lots of builds got their buffs but this one nerfed a bit, right? Dyadus was really helping on boss kills.
Will there be any update on this one? I'm gonna use it as starter. | |
" Noob Question: If we use Flammability as curse, do we still get the -% fire res from Combustion? Last edited by HÄSI on May 30, 2018, 12:46:51 PM
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Am i right in assuming that the -6% from Heart of Flames along with the fire/burning damage doesn't apply to the Vanguards? That section got a nice little buff. Going from -24 to -30 fire res is a nice little buff. Too bad Vaal Impurity of Fire only ignores fire resistance on hits.
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What is the best 6 link setup for Solar Guards?
Raise Spectre - Minion Damage - Spell Echo - Elemental Focus - Greater Multiple Projectiles / Slower Projectiles (bosses) - Fire Penetration Support - Controlled Destruction - Pierce Support? From what I have seen the basic 5 Link is Raise Spectre - Minion Damage - Spell Echo - Elemental Focus - Greater Multiple Projectiles. What would be the best 6 link assuming I am running only Elemental Overload? Also, which curse is the best to run, Flammability or Enfeeble / Temporal Chains? Character limit of 300 characters exceeded
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" Assuming you're using it for leveling, I put these in a Tabula: Raise Spectre - Minion Damage - Spell Echo - Elemental Focus - Greater Multiple Projectiles - Increased Area of Effect - Pierce Support If you're using a 5L then drop Elemental Focus. Using Solar Guards is mostly about the Hadoukens when leveling (then GMP regular attacks for cleaning up survivors). | |
controlled destruction or fire pen. Cd is better though, but fire pen allows you to swap easily
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"What they said for links. :) As for curses, Flammability for offence - or Elemental Weakness if you run in a party with damage types other than fire, and temp chains for defence. So, essentially, Flammability / EW for regular and temp chains for hardcore. The exception to that is, kind of, end game setups. Once you've min / maxed your toon, corrupted the appropriate gems to 21/20 or 20/23, etc, etc, you're running so much damage that losing the effect of an offensive curse isn't that big of a deal, but temp chains might save you a 10% xp penalty from ripping. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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