[3.1] The Blinding Blizzard - Whispering Ice Berserker - Viable for Most Everything
I facetanked and killed the minotaur with all your recommended gear + level 1-10 gems.
This build is op. This shit gunna get nerfd. |
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Nice guide as usual. Thanks !
I have been a bit lucky when I crafted my belt ! First time guardians done, a bit hard with some mods like less maximum res but I did it ! Now i'll try the Shaper ! Any idea for a gear update?
Spoiler
Sorry for my bad english it is not my native language ! :) EDIT: Stats = 8500k average damage in town 6.5k life Last edited by Moutarde#7254 on Sep 10, 2017, 10:02:11 AM
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That two stone ring seems pretty weak. which may be why you're having resist problems. I'd look for an upgrade to that. Also, that astramentis is very cheap (compared to a Kaom's for example) to get a perfect, which is +10 int, practically worth a passive skill point.
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I don't have resist problem except for elemental weakness maps ( where i put Purity of Elements )
I'll buy an other astramentis maybe yeah thanks |
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after about 50 shaper's run i have to say...this is most imba encounter ever
some are deathless, some U can not even try to put him down, jst starving I am skilled player with this build but every shaper encounter is like weather prediction in early spring everything is fucked up there, slam sometimes can put U down with arm/phys-red flask (stationary, 6,5k hp,2,5k arm plain), sometimes vortices are looking for you, sometimes Zana, sometimes after re-entering all ground is covered with vortices that appered after death, even when try to end with culling strike and 5% his hp...nooo way just got a situation, 4 portals left with his slice of hp and couldn't even touch him in 3rd encounter, not even a slice every other fight seems to be clear (except of rapid minotaur burial phase and slam, chimera's persistant cloud phase) but this is shit and like trying to fight with junkie on crystal my ratio is like 60%- found myself playing sober with lower success, same as pool "Je sens que je suis libre, mais je sais que je ne le suis pas” ―Emil Mihai Cioran Last edited by skrecu#3446 on Sep 10, 2017, 2:29:06 PM
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well Shaper down with 5.5k HP died once to Malachai(did not respect his teleport smash :( ) then died 3 times on shaper in P3 not getting out of the way of the 3 orb barrage but otherwise pretty smooth but feels abit lame that he feels alot easier then the Guardians depending on the mods you have on their maps -_^
well next time proly will be after hitting 90 atleast and switching out one of my rings that doesnt have life on it prolly will be expensive but oh well oh and the gloves dropped RIP ..... |
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" One of the biggest things I found is managing where the vortex balls. Proper placement of these are really the keys to the fight. Above about 6.5K you start being able to take some of the hits that would one shot you and save a couple portals making it a fairly reliable fight. However, if you aren't properly placing the vortex balls you're just going to screw your self as the fight goes on. |
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" It is obvious I know not to place/dismantle them in centre of map where Zana is going to span safe-bulb in his teleport phase, trying to do it at perimeter Problem is that vortices causes pain in 5% of fights, slam do rest, It's like in t16 forge with increased crit/multi+increased eledmg+areadmg when Phoenix detonates his firebomb 3rd encounter is unpredictable, in theory I can beat his 45% hp (average hp % pool when entering 3rd phase) in 20-15 sec, like in 1st phase most cases that is the way it works, clone is not a problem BUT when You die in 3rd phase from slam everything seems to be collapsed, You re-enter arena and experience kind of mess never saw before last fail, My setup contains: -arctic armour 20/20 -granite flask -basalt flask -optional flask Seems fine?seems to be enough? You are wrong Next goal is to try strike him with staff to get fortify before slam attack That kind of improvement upgraded my Chimaera success ratio to 99,5% But buff with fortify in Chimaera encounter is far more easier than in Shaper's I quit shaper for a couple of days, have 4 piecesets and about 30 t16 maps Will revisit him in late this week with about 20-24 sets, then I will try to improve my skills and put myself to test EDIT made an improvement of flask setup armour buffed to 12,6k, avarage phys dmg red 77% "Je sens que je suis libre, mais je sais que je ne le suis pas” ―Emil Mihai Cioran Last edited by skrecu#3446 on Sep 11, 2017, 11:11:11 AM
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The Shaper fight is very random, especially in the 3rd phase. It's all about the experience, you just need to get used to all the different stuff that can happen, to the point where nothing surprises you anymore and you know what you can or cannot ignore. I'm pretty sure I've done it over 100 times with this build in different leagues. For me the main thing is: never panic, don't let it overwhelm you, stick to your strategy and concentrate on the main target. The moment you start running around just trying to survive = the moment you lose the fight.
" This is bad. Your Basalt flask needs to be 2-use, 30/60. Get one with reduced charges. The chance of the Slam happening more than once per phase is very high. In my experience, it happens twice almost always. And get the Granite/Iron Skin back, that's the best. The phys mitigation tooltip is deceiving. It consists of 2 parts added together: 1) the guaranteed phys reduction: Basalt, Tukohama (and AA that's not a part of the tooltip) 2) AVERAGE estimated phys reduction from Armour (AR from gear + Granite) against an AVERAGE enemy. The 2nd part is an average, i.e. subject to random, and it has an unwritten limitation that's not mentioned anywhere in game (but you can find it in the wiki): AR cannot mitigate more than AR/10 physical damage (after other reductions). For example: my Granite flask makes my AR go from 1689 to 9640 and my Estimated Phys Dmg Reduction stat from 20% to 52%. Does that flask really mitigate 32% of the Shaper Slam damage? NO. 9640 AR mitigates 964 damage from it. That's all. The rest of the 'estimated' stat is just that: estimated, against an average enemy, i.e. TRASH. It's in no way accurate against the special boss attacks. Shaving almost 1k off the Slam is awesome, but don't read too much into that stat line. The guaranteed reduction (AA, Basalt, Tukohama) is far more important. The Slam deals at least 15k raw phys damage. Basalt mitigates 15% of that, i.e. at least 2.2k. So having the Basalt flask up is 2x more important than the Granite. Last edited by Kelvynn#6607 on Sep 11, 2017, 2:00:38 PM
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Hi Kelvynn! First of all, thanks for sharing the build!
What are your thoughts about using the Red Nightmare with this build? Thanks! |
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