[3.0] Storm Burst - Dasher / Hiero - EB - MoM
Welcome to my guide for the STORM BURST - DASHER Introduction After GGG confirmed Storm Burst and Charged Dash as new skills for 3.0 I was instantly hyped for those skills to be included in my starter build. I like the idea of dashing around and casting lightning cannonballs that deal massive damage upon explosion. Key characteristics:
This is a first main layout of the build, I will update it frequently and add more information to this guide as I progress through the atlas. We will have to see how the skills "feel" and I will adjust the guide accordingly. Passive Tree Path of Building pastebin (V. 1.4.57, last update 06/08 17:52 GMT) Subjects to change / think about:
Stats:
Bandits: Help Alira
Ascendancy: Enchants
1) Conviction of Power
2) Divine Guidance
3) Sanctuary of Thought
4) Illuminated Devotion
Pantheon: Major: Soul of Lunaris
Minor: Soul of Tukohama
or Soul of Yugul
Skills:
Spoiler
Main AOE Skill (Chest)
Spoiler
Storm Burst - Inc. Critical Strikes - Slower Proj. - GMP - Added Lightning - Inc. AOE
Single Target (Chest)
Spoiler
Storm Burst - Inc. Critical Strikes - Slower Proj. - GMP - Added Lightning - Conc. Effect
Movement (Gloves)
Spoiler
Charged Dash - Faster Attacks - Inc. AOE - Arcane Surge
Auras / Support (Boots)
Spoiler
Vaal Lightning Trap - Summon Lightning Golem
Curse (Weapon)
Spoiler
Conductivity - Inc. AOE - Faster Casting
Curse on Hit (Helmet)
Spoiler
Herald of Thunder - Enlighten - Curse on Hit - Poacher's Mark
Cast when damage taken (Shield)
Spoiler
CWDT - Molten Shell - Tempest Shield
Leveling Guide: What should I do with my currency?
Spoiler
lvl 1 - 38
Spoiler
lvl 39 - 72
Spoiler
lvl 73 - 100
Spoiler
Gear: The following items are endgame goals! I know it will be very hard to use them right away but these are the items I am aiming for. You can basically compensate with decent rares on the way to these items. most expensive / important:
remaining gear:
Flasks:
Last edited by Esfandiari#1052 on Aug 6, 2017, 12:03:06 PM Last bumped on Sep 12, 2017, 3:34:28 PM
|
|
This looks kind of amazing. Those are really nice damage numbers. Why curse on hit for conductivity instead of directly casting?
|
|
" Was the "lazy" solution :P Thought about self-casting aswell, but I'm not sure yet. |
|
" Huh, yeah, you could also curse on hit with the herald of thunder--with storm burst, it looks like that would likely be an effective way of distributing the curse? And would probably also proc off the dash, right? You could also CoH with assassin's mark and herald of thunder, if you got a +1 curse ammy--I've not played heiro, and I wonder if the power charge generation from the ascendancy will be enough. If it is, you could do the same with poacher's, for frenzy charges and free damage. |
|
" +1 ammy is way to expensive, altough depends on the price of the Foible. Yeah the aproach with poacher's for frenzy is something I will implement I guess. edit: Actually I really like the dual-curse solution. Something I can really aim for lategame. Last edited by Esfandiari#1052 on Aug 2, 2017, 4:56:36 PM
|
|
im just an idiot but i feel like i could get lots of damage by just going CI.
i know MoM is the shit right now but it seems so 'expensive' here. do you think a simple CI build would suffer too much from not having sustain? |
|
This seems nice, might follow it. But i wonder if its safe for HC part? I want to run Storm burst build aswell, hopefully its designed for HC or is it SC only?
|
|
" Was thinking about a Trickster - CI - Version but I scrapped it, was too hard/expensive. |
|
" We will have to see if it is HC viable, on paper it looks like it could. I will test it SC first of course :P |
|
You are quite a bit under resistance cap. Do you have a plan to deal with that?
|
|