New Support Gems Coming to The Fall of Oriath Beta
" Not, really. Just didn't click the 'read moderator post' button since it was not mentioned if the patch would be a restart or just add to existing. And, having just done so, I see no post flagged as from a mod or dev - so... I just didn't want to pore through 28 pages of mostly drivel and vitriol to figure it out. Some people are just to troll to figure out why I asked (my own laziness, granted, but - trolls must troll). Patch Notes 3.15: Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. Last edited by BlaqWolf#1151 on Jun 14, 2017, 7:58:19 PM
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" The combination of Viper Strike + Melee Splash + Multistrike + Vile Toxin (49% more DOT) + Deadly Ailment (89% more DOT) and Void Manipulation (39% more Chaos) is pretty great. Its about 3.9 times the DOT damage. The keystone Perfect Agony really shines when you forget about hit damage completely. With around 300% crit multi on an Assassin with 90% + crit you get about 225% applied to DOTs, so the damage is now 12.7 times the base. This is without any increased damage. It get pretty high and really shines in the back end. Taking TOXIC DELIVERY ascendancy eventually will make it 25.7 times the damage on crit... I have a 4 link life based Assassin (lvl 58) in the Beta using Viper Strike + Multi-strike + Melee Splash + Added Crit chance, using the Assassin mark curse and even this, at around 50% crit chance is enough to make Perfect Agony usable. I have found it's best to use +life on hit claws rather than Vaal pact to sustain regen as my life leech is too low to make Vaal pact worthwhile yet. On the plus side that means I can run Blood-Rage now more comfortably. I think they probably need to look at Rapid Decay soon however. It seems to be overshadowed by the newer gems. Maybe a greater more multiplier (around 60% rather than 39%) and a greater reduced duration (close to 30% rather than 15%). Really needs to stack the front end damage to be worth a gem spot given the new options. Last edited by bluetalon#7462 on Jun 14, 2017, 8:23:20 PM
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yay, more fire suport gems....
fking sarcasms!! |
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Efficacy seems broken, it will outshine rapid decay completely.
Decay also seems overpowered as hell, it's basically an active skill gem by itself, but the more important question I have is if the decay is applied with EVERY supported skill, including channeling skills, and not just hits like in the case of essence of delirium, where it clearly states that only hits apply decay. |
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awesome O.O
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people are seemingly forgetting that poison burn and bleed are being changed so they're not based off initial hit damage.
see the development manifesto for those changes. my question is, are those changes active in the beta? im not sure |
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" Yeah, a big problem is that going full physical damage is setting yourself up to gut yourself even more; With half ele/half Physical builds using Hatred+HOA, you divided up your damage to avoid chunking yourself so easily. But with brutality, you're basically begging to crit your face off. |
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Chance to Bleed Support
Pillar of the Caged God |
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" So wait, does that mean that a keystone like Butchery ("25% increased physical damage with two handed melee weapons") Will have ZERO effect on bleed damage? because if only flat "+% physical damage" effects increase bleed damage, does that mean that all nodes that increase "melee physical damage", and strength itself, won't increase Bleed? Last edited by aleksandor#3895 on Jun 14, 2017, 10:24:07 PM
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Looks like some numbers are going up.
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