Damage Over Time Changes - More Information Part 2
I hope the changes will deep enough to change the whole mechanism to a more calculatable DOT damage. I would be hapy if I could check the damage of my Righteous Fire character once...
| |
Ugh, some of these answers don't do a very good job explaining. Understanding the changes to damage conversion in particular is giving me a headache, especially when the new "damage effectiveness" modifiers will be on attack skills. Some clarification is required on these again:
" Please help me. This is becoming a chore... Last edited by Nicksiren on May 11, 2017, 2:07:08 PM
| |
Sounds good! We'll see what happens with game through year.
Few things that i hope can be interesting for players: 1)PvP. Can you make some challenges, like races but on arena? 3х3, 1х1, for only 1 class or even no limit. Make some medals for chempions (like +5% Avoid Poison Ailments, +10% Global Crit and so on, any little buff). Every 1 hour registration. Daily, weekly and monthly prises. 2)Cooperation. It is necessary to reduce the multiplier of the health of monsters for each player, but adjust (increase) monsters health. To high-level maps were available mainly for cooperative play. For performance it is necessary to reduce the number of graphic effects from other party members. Perhaps as they did in Diablo 3 (transparent effects and minions). Patry search anywhere by pressing "B" key, but not only in towns. 3)QoL. I want premium inventory!!!! With a separate endless cell for Scroll Of Wisdom!!! =) Cheers! p.s. sorry for google translate... |
|
I dont know why there isnt combat log in this game. It would help with theorycraft a lot.
|
|
I'll have to hire a consultant to break this down for me.
| |
I didnt see it but will we get ctrl click for tribe stash ? getting old to transfer tons of stuff 1 by 1 :P
Tayeule Pis Joue
| |
if GGG keep changes more comlplex, only professors can play this game.
i didnt understand anything about changes. pls try to explain mechanics which are not announced before. at this game playes have to learn game mechanics from forums. game is too comlicated. and ggg doesnt explain enough. even in poewiki all explainations refer from forums part by part. if any1 want to learn details about game he has to dig forums to learn game mechanics. to create a build is necessary math. but after patch, simple math wont be enogh. we need master degree. my poor brain. | |
" While I feel your pain, the new system is quite a bit simpler than the old one, if you're looking at 'simple math'. The complexity comes into play in determining what does and does not affect any given damage calculation. The calculation themselves (i.e., the math) are quite straightforward. Last edited by NemisCassander on May 11, 2017, 5:57:20 PM
|
|
" There's nothing more to say about the Conversion bit? Two things to take away: 1. Derivative DoTs check base Damage after Conversion. As such, if you only have Physical Damage sources, Molten Strike can still Ignite because it has Phys->Fire Conversion. 2. If you Ignite with Cold Damage rather than with Fire Damage, said Ignite will scale with Cold Damage modifiers. This is similar to Converting Cold damage to Fire damage, where the resulting Fire Damage is also scaled by Cold Damage modifiers. %Base Damage modifiers on Attack Skills are actually just %More Attack Damage currently. With 3.0, they're changed to actually apply to the Base Damage, and thus will increase or decrease derivative DoT Damage (a Skill that deals 200% of Base Damage also has 2x stronger Ignites than a 100%-Damage Skill). Damage Effectiveness for Attacks works exactly the same as it does for Spells. It's a multiplier to flat Damage bonuses. There's nothing to clarify beyond what is said in the post. Last edited by Vipermagi on May 11, 2017, 6:40:40 PM
| |
So now immunity to status ailments means immunity to poison too ?
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 |
|