Please remove Labyrinth (or give another way to gain ascendancy)

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Pwnzors87 wrote:
You don´t realize how pathetic it is to comment on evry single negative lab thread?
The lab is just pure garbage contant and all the money spent on it is completly waisted.
Nobody cares´s if you are a good player or not.
There are various better game´s which require dexterity and precision.

And .... what are you here for exactly ?

So much salt, wow ...


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The_Reporter wrote:
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Docbp87 wrote:
This says a lot more than some of you guys are letting on to...

As usual, the complaint comes down to "I suck at the game, but the problem is with the mechanics, not my skill"


Where are your HC achievements? Perhaps you should think about getting a lot better before pointing fingers, Mr. Softy :)

Relevance : absolutely none.
But thank you for trying ( or not ).



The trolling are reall here, and it isn't from people pointing out that the OP has difficulties completing the lab.
So toxic ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on May 6, 2017, 9:33:57 AM
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rararaputin wrote:
git gud.

given that poe has "46,733 concurrent players in a single hour" , 300 threads asking to remove lab is drop in an ocean.


Very few of the threads suggest removing lab in the OP of the thread. Over three hundred threads on a specific topic like labyrinth (which doesn't count threads that complain only about Izaro or enchants) is unprecedented in the Feedback and Suggestion forum.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:

Over three hundred threads on a specific topic like labyrinth (which doesn't count threads that complain only about Izaro or enchants) is unprecedented in the Feedback and Suggestion forum.


Is it? I could swear there were at least twice as many about trading... but they have done crap all* for that for at least 5 years now.

*
Allowing 3rd party sites to index things from a paid stash tab... yeah. Sure. That is a trading "improvement." I guess that is... something?

Oh... oh... and there was that chat improvement... timestamps! Yeah... cause the trade chat channel is the only in-game trading system... still...

sigh. They really ought to make a sticky disclaimer at the top of the forum stating how any suggestions deviating from "the game we want to play" will not be considered.
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SudianX wrote:
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Turtledove wrote:

Over three hundred threads on a specific topic like labyrinth (which doesn't count threads that complain only about Izaro or enchants) is unprecedented in the Feedback and Suggestion forum.


Is it? I could swear there were at least twice as many about trading... but they have done crap all* for that for at least 5 years now.

*
Allowing 3rd party sites to index things from a paid stash tab... yeah. Sure. That is a trading "improvement." I guess that is... something?

Oh... oh... and there was that chat improvement... timestamps! Yeah... cause the trade chat channel is the only in-game trading system... still...

sigh. They really ought to make a sticky disclaimer at the top of the forum stating how any suggestions deviating from "the game we want to play" will not be considered.


I would be surprised, in that there has been at least 1 or 2 labyrinth threads in the top page of the Feedback and Suggestions forum since Labyrinth was released. That can't be said about trading over the past year but you could go through the threads list going back a year and make a list. That is how I first created the labyrinth thread list around May last year.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
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Mythabril wrote:

Thank you for your thoughts.

I'm not suggesting Labyrinth is bad because others say it is, or because some players don't find it fun. The reason I think it's bad is twofold: both because it inhibits character progression AND it's controversial among players.

If there was an alternative method to acquiring ascendancy points then I would have no problem with Labyrinth. Alternately if Labyrinth were reworked to be more balanced and require fewer repetitions (e.g. each difficulty once per league?) then I'd be just fine with it being a barrier to ascendancy.

If you have a counter-argument I'd love to read it, but your copy-pasta logical fallacy is irrelevant to everyone except the people arguing over thread count.
Last edited by gzvirax#1272 on May 6, 2017, 6:30:30 AM
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The reason I think it's bad is twofold: both because it inhibits character progression AND it's controversial among players.


it inhibits player progression just like any 'check' should. it works

what is broken is the game beyond that check - it is too easy

if red maps were as scary as in closed or even open beta (when people were actually TERRIFIED of entering Crematorium Piety's room) then you would not call it inhibiting progression

trick is - Lab is simply the only actually difficult content. and the only content that checks personal skill. players who fail at it - want it removed because it spoils their self-esteem

why people need carry? because the host kills the Izaro. they cannot do it. the mere existence of carry service is a proof that the difficulty is key factor. because you cannot be carried trough traps

and if you can pass the traps yourself - and just want 'normal game' - then why need carry in the first place. UNLESS the izaro wipes the floor with you - because your character is bad and you are not skilled enough to mitigate your character's flaws by mechanical/movement skill



'controversial'?

few loudmouths that made a career out of spaming the forums with their one-liners? people that are literally stalking entire forum just to find any new mentions of the lab? i do not find it controversial - i find it a medical condition sadly

and - it is a human nature - when there is a chance to get good things for free - people will flock to that. with the lab it is the same: "im bad at this game, but gimme free thngs! and itens! and exults!"

give them a finger youll loose an arm

maybe ggg will give you a finger but more likely than not - they wont. because game is already devoid of any challenge and approaching clicker's game 'complexity' with each and every patch.


on more gamedesign note: lab is a pretty effective anti-bot measure.. and makes short work of all people relying on logout-macros without actually removing it from the game. and i bet it is 'better' to complain about tediousness and other rubbish than to admit "i do not like the lab because my defence skill (chicken script) doesnt work there.. i want my skill back"
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鬼殺し wrote:
Ascendancy will always be tied to the Trials and to Izaro's Labyrinth. The lore just works that way, and you don't fuck with the lore. The lore always wins. There may be an amendment or two, but the lore itself is incontrovertible. All that voicework; all that writing; all that design effort. Yeah, GGG committed to that lore a while ago.
You raise two issues here as if they are fact, when they're opinions you hold that don't hold up well to a bit of analysis.

First, the idea that lore is sacrosanct and an impediment to change is difficult to defend given how lore has changed in the game, as the game has developed. Hell, lore has been changed in exchange for money to make room for uniques, divination cards, and other player inputs into the game.

I suppose you could write long-winded response about how lore has "just gotten bigger" over time, but hasn't really changed in any meaningful way. My guess is that you'll be a bit more reflective than that, though. Or not.

Second, you're referring to investments having been made in making the game being an impediment to future changes. Those are sunk costs at this point and sunk costs haven't been an impediment to change up to now, for other issues.

It was an efficient use of programming resources to run everybody through the same experience multiple times for each and every character and to also put another "gear up" pathway in place (enchants). But, homogenizing how each character supposedly finds their path and then trying to patch over that by calling it "lore" was an unfortunate choice on GGG's part.

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鬼殺し wrote:
You will never, ever gain Ascendancy without negotiating traps en masse.

Anyone hoping for otherwise is just setting themselves up for disappointment. I'm sorry. I really am. But there's something about this game pretty much everyone dislikes. Several somethings, for most of us. Deal, or play something else.

By the way, you do all realise that the Labyrinth wouldn't exist if GGG hadn't fixed the desync problem, right?
You implicitly claim a level of insight into decision making at GGG now and in the future that you can't have.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
@EnjoyTheJourney
hint: Ruler of Wraeclast is a unique supporter title that has some meaning.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
鬼殺し wrote:
You're right on the first point -- lore has been changed in the past, and a lot of voicework has been (thankfully) discarded when it served no real purpose or, more egregiously, created confusion and muddied the lore, but I'm going to stay firm that the whole Labyrinth/Izaro/Ascendancy theme is going nowhere. It's solidly constructed. It's a hell of a lot more palatable than the Blizzard-level tacked-on pap that is The Shaper subplot. It plays very carefully into the Eternal Empire history, establishing the events that lead to the end of the Empire by allowing Chitus to ascend. It's GREAT lore. The voice acting is some of the best in the game. And the very idea of 'Ascending' is tied to completing the Labyrinth. The *only* way GGG could divorce Ascendancy classes and this lore is by renaming the prestige class concept *or* completely excising all traces of the aforementioned lore i.e. removing the Labyrinth. Not happening. Modifying the Labyrinth/Trials? Much more likely.

As for the second point, I think you're too glibly using the term sunk costs for a game that is free to play and not pay to win. Existing features aren't just 'created and sold'; they are part of the overall product that people are 100% free to choose to support. So by that reasoning, removing the Labyrinth isn't just a case of accepting sunk costs. It's throwing away a flawed but salvageable asset.



And yes, implicit is definitely the word for it. There are some confidences I cannot and will not betray. I keep it vague and in turn do not run the risk of being a Ruler considered untrustworthy by those who share such information. Here, I'm putting together a mixture of common sense, evidence, and other, less overt sources to make the claim that the Labyrinth, Izaro, and the associated lore are going nowhere, and that Ascendancy will always be tied to it. They are, of course, subject to modification -- Chris has hinted more than once that the Normal Labyrinth (or the first run through, in 3.0 terms) is being considered for trimming. Modification is essential at this point; I think most people will agree with that.

This is fact. That is my claim. Implicitly or otherwise. You are, of course, free to dismiss it.


I do not dismiss it or doubt it's not going away, but it's not why I used to play POE and unless you find a way to make it fun I am not going to play a game every 4 months I need to run it 4 times per 5-6 characters per season.

Lore is all fine and good but when it's tied to boring mandatory content ugh, game over.
Last edited by Zalhan2#1986 on May 8, 2017, 1:52:57 AM

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