Please remove Labyrinth (or give another way to gain ascendancy)
" And .... what are you here for exactly ? So much salt, wow ... " Relevance : absolutely none. But thank you for trying ( or not ). The trolling are reall here, and it isn't from people pointing out that the OP has difficulties completing the lab. So toxic ... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on May 6, 2017, 9:33:57 AM
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" Very few of the threads suggest removing lab in the OP of the thread. Over three hundred threads on a specific topic like labyrinth (which doesn't count threads that complain only about Izaro or enchants) is unprecedented in the Feedback and Suggestion forum. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Is it? I could swear there were at least twice as many about trading... but they have done crap all* for that for at least 5 years now.
*
Allowing 3rd party sites to index things from a paid stash tab... yeah. Sure. That is a trading "improvement." I guess that is... something?
Oh... oh... and there was that chat improvement... timestamps! Yeah... cause the trade chat channel is the only in-game trading system... still... sigh. They really ought to make a sticky disclaimer at the top of the forum stating how any suggestions deviating from "the game we want to play" will not be considered. |
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" I would be surprised, in that there has been at least 1 or 2 labyrinth threads in the top page of the Feedback and Suggestions forum since Labyrinth was released. That can't be said about trading over the past year but you could go through the threads list going back a year and make a list. That is how I first created the labyrinth thread list around May last year. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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"Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" Thank you for your thoughts. I'm not suggesting Labyrinth is bad because others say it is, or because some players don't find it fun. The reason I think it's bad is twofold: both because it inhibits character progression AND it's controversial among players. If there was an alternative method to acquiring ascendancy points then I would have no problem with Labyrinth. Alternately if Labyrinth were reworked to be more balanced and require fewer repetitions (e.g. each difficulty once per league?) then I'd be just fine with it being a barrier to ascendancy. If you have a counter-argument I'd love to read it, but your copy-pasta logical fallacy is irrelevant to everyone except the people arguing over thread count. Last edited by gzvirax#1272 on May 6, 2017, 6:30:30 AM
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" it inhibits player progression just like any 'check' should. it works what is broken is the game beyond that check - it is too easy if red maps were as scary as in closed or even open beta (when people were actually TERRIFIED of entering Crematorium Piety's room) then you would not call it inhibiting progression trick is - Lab is simply the only actually difficult content. and the only content that checks personal skill. players who fail at it - want it removed because it spoils their self-esteem why people need carry? because the host kills the Izaro. they cannot do it. the mere existence of carry service is a proof that the difficulty is key factor. because you cannot be carried trough traps and if you can pass the traps yourself - and just want 'normal game' - then why need carry in the first place. UNLESS the izaro wipes the floor with you - because your character is bad and you are not skilled enough to mitigate your character's flaws by mechanical/movement skill 'controversial'? few loudmouths that made a career out of spaming the forums with their one-liners? people that are literally stalking entire forum just to find any new mentions of the lab? i do not find it controversial - i find it a medical condition sadly and - it is a human nature - when there is a chance to get good things for free - people will flock to that. with the lab it is the same: "im bad at this game, but gimme free thngs! and itens! and exults!" give them a finger youll loose an arm maybe ggg will give you a finger but more likely than not - they wont. because game is already devoid of any challenge and approaching clicker's game 'complexity' with each and every patch. on more gamedesign note: lab is a pretty effective anti-bot measure.. and makes short work of all people relying on logout-macros without actually removing it from the game. and i bet it is 'better' to complain about tediousness and other rubbish than to admit "i do not like the lab because my defence skill (chicken script) doesnt work there.. i want my skill back" |
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"You raise two issues here as if they are fact, when they're opinions you hold that don't hold up well to a bit of analysis. First, the idea that lore is sacrosanct and an impediment to change is difficult to defend given how lore has changed in the game, as the game has developed. Hell, lore has been changed in exchange for money to make room for uniques, divination cards, and other player inputs into the game. I suppose you could write long-winded response about how lore has "just gotten bigger" over time, but hasn't really changed in any meaningful way. My guess is that you'll be a bit more reflective than that, though. Or not. Second, you're referring to investments having been made in making the game being an impediment to future changes. Those are sunk costs at this point and sunk costs haven't been an impediment to change up to now, for other issues. It was an efficient use of programming resources to run everybody through the same experience multiple times for each and every character and to also put another "gear up" pathway in place (enchants). But, homogenizing how each character supposedly finds their path and then trying to patch over that by calling it "lore" was an unfortunate choice on GGG's part. "You implicitly claim a level of insight into decision making at GGG now and in the future that you can't have. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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@EnjoyTheJourney
hint: Ruler of Wraeclast is a unique supporter title that has some meaning. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I do not dismiss it or doubt it's not going away, but it's not why I used to play POE and unless you find a way to make it fun I am not going to play a game every 4 months I need to run it 4 times per 5-6 characters per season. Lore is all fine and good but when it's tied to boring mandatory content ugh, game over. Last edited by Zalhan2#1986 on May 8, 2017, 1:52:57 AM
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