[3.1] SHAPER Kill __ 14675 HP___7000 HP regen_Tanky Righteous Fire 1 million+ DPS

"
D0berm4n wrote:
9th jewel and 2 rings:


+~70% increased rf damage

At this point:

- 95k pure unbuffed dps under incr AOE and enfeeble;

- 238k dps buffed, with EO and EE incr AOE and enfeeble;

- 494k dps with EO, EE, conc effect, flammability and flask.

not counting scorching ray debuff.

Staying at 10,1k hp.


Sick rings mate. Grats for them.


"
Cheydinhal wrote:
Gotta repeat this...great guide

Lvl 89 again and hardcore just cleared volcano t14 map so far

1 question...i want to use essences on amulets. Obviosly i want to go for karble amulet

But they are like 17c

Where can i farm those?? Never seen any from drops. Wiki tells me port map. But ive yet to see 1 after 4-5 maps


I had 2 or 3 in drops on T13-T16 maps, but can't be more specific because I didn't pay attention. Lowest I got is ilvl 78, but theoretical since it has a requirement of level 74, on any map from 74 up it can drop (or so I think). Can any one corect the info?

Last edited by Piftiuta#3122 on Sep 11, 2017, 9:12:49 AM
Ahh ok thanks. Ill just keep farming. Maybe just buy 1 and keep rolling and scouring if they suck

Those rings...i thought elemtal damage doesnt wlrk for rf?
What about the belg affix with elemetal to attacks?
Or the jewel affix elemental dmg and so on?
Only the implicit from Opal ring works. The increased ele damage with weapon or with attacks don't work because RF is a DoT not an attack.
Marble Amulet

Drop restrictions
Marble Amulet can drop in areas generated by the following maps:

Port Map (Tier 10)
Underground River Map (Tier 10)
Underground Sea Map (Tier 11)
Torture Chamber Map (Tier 11)

GL :)
Ok so was shaped underground river map or shaped port for me, T15 maps.
The other 2 maps I am doing only if they are from Zana daily.











Hi guys, didnt play for a while..
What should i change, upgrade (ofc enchant of helmet + craft gloves-helm working on that atm)?

11.5 k hp
1.9 k hp regen in town without stone golem

Tnx
You pritty much responded your self. You need essence crafted gloves/helm for the 30% more damage. That;s the first priority damage wise. Then get the enhance for helm.

If you want to improve the HP regen: drop 2 passives and help Oak for 1%, get marble amulet for 1.6%, and by droping tireless get the 6th endurance charge for 0.7% (when is up only), and 2 mana and life regeneration for 0.8%. So you can get and extra 4.1% HP regen.
Thank you.
When is it worth to wear the 30% essence thingy?
What i mean obviously we want the max resist. But with wahat life/str roll would u start wearing.
For example i crafted myself a very bad 1 with 0 good rolls. All i can do is craft 60 life...?

Also does it matter which 1? Helm or gloves equally good?
"
Cheydinhal wrote:
When is it worth to wear the 30% essence thingy?
What i mean obviously we want the max resist. But with wahat life/str roll would u start wearing.
For example i crafted myself a very bad 1 with 0 good rolls. All i can do is craft 60 life...?

Also does it matter which 1? Helm or gloves equally good?

Gloves are a safer bet. The problem with the helm is that you'll also want 40% RF damage enchant on it, and dual-enchanted helms with even half-decent life/str/resist rolls are extremely expensive. So it's generally easier to split your enchants between gloves and helm.

As for quality of rolls on DoT gloves, don't even get me started. Most of the stuff available on the market is total crap. I bought this rather mediocre pair for 250c a while ago, and honestly, I haven't seen anything with better rolls since then:



So realistically, if you can find a pair with 60-70 life (rolled or crafted), some strenth, and a resist roll of 25-30 or an open suffix to craft one, then just grab it and consider yourself lucky.


Fuck master rotas. Fuck any kind of rotas, for that matter.

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