[3.1] SHAPER Kill __ 14675 HP___7000 HP regen_Tanky Righteous Fire 1 million+ DPS
" Depends on dps, uber Argus and Izaro really like yellow mobs for me At this moment Argus ~15 sec to kill, Izaro - 20-30, fully tankable with Granite flask Last edited by D0berm4n#7989 on Sep 8, 2017, 2:58:51 PM
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" Very bad. A ring (Rapture band) has fire attack on it. Due to EE you are helping mobs with that ring, not killing them. What you can improve is to remove 19% increased evasion (as we don't really have it) and put 20% increased armour. On belt you didn find anything else to craft? Like increased movement or so? As for Izaro and Argos, they are a joke even in Uber. I don't put them as something worth the name "end game bosses". Like Doberman said, like yellow mobs perhaps. |
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Wanna add some tips for Hydra 'comfort' fighting (read farming)
- use Soul of the Brine King Pantheon with captured fragment of winter; - use default Soul of Yugul. Dramatically reduces chill. Viable for Shaper too Last edited by D0berm4n#7989 on Sep 8, 2017, 5:55:24 PM
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This is my first time building an RF character and I've really enjoyed following your guide and I've read all the other guides you've posted as well. So far I've managed to get the following items:
I know I have to work towards an Empower to get that maximum fire resist higher which means more life regen. Also, I know my gear needs more life/strength rolls. Currently I am at 7.4k HP, but my life regen is only at 1.2k. I feel like the regen needs to be a lot higher. What can I do to improve? Thank you very much. Last edited by JjashiK#0083 on Sep 9, 2017, 3:03:54 AM
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JjashiK
your profile isnt public so hard to say more, but about items: 1) Swith weapon to Doon Cuebiyari - main reason to keep in weapon spell totem its Socketed Gems are Supported by Level 30 Iron Will it will icnrease yours totem dmg and yours str, so dmg and life too. 2) You need to use Essence of Horror on helmet to get Socketed Gems deal 30% more Elemental Damage or Essence of Delirium on gloves (but your gloves looks nice str, hp, 2res and ee trigger so imo helmet its better choice) to get Socketed Gems deal 30% more Damage over Time these 2 point are most important and you should do this right now :) and of course remember to keep RF gem in item with essence :) 3) Enchantment - getting the right one on helmet its hard but, on boots and gloves not, so you need to focus on: Gloves - Word of Light, Edict of Light, Decree of Light, Commandment of Light - so you dont need here to farm uber lab, just to get one of these to get additional 4% Of Maximum Life regenerated per second and thats a lot. Boots - Regenerate 2% of Life and Mana per second if you were Hit Recently thats the best choice, of course from uber lab, lower izarro can give you 1,5% and 1%. Helmet of course - 40% increased Righteous Fire Damage but in helmet we have 300 option to get so its not easy :) firt gloves and boots. Yours Torment Gyre ring looks good, but i think you can easy find better one with more life. Amulet looks nice too but i prefer Marble Amulet to get more regen. And like i said, helmet need to be replaced. hope thats help you a little, gl % hf |
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" I can't see your character but HP regen is calculated as % so you got 16-17% (1.2k/7.4K). Last edited by Piftiuta#3122 on Sep 9, 2017, 2:06:16 PM
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" Sorry about that, I've changed my profile to be public now. Thank you very much for the help. Really appreciate the advice. |
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" I changed it so the account is public now, sorry about that. When running maps I clear everything somewhat quickly, but it feels like even with endurance charges, my Regen is a bit low. Any advice? |
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hydra was easy, having issues with chimera, min and phoenix - any thoughts?
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" Well beside one ascendancy 0.5% HP regeneration, you got all passives. What you miss is the fact that your amulet has no HP% regeneration (a marble amulet), vitality is not lvl 21, and mostly the 2 enchants xxx of lightning on gloves so you haave 6% life regeneration when you receive a critical strike and 2% life and mana regeneration when you are hit on boots. If you sum up the regeneration you receive from those listed 0.5 + 1.6 + 6 + 2 already more than 10% HP regeneration. And as your life will grow so will your regeneration. Actually a mob fight will remove a chunk of your HP, let's say 3000 HP and you need 3 seconds to feel that back. With higher life pool it still remove 3K but as regeneration is a % of your HP you end up needing only 1 second to fill up. So as your life grows you will feel tankier. |
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