Ascendant Orb
" I do not disagree that group play is bad in Path of Exile, I would love seeing some actual interesting interactions between players, but I have given up on that a long time ago. But nonetheless, one can make the choice of playing full support to play with a friend. Should that player be penalized because of the people crying here about the lab ( and that would keep crying even if the lab becomes solo only ) ? I definitely don't think so, and really hope that it will not happen. I would definitely prefer needing to have the whole group in Izaro's room so that the fight would start for example, that would limit carries, and not penalized people that do want to play together ( and I mean play together, not being pl'ed or anything ); SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Apr 15, 2017, 5:30:02 AM
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"@Furz: Explain how the OP wants something which he cannot get right now get already, except with less drudgery?"
Your only answer to this was "traps". Don't you think that is too little for such a divisive piece of content? The trials have harder trap gauntlets than the lab and they are fully optional (except for the first 6 different ones). Much as I dislike them, those are fine by me because they are optional. May your maps be bountiful, exile
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Trials are optional but not the first ones ?
So basically, trials are optional but for the ones that are not optional ? ...... Going through the trials once is as optional as the lab, that was my point. And no, it isn't too little, how little it is or not is irrelevant here, as I said earlier. If it's that little, why don't you just do it and stop complaining here ? SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Why keep crying if Lab is rendered solo only? They might get to actually improve their builds, items or God forbid, even their OWN skillplay. How many supports have you heard being pissed that their support build couldn't down Uber Atziri? And Labyrinth still keeps partying for the same lab instance so I don't see a problem if you would limit the Izaro fights to start when all party members are in the arena. I hope that something will happen to give more meaning to the lackluster undefined "Labyrinth", as soon as possible. Oh, and contrary to the opportunity to kill Izaro "instantly", I'm for a 30 sec of immunity for Izaro, and a focus on disabling a part of the traps instead, so you could go for a kill after you experience more of the great mechanics that Izaro has... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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" Wow, you understood the exact opposite of what I said. I said that the "advantages" of the lab are that little (weeding out those too useless to be able to avoid the traps). While the disadvantages are a lot higher, as measured in player dissatisfaction. And I also wrote that I do run the lab for the points, just that I dislike it. But I guess if you don't want to understand an issue, you won't be able to... May your maps be bountiful, exile
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^
You also wrote that you would like an orb not to run the lab ..... But yeah, I misunderstood you, you did not make that much sense to me since traps are a really big reason why people are QQing about the lab. And you see an "issue", but it seems that GGG does not. " What the hell does that have to do with anything ? Atziri is not a solo encounter, support can do it with other players. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" I was thinking along the lines of what you suggested, that all alive party members should be in the same instance - Aspirant Trial in Lab - to experience the Izaro fight with all the bells and whistles not like now, when carries ask you to stand outside in the safe zone... Oh, and keeping parties for Labyrinth even when solo focused (call it party focused instead to keep the supports and "throw them a bone") should be possible with one small change - have all the party members have the same number of Ascendancy Points - so that way, the system stays in place, you can have the randomised experience for Ascendancy Points solo or in a party, with the regular ladder layout kept on a daily rotation... Where would be the harm in that? PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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" I disagree. Angry people are always the loudest. I don't think taking into account the number of lab-hate thread is representative of Lab's popularity. Last edited by Distaeri#4058 on Apr 15, 2017, 5:15:53 PM
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there is only 1 thing that is wrong or bad in the lab and that are charge disrupters/essence mods for Izzaro.
The other phases are designed to be adjusted to yoru strenght,but those 2 are kinda the opposite. If you dont have the dps to kill the golems or izzaro fast enough/withstand his buffed attacks you are scrwed. imO that is just wrong. (on top of that those 2 are the only buffs that are a "real" threat well maybe curses can be bad too if you dont know what you are doing or have a bad build for it) The idea of "buffing" the boss to get a better reward is exacly what the game needs and yes its fine that you can reach a point where you are so strong that those buffs dont matter anymore than that is and always was the goal of games like PoE. Get as strong as possible and just destroy everything. ps: plz dont start with life vs es here |
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" That's not a bad idea, but then if you are with a friend, and he rips ( but you don't ), then you would need to hold yourself back from taking the points so that he can run it with you again ? It's a bit of a limitation that could seem unfair to players imo. What about just a simple level limitation : if the level difference between the lowest level and highest level of two characters is let's say ... above 20 (?), nobody ascends. It's kind of a band-aid, I know ..... Anyway, I do think that having everybody in the arena to start the fight would be a good steps, Izaro's AI could be slightly changed to put some danger on all members of the group then maybe, not completely sure how it is working now, I only did Izaro witha friend twice ( I was supporting, I killed him solo at the end tho, friend ripped :( ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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