Ascendant Orb
" Gamble them to get an orb that you can use or sell. Brilliant. What else could we gamble chaos orbs for? This surely wouldn't be enough, since a lot of people would still just do the lab rather than waste their chaos. There's gotta be something that everybody would be willing to spend chaos for a chance at that wouldn't break game balance. EDIT: Maybe ancient reliquary keys? People already gamble chaos orbs indirectly by buying them, but if you gave the chaos orbs to an NPC instead, that would be a good chaos orb sink. Last edited by Sofunk#7219 on Apr 14, 2017, 2:17:10 AM
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And let's ask GGG to create orbs that give an additional level to the character too !
They could call it the "silver plate orb" SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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@Furz: That was your usual "the OP wants stuff for free" answer. So please, just for once: Explain how the OP wants something which he cannot get right now get already, except with less drudgery?
If getting AP required doing it solo, you would have a valid point. But when one can just buy a carry, making this purchase less annoying is not handing the player anything on a silver platter. May your maps be bountiful, exile
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Stop with the bad faith for a second please, it's impossible to get ascendancy points without going through the lab, which includes going through at least some traps, even is somebody else blows Izaro's butt for you.
That's pretty simple. And one still needs to go through the trials, and this will still be the case in 3.0.0 as far as we know. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Come on, the "Labyrinth" is underwhelming on this regard because it lacks it's purpose. You can buy a carry which renders NILL all the gear/build check that Izaro should be. You have to pass through traps and trials which feels like wasted time due to not having to fight enemies or just destroy all of them in a way that made more sense (their choice regarding having only the burning traps have monsters is underwhelming), and the worst part is they also encourage the speed running of the "Labyrinth" by ladders and not a randomised layout per Ascendancy Points try although they have the system in place. They should make it so that the runs for gaining Ascendancy Points should be solo and the layout randomised, and after finishing Merciless Labyrinth you could test your skill on ladder. You also have to do multiple runs for ladder so I see no problem there. Have Uber Labyrinth work in the same way for those last 2 points and open ladder access after the solo run. If there are characters that want to reach the support status, they should do so after completing Lab, heck they should remember the days where you fine tuned your build to face Uber Atziri, just because Izaro has an Uber prefix too. The "Labyrinth" should feel a pinnacle of your investment in your characters, but as it is it just feels "Meh"... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Apr 15, 2017, 4:10:32 AM
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I personally see no problem with the labyrinth at all. Doing only 4 lab runs (the minimum for all ascendancy points) takes an infinitessimal fraction of the time you'll be putting into the game anyway. It's not like you have to do the lab 10 times to ascend once or anything.
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" Wow, so that is the big challenge so many players must be annoyed for?! You can run through all traps with movement skills or even just a quicksilver flask, there is no challenge to it. If that "challenge" is the only reason for the lab then it's pretty expensive in terms of player retention. There is a sizable percentage of the players that dislike it intensely. No one knows how sizable, but judging by the amount of lab-hate threads: at least significant. And it's obvious: Even if it was really well done, the game play is so different to the rest of the game that many people who like the rest will dislike it. And given the instabillity of the game and the terribly bad pathing, the lab - even though the basic idea is awesome - is the part of the game which shows all the weaknesses of GGG's programmers and QA team. It can be incredibly frustrating and is never ever exciting, except for the Izaro fight. And all for that little exercise in basic motor skill? No way. May your maps be bountiful, exile
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" Only if everything goes smoothly and the connection remains stable or real life doesn't take priority, due to GGG's choice to give such a "hardcore" taste to the "Labyrinth" experience. Why shouldn't one great piece of content offer the best experience to as many players as possible? It should feel "fun" to run "Labyrinth", or if not, it should actually be a test that amounts to you knowledge, skillplay and choices regarding your characters and their interaction with the game content... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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Rending the labyrinth reserved to solo play would be utterly stupid as it would greatly penalize groups.
Saying that players that want to play support should respec after lab is also utterly stupid obviously, for obvious reasons .... Whether anybody thinks that it is a challenge or not is completely irrelevant in this case, to ascend : you need to go through the 'ritual', and that means going through the labyrinth. And stop the BS about player retention, player retention has been improving since the lab came. If there is absolutely no challenge about the lab and that's just a 10mins thing then, stop whinning and do it, period. " We're good then, because it is. Otherwise people would not be whinning like crybabies here. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" You can't be serious lol. What groups?? Where are the groups playing the lab (any in our guild? Haven't heard of a single one)? Right, carry groups. Is that what you call ritual, following someone so you can reap the rewards without actually putting your nose in for Izzy fight? Which is the fucking main point of this lab. I actually agree this should be solo play only. This what I would call ritual and not the piss taking it is now, "ascend yadayada, just don't lay a finger on Izzy and let someone else do it" Sooo much for challenge. Ritual lol, damn man you cracked me up. I don't agree with OP btw (still believe lab/ascendancy should be implemented differently though), just wanted to point out something to ya guildie. I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD! |
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