[3.0] IMMORTAL Berserk, Mjolner Discharge, 4 links, Shaper/Uber Atziri/Ulab

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Fire309 wrote:
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MadScreaM wrote:
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titides wrote:
My version of this build (version without corrupt voll's & repentance)

LVL 90, 6500 life, res 202/196/184.



Purity of elements for elemental weakness.

Elreon's ring is good option for reduced mana cost of skill.
Romira with +2 mana gained on hit is a good option.
I have a pool of 67 mana, Shield charge cost 2, cyclone 8, leap slam 10.

Starkonja for life and enchant :)




We have 1% mana leech why u use Elreon ring i dont know this build no have problem with mp.

I now tested the Doedre elixir it works even with a Devoto Devotion! I have a -37% chaos resistance and 6981 life. The bottle gives me 15.06% damage and we imitate Savage hit! And this means that you can kill the shaper. It remains to find sets)


How does Doedre's work with -37% chaos res? Savage hit is 15% of life taken on hit. Doedre flask gives you 10%. You would need at least -50% chaos res to get 15% of life on hit. -37% would mean a 13.7% hit.

Could you explain?

Late reply to this but believe it is because you are also taking 10% more damage from all sources from ascension.
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xevven wrote:
How will the changes to ignite affect this build?

I do not know, I do not have the opportunity to test this. No access to beta.
Guys what would be better for the helm enchantment

+3 molten strike projectiles or 38% arctic armour buff effect?
I've came up with a tree for a jugg version for 3.0

https://tinyurl.com/ya98urfs

I feel Jugg might be better then berserker. With the changed to double dipping, the 40% more dmg doesnt sound that attractive anymore. Instead of 40% more dmg, you can get 80% more endurance charges. I think you can get up to 11. The jugg accuracy passive lets us drop the additiona accuracy gem. We need to use a kingsguard tho. 3 discharges per second can gain up to 3300 life per sec + whatever we regenerate.
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xevven wrote:
I've came up with a tree for a jugg version for 3.0

https://tinyurl.com/ya98urfs

I feel Jugg might be better then berserker. With the changed to double dipping, the 40% more dmg doesnt sound that attractive anymore. Instead of 40% more dmg, you can get 80% more endurance charges. I think you can get up to 11. The jugg accuracy passive lets us drop the additiona accuracy gem. We need to use a kingsguard tho. 3 discharges per second can gain up to 3300 life per sec + whatever we regenerate.


Berserk is used to lifesteal and attack speed. 40% is like a nice bonus. So i dont know about jugg.
Last edited by MadScreaM#7042 on Jul 28, 2017, 4:55:42 AM
Looks like a nice build! I want to try it in 3.0.

But they nerfed RF by a lot.

Spell dmg from at lvl 20 will be down from 60% to 40% also the fire dmg will be down from 50% of life to 40%.



Do you think the combination is still viable? Or are there changes needed?

EDIT: Also, were you able to kill the shaper with this build ?
Last edited by rh_company#4882 on Jul 28, 2017, 10:15:26 AM
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rh_company wrote:
Looks like a nice build! I want to try it in 3.0.

But they nerfed RF by a lot.

Spell dmg from at lvl 20 will be down from 60% to 40% also the fire dmg will be down from 50% of life to 40%.



Do you think the combination is still viable? Or are there changes needed?

EDIT: Also, were you able to kill the shaper with this build ?


Need test in 3.0 . No have sets of shapers to find the tactics of kill.
Last edited by MadScreaM#7042 on Jul 29, 2017, 6:55:41 AM
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rh_company wrote:
Looks like a nice build! I want to try it in 3.0.

But they nerfed RF by a lot.

Spell dmg from at lvl 20 will be down from 60% to 40% also the fire dmg will be down from 50% of life to 40%.



Do you think the combination is still viable? Or are there changes needed?

EDIT: Also, were you able to kill the shaper with this build ?


RF isn't needed on anything but maybe shaper..haven't done it anyway :D for anything before shaper u dont need RF to faceroll it. So RF nerf isn't anything big for this build.
Wicked_Clown
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DutchRudder wrote:
Guys what would be better for the helm enchantment

+3 molten strike projectiles or 38% arctic armour buff effect?

This build don't use molten strike & artic armour.
Ten Thousand Ways To Die ...
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xevven wrote:
I've came up with a tree for a jugg version for 3.0

Berserker is more offensive than Juggernaut.
Juggernaut is more defensive than Berserker.
But +1 endu and +1000 accuracy may be good for this build.
And the buffs "while you have fortify" is good too.

PS : Voll's devo +1 curse is more expensive and your tree is with this item ;)

NB : in 3.0, not possible to have the "legacy" shield.

I prefer a tree like this (- 1 endu, but life and chaos res and 2 curses)
https://tinyurl.com/ycgdw93a
Ten Thousand Ways To Die ...
Last edited by titides#7182 on Jul 29, 2017, 5:11:35 PM

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