My version of this build (version without corrupt voll's & repentance)
LVL 90, 6500 life, res 202/196/184.
Purity of elements for elemental weakness.
Elreon's ring is good option for reduced mana cost of skill.
Romira with +2 mana gained on hit is a good option.
I have a pool of 67 mana, Shield charge cost 2, cyclone 8, leap slam 10.
Starkonja for life and enchant :)
We have 1% mana leech why u use Elreon ring i dont know this build no have problem with mp.
I now tested the Doedre elixir it works even with a Devoto Devotion! I have a -37% chaos resistance and 6981 life. The bottle gives me 15.06% damage and we imitate Savage hit! And this means that you can kill the shaper. It remains to find sets)
How does Doedre's work with -37% chaos res? Savage hit is 15% of life taken on hit. Doedre flask gives you 10%. You would need at least -50% chaos res to get 15% of life on hit. -37% would mean a 13.7% hit.
Could you explain?
Late reply to this but believe it is because you are also taking 10% more damage from all sources from ascension.
I've came up with a tree for a jugg version for 3.0
https://tinyurl.com/ya98urfs
I feel Jugg might be better then berserker. With the changed to double dipping, the 40% more dmg doesnt sound that attractive anymore. Instead of 40% more dmg, you can get 80% more endurance charges. I think you can get up to 11. The jugg accuracy passive lets us drop the additiona accuracy gem. We need to use a kingsguard tho. 3 discharges per second can gain up to 3300 life per sec + whatever we regenerate.
I've came up with a tree for a jugg version for 3.0
https://tinyurl.com/ya98urfs
I feel Jugg might be better then berserker. With the changed to double dipping, the 40% more dmg doesnt sound that attractive anymore. Instead of 40% more dmg, you can get 80% more endurance charges. I think you can get up to 11. The jugg accuracy passive lets us drop the additiona accuracy gem. We need to use a kingsguard tho. 3 discharges per second can gain up to 3300 life per sec + whatever we regenerate.
Berserk is used to lifesteal and attack speed. 40% is like a nice bonus. So i dont know about jugg.
Last edited by MadScreaM#7042 on Jul 28, 2017, 4:55:42 AM
Spell dmg from at lvl 20 will be down from 60% to 40% also the fire dmg will be down from 50% of life to 40%.
Do you think the combination is still viable? Or are there changes needed?
EDIT: Also, were you able to kill the shaper with this build ?
RF isn't needed on anything but maybe shaper..haven't done it anyway :D for anything before shaper u dont need RF to faceroll it. So RF nerf isn't anything big for this build.
I've came up with a tree for a jugg version for 3.0
Berserker is more offensive than Juggernaut.
Juggernaut is more defensive than Berserker.
But +1 endu and +1000 accuracy may be good for this build.
And the buffs "while you have fortify" is good too.
PS : Voll's devo +1 curse is more expensive and your tree is with this item ;)
NB : in 3.0, not possible to have the "legacy" shield.