[2.6] LHC Rank #17 - Righteous Fire - Juggernaut

Hi there!

Playing the build currently, trying to make do the last of my challenges.

Just a question regarding the tree.

Currently I can't afford a Kaom's Heart, nor a second Enlighten level 2, or a Witchfire Brew (yeah i suck at getting currency).

So i've grabbed Holy Fire instead in the tree to get some more damage, any specific reason why it's not in yours? Just plainly better to grab life and dual curse I guess?
Hi, build workin out pretty good so far. Any reason you dont try to squeeze in the "Explosive Impact" passive? Seem's like it'd be pretty good if you sacrificed a few life nodes maybe
"
andkamen wrote:


I think that this is also a nice weapon to use until you can afford a doryani. It gives decent damage and a bit of a slow around you.


I agree, I should add this in as a budget weapon option. Also, the hinder aura effect is really cool looking lol.


"
HailRakeRise wrote:
Would a Dying Sun Ruby Flask be a good thing for the build?


While it couldn't hurt, I wouldn't recommend it for a couple reasons. The first is simply because of the cost to benefit ratio. For this build, theres SO many other things you can buy with the large amount of currency you would use to buy Dying Sun. Second, other flasks are just better imo. The benefits are more regen for a few seconds (due to higher fire res) and slightly bigger AoE (essentially gets diminishing returns since 2.6). Not worth it imo.
"
oLoPolo wrote:
Got a lil bit lucky while leveling this as first char in hc legacy. Dropped 2 ex while leveling. One in cruel and one in merciless lakes, so I got my starting items. Kaom's way is very hard to get in Hc. There is so few in sale. So im using 2 x rare rings. How do u get ur dexterity enough to keep faster attacks high level?

Also u can look my skill tree, if u are too poor to get enlighten 3 and ur life reg is not enough. I picked sovereignty and I can use 1 blashebemy, vitality and Pof without enlighten.

Very nice and tanky char for now. Got 6 k life atm and feeling pretty safe.


I don't prioritize dexterity at all. I just leveled faster attacks as high as I could (like level 5?) and also got a 20 quality one.

Glad you found a way to still get 3 auras without enlighten. Don't forget you can use two Enlighten level 2s, if you come across cheap ones.

I assume with 6k life you don't have a Kaom's heart yet. Getting a kaom's heart, and the 2 kaom's way should be your priorities right now imo. Don't go passed like t5 maps with 6k hp in hc imho.
"
chrisdo wrote:
Hi, build workin out pretty good so far. Any reason you dont try to squeeze in the "Explosive Impact" passive? Seem's like it'd be pretty good if you sacrificed a few life nodes maybe


"
Zephon wrote:
Hi there!

Playing the build currently, trying to make do the last of my challenges.

Just a question regarding the tree.

Currently I can't afford a Kaom's Heart, nor a second Enlighten level 2, or a Witchfire Brew (yeah i suck at getting currency).

So i've grabbed Holy Fire instead in the tree to get some more damage, any specific reason why it's not in yours? Just plainly better to grab life and dual curse I guess?


Two similar questions here, so I'll answer both. The short answer is that while extra damage is great, I'd rather get more life, especially since that also increases our damage.

The long answer involves math... I already have a lot of additive damage that applies to RF. I'm just gonna lump all additive damage that effects RF together, since that is how it works in terms of calculations. So this includes Fire Damage, Elemental Damage, Area Damage, Increased Damage, Increased Damage over Time, etc. I'm going to assume fortify is up and that we have 10 endurance charges (pretty much all the time). Skip to the bottom for results.

Step 1: Calculate additive damage
Spoiler
Doryani's Catalyst: +128%
Kaom's Heart: +40%

Increased Burning Damage Support (q20): +69%
Increased Area of Effect Support (q20): +10%
Elemental Focus Support (q20): +10%

Skill Tree: +60%
Fortify: +30% (juggernaut)
Endurance Charges: +60% (juggernaut)

Jewels: +36%

Total Additive Damage: +443% damage


Step 2: Calculate More Multipliers (doing this with clear speed setup, no conc)

Spoiler
Elemental Focus: +49% more
Elemental Overload: +40% more
Total more multiplier: +89% more damage


Step 3: Apply More Multipliers

Spoiler
Total Additive (443%) X 1.89 = +837% damage


Okay so now for some real numbers...

Spoiler
My Life is 10,337. Base DPS is 50% of life, so my base DPS is 5,168.
With all of our damage applied, this becomes 48,424. The actual applied DPS can be significantly more than this due to the resistance reductions from EE and Flamm, but this is as far as we have to go for our calculation purposes.

Now, both of your suggestions would require changing 3 passive points (holy fire seems like it should be more, but the path could be rerouted making it 3). The best way I found to do this removes the jewel socket by scion, removing 7% max life and 25% additive damage from a jewel.

New Max Life: 10,166
New Base DPS: 5,083
New Additive Damage: +418%

First testing for Explosive Impact, which adds 45% damage.

New additive damage: +463%
New total damage (with more multipliers): +875% damage

New total DPS: 49,559


Now testing for Holy Fire, which adds 70% damage.

New additive damage: +488%
New total damage (with more multipliers): +922% damage

New total DPS: 51,948


Final Results:
Old DPS: 48,424

Explosive Impact:
New DPS: 49,559
Net Gains: +1,135 DPS, +8% Increased AoE
Net Loss: -171 Life

Holy Fire:
New DPS: 51,948
Net Gains: +3,524 DPS
Net Loss: -171 Life

Conclusion: Doing these calculations actually surprised me somewhat. I didn't expect the dps increase to be as high as holy fire is, compared to the life lost. My DPS feels fine, so I'll probably just leave it as it is, but this proves both of your suggestions have merit, and may even be better depending on your needs.


And finally, while I'm at it I'll do a couple random calculations...

Increased AoE Setup:
My current DPS: 48,424
My actual DPS vs enemy with 0 base resist: 93,924
My actual DPS in worst case scenario (75 resist): 57,624.56

Concentrated Effect Setup (single target):
My current DPS: 60,775
My actual DPS vs enemy with 0 base resist: 117,903
My actual DPS in worst case scenario (75 resist): 72,322
Spoiler
"
Nerdicide wrote:
"
chrisdo wrote:
Hi, build workin out pretty good so far. Any reason you dont try to squeeze in the "Explosive Impact" passive? Seem's like it'd be pretty good if you sacrificed a few life nodes maybe


"
Zephon wrote:
Hi there!

Playing the build currently, trying to make do the last of my challenges.

Just a question regarding the tree.

Currently I can't afford a Kaom's Heart, nor a second Enlighten level 2, or a Witchfire Brew (yeah i suck at getting currency).

So i've grabbed Holy Fire instead in the tree to get some more damage, any specific reason why it's not in yours? Just plainly better to grab life and dual curse I guess?


Two similar questions here, so I'll answer both. The short answer is that while extra damage is great, I'd rather get more life, especially since that also increases our damage.

The long answer involves math... I already have a lot of additive damage that applies to RF. I'm just gonna lump all additive damage that effects RF together, since that is how it works in terms of calculations. So this includes Fire Damage, Elemental Damage, Area Damage, Increased Damage, Increased Damage over Time, etc. I'm going to assume fortify is up and that we have 10 endurance charges (pretty much all the time). Skip to the bottom for results.

Step 1: Calculate additive damage
Spoiler
Doryani's Catalyst: +128%
Kaom's Heart: +40%

Increased Burning Damage Support (q20): +69%
Increased Area of Effect Support (q20): +10%
Elemental Focus Support (q20): +10%

Skill Tree: +60%
Fortify: +30% (juggernaut)
Endurance Charges: +60% (juggernaut)

Jewels: +36%

Total Additive Damage: +443% damage


Step 2: Calculate More Multipliers (doing this with clear speed setup, no conc)

Spoiler
Elemental Focus: +49% more
Elemental Overload: +40% more
Total more multiplier: +89% more damage


Step 3: Apply More Multipliers

Spoiler
Total Additive (443%) X 1.89 = +837% damage


Okay so now for some real numbers...

Spoiler
My Life is 10,337. Base DPS is 50% of life, so my base DPS is 5,168.
With all of our damage applied, this becomes 48,424. The actual applied DPS can be significantly more than this due to the resistance reductions from EE and Flamm, but this is as far as we have to go for our calculation purposes.

Now, both of your suggestions would require changing 3 passive points (holy fire seems like it should be more, but the path could be rerouted making it 3). The best way I found to do this removes the jewel socket by scion, removing 7% max life and 25% additive damage from a jewel.

New Max Life: 10,166
New Base DPS: 5,083
New Additive Damage: +418%

First testing for Explosive Impact, which adds 45% damage.

New additive damage: +463%
New total damage (with more multipliers): +875% damage

New total DPS: 49,559


Now testing for Holy Fire, which adds 70% damage.

New additive damage: +488%
New total damage (with more multipliers): +922% damage

New total DPS: 51,948


Final Results:
Old DPS: 48,424

Explosive Impact:
New DPS: 49,559
Net Gains: +1,135 DPS, +8% Increased AoE
Net Loss: -171 Life

Holy Fire:
New DPS: 51,948
Net Gains: +3,524 DPS
Net Loss: -171 Life

Conclusion: Doing these calculations actually surprised me somewhat. I didn't expect the dps increase to be as high as holy fire is, compared to the life lost. My DPS feels fine, so I'll probably just leave it as it is, but this proves both of your suggestions have merit, and may even be better depending on your needs.


And finally, while I'm at it I'll do a couple random calculations...

Increased AoE Setup:
My current DPS: 48,424
My actual DPS vs enemy with 0 base resist: 93,924
My actual DPS in worst case scenario (75 resist): 57,624.56

Concentrated Effect Setup (single target):
My current DPS: 60,775
My actual DPS vs enemy with 0 base resist: 117,903
My actual DPS in worst case scenario (75 resist): 72,322


I didn't expect an explanation this deep ^^ Thank you it though! Quite interesting to see the numbers, think for the moment that i'll have to keep with Holy Fire until im able to get a Kaom's Heart, which is a long way away.

Think I have a budget option in mind for doing this in the meantime.
Last edited by Zephon#7242 on Apr 3, 2017, 7:39:47 PM
Hey,

I'm just wondering if you would know anything about glitchy one-hit KOs from traps in the labyrinth.

Or what you end up doing for them if you're doing something like merc lab instead of uber, where there aren't a lot of mobs in between trap areas/respawning fonts to use enduring cry against.

I actually managed to get two uber runs down yesterday in a timely manner, but I got gibbed by a trap in merciless lab thanks to my regen lying about what my HP was apparently at.

"
Kiritis wrote:
Hey,

I'm just wondering if you would know anything about glitchy one-hit KOs from traps in the labyrinth.

Or what you end up doing for them if you're doing something like merc lab instead of uber, where there aren't a lot of mobs in between trap areas/respawning fonts to use enduring cry against.

I actually managed to get two uber runs down yesterday in a timely manner, but I got gibbed by a trap in merciless lab thanks to my regen lying about what my HP was apparently at.



I haven't experienced any one shot glitches in lab, so I'm not sure about that part... However, to deal with not being able to get endurance charges, keep in mind that its always an option to just run lab with RF off. Depends on your level, but generally the mobs are never going to be able to kill you. With RF off, your regen would be insane. You just miss out on the flask charges from killing mobs.
I have a 98 Juggernaut on Std that used to be a RF Incinerate build so I have most of the necessary gear. Just a few quick questions about some modifications.

What would you link in a 6L belly if you did not use your Helm for RF. Can the extra 2 links make up for the lost damage from not using the Helm with essence?

If the 6L belly works, what about using an alpha howl with lvl 21 PoF for the extra 1% max fire resist? My guess is that I am giving up way to much life at this point?

Finally, how critical is fortify? I am somewhat addicted to leap slam mobility and utility and would be hard pressed to give up a chasm traversing skill. I'm assuming with Belly vs Kaom's there is enough gem slots for more utility? Thanks for the inspiration, may be just the thing I need to finally push to 100.

Lastly, did you ONLY chain poor joys in the end or was that just the final push?

Neurik
"
Neurik wrote:
I have a 98 Juggernaut on Std that used to be a RF Incinerate build so I have most of the necessary gear. Just a few quick questions about some modifications.

What would you link in a 6L belly if you did not use your Helm for RF. Can the extra 2 links make up for the lost damage from not using the Helm with essence?

If the 6L belly works, what about using an alpha howl with lvl 21 PoF for the extra 1% max fire resist? My guess is that I am giving up way to much life at this point?

Finally, how critical is fortify? I am somewhat addicted to leap slam mobility and utility and would be hard pressed to give up a chasm traversing skill. I'm assuming with Belly vs Kaom's there is enough gem slots for more utility? Thanks for the inspiration, may be just the thing I need to finally push to 100.

Lastly, did you ONLY chain poor joys in the end or was that just the final push?

Neurik


Well, the problem with using a belly is two fold. First, you're going to lose a decent chunk of life. Not only does this hurt defensively, but also keep in mind that the base dps for Righteous Fire is 50% of your life, so you're also decreasing dps.

The second problem with belly, is missing out on the 30% more damage from an essence of horror helm. The 4 gems that directly effect Righteous Fire are Increased Burning Damage, Elemental Focus, Increased Area of Effect, and Concentrated Effect. Other than that, the only thing you can use that effects RF is +%fire damage as a quality bonus on some gems (so something like a measly 10% additive damage). So lets go over the two scenarios. Going to just go with 5L in belly since the 6th link doesn't really matter.

Belly of the Beast:
Increased Burning Damage
Elemental Focus (49% more damage)
Increased Area of Effect
Concentrated Effect (54% more damage)

Total: 103% More Damage



Essence of Horror Clear Speed setup:
Essence of horror (30% more damage)
Increased Burning Damage
Increased Area of Effect
Elemental Focus (49% more damage)

Total: 79% More Damage

Essence of Horror Single Target setup:
Essence of horror (30% more damage)
Increased Burning Damage
Concentrated Effect (54% more damage)
Elemental Focus (49% more damage)

Total: 133% More Damage


So with essence of horror, you end up with more area of effect for clear speed (since no conc) with still a good amount of damage. Then for bosses, you end up with more damage. Belly of the beast setup is kinda worse at clear speed (more damage but less AoE) and DEFINITELY worse at single target. This isn't even factoring for the large loss of life from not using a Kaom's heart.

As for the rest of the questions, yes fortify is very important. Not using it would kinda defeat part of the reason for going juggernaut. Juggernaut gets a better fortify (25% reduction vs 20%) AND extra regen while its active. You can keep a leap slam in your inventory and switch it for shield charge when you have to leap over something. Most good maps don't have this issue though (shaped strand for example).

Yes level 99 to 100 was almost entirely poorjoy's asylum. I would guess I did around 200 to 250 of them. Did some strands also, when I couldnt find any more poorjoys.

Last edited by Nerdicide#2522 on Apr 5, 2017, 11:07:58 AM

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