Getting people to want to experience the labyrinth instead of just clearing it

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CidAvadose wrote:
Running into trap set-ups that I had never seen before and charging into them, then responding to the next trap that wasn't on the screen yet, while still dodging the previous is, at least to me, reactive.

Doing it in this manner is reactive. But I painstakingly avoided these situations early on by running into the gauntlet and then running back - to get vision of the "unknown". Not trusting that there is a way out or a safe spot - I didnt know the rules/layouts yet. Then plan ahead. Etc. Has to do with me only doing it in HC though. If I would have exercised in SC I would probably have approached it in a similar yolo-reactive manner.

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CidAvadose wrote:
As I said before your starting skill level was clearly on a higher level then mine, so I can see why the traps would not teach you the same things as me.

My "starting skill level" for traps was very low. For normal/other gameplay however it was much higher.
No wonder it's lost, it's in the middle of the jungle!
While I Yo-Yo as you put it, it is not because I play SC.

I only play HC. It just doesn't feel real to me if my character can come back to life after dieing. I just cannot get into it.

When I tried to play SC, I died in normal twilight strands, twice. Swore I wouldn't do that again, and went back to HC.

I am also playing SSF Hardcore. Always have played SSF, now there is a league for me.
Last edited by CidAvadose#5657 on Mar 30, 2017, 9:07:33 PM

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