Developer Q&A - Answers Part 2
" what? time consuming? lab run for me, slow runner, takes ~10-15 mins at most. That's 1 hour to get all points compared to many of hours grinding to get character to level 90. It's nothing. Last edited by rararaputin on Mar 24, 2017, 7:01:54 PM
|
|
" Your wording really confuses me, I can't really make out what you're saying. Diablo 1 and Torchlight 1 didn't have trading if I'm not mistaken, I only played Diablo 2 offline singleplayer, those games were great. I'm not saying trading is not important, only that it's not "critical to the success of a arpg" an arpg can be very successful without trading " My fault, however I'm still too lazy to do so now sorry " Of course it's what GGG thinks is the best way, that doesn't mean anything to me though, whatever game, I don't care how the dev think I should play the game, the "right" way to play it, I play it the way I want to and sometimes that means breaking the game with mods (which I cannot do here). Of course GGG doesn't want to implement QoL changes, they wanted their game to be very oldschool and hardcore for a niche audience. All I want is options, I believe that a game can both appeal to casuals and hardcore alike if the player can tune their experience of the game to their skill and liking, I don't want PoE to be made easier just for me, in fact the games needs to be harder for certain people. The problem is you can't really have options where there is competitiveness, but I speak my mind regardless " Play PoE more slowly? what? anyways, not in the mood at the moment, I'll probably wait for Fall of Oriath " Drops are fine in the current game I guess because there's trading, that's not what I'm asking for. | |
Not being able to transfer MTX is kinda a load of crap. It's not hard to transfer account purchase information. If they are going to have a more general market in PoE they could at least make effects more affordable. For the people wanting to join their friends on consoles.
| |
delete please
Last edited by pathfinding on Mar 25, 2017, 9:07:55 PM
|
|
" Oh dear, pleaaase that would be awesome! I know this is unlikely to happen anytime soon, but it would be GREAT!! " Thank you! Really looking forward to summoner QoL changes, especially spectre improvements. Also curious about new act(s) spectre candidates. " As much as I have objections to the current trading system, this is actually a very solid explanation in my opinion. I really like the old PoE vibe, when the game used to be slower and harder (including trading, which, apparently, can be easily perceived as a negative), and you needed to pay more attention. I prefer your conservatism to any rapidly implemented steps that would have bad impact on the game. On the other hand, I think you don't need to be bound between radical steps and maintaining the "trading status quo" - even smaller and not very controversial changes could make the trading experience so much better, for example making sure that poe.trade is not flooded with items whose owners are not willing to switch to a different league, or permanently afk... Anyway, as I've said, I get your point. I kind of hope you tend to think the same when it comes to gameplay, because the clear speed meta has also put us "pretty far down" a certain spectrum... Last edited by pathfinding on Mar 24, 2017, 11:16:08 PM
|
|
Dear Chris,
" The reason that worth of item becomes like this is not easy trading only. The root cause of this problem is that requirement of gear is too low. Even if the gear is too powerful, character can equip it by just reaching half of lv70. And to satisfy the requirement of status is also easy. Only the strongest gear is desired because all character will be able to equip all gears very easily. To solve this problem, you must raise the requirement of powerful gear. If requirement get higher according as the gear power increases, players will upgrade gear in stages. " No, many players will have different thought. They want to get the perfect gear as soon as possible. That's why, they trade. A player that think upgrading gear in smaller steps really fun will be enjoy SFF now. | |
" Valid concern if true. But I do think GGG tries their best. Sadly it is hard to satisfy all your customers of course. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. POE turned into a ratrace for the most div/hour. https://www.youtube.com/watch?v=NDFO4E5OKSE | |
" First rule of game design: The players don't always know what they want, and what they say they want is not always what will make them have the most fun. While listening to feedback from the players is important (GGG is exceptionally good at this, anyone who disagrees has been spoiled by GGG or should at least point me to a developer that is better), doing everything that the players say they want will most likely make the fun of the game go away quickly. People don't always like challenges, but almost everyone loves the reward of beating a challenge. You may think that getting godly gear as soon as possible is great, because right now, that is a massive challenge and when you finally have the gear, you feel rewarded, and that reward is what you seek. The moment the challenge is no longer there, the reward is also gone. Last edited by KoHElfs on Mar 25, 2017, 1:23:53 AM
| |
" i rather think the preliminary results of their tests in the new chinese realm showed them them the real differences between both economies. offline
| |
Wow... Chris is not a coffee drinker! As a UU church member that comes very close to blasphemy to not drink coffee. Actually I didn't drink coffee either when I was young so not until I met and fell in love did I start drinking coffee. But for all the caffeinated drinks GGG's lunch room has I didn't see any Jolt Cola (the preferred drink of coders pulling an all nighter). :)
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
|