Developer Q&A - Answers Part 2
" GGG would backpedal so fast they'd be a contender for the Olympics. Though they'd have to compete in the Special Olympics. |
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"My main issue with the labyrinth atm is probably regarding the uber lab and the fact regeneration bypasses the potential difficulty (almost) entirely. Another reason to use ES instead or in addition to life. | |
" Heresy... Cheers for the answers! Would love more, but I totally get if you're too busy. :) “Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022
---- I'm not 'Sarno' on Discord. I don't know who that is. | |
I played far less in the old days of "trade" specifically because trade was far too inconvenient, and my gear progression basically hit a wall early.
Your own results of Perandus league proved it - more availability of items meant players progressed further into content, and, most importantly, PLAYED LONGER. Having easier access to gear didn't mean players left sooner, it meant they stayed longer. While I agree the most fun comes from incremental gear upgrades, gear progression, making trade inconvenient makes that progression no fun, and as a result, NOT wanting to play longer (ie, old days of much lower player numbers). ༼ つ ◕_◕ ༽つ Give moar Power Creep Pls | |
[/quote]My main issue with the labyrinth atm is probably regarding the uber lab and the fact regeneration bypasses the potential difficulty (almost) entirely. Another reason to use ES instead or in addition to life.[/quote]
This guy and durability, LUL | |
I really appreciate the time you take to answer community questions. At the least it is an interesting read.
Regarding some of the points made. 1. Labyrinth - for me, it is a minor inconvenience and a necessary evil. The rewards offered are, for the most part, mandatory. However, once you have completed it 4 times for a character, you are done with it if you want to be. To my thinking, the helmet enchants are the biggest issue with it. Seriously, far too many possibilities. There needs to be a way to narrow the list somewhat. 2. Durability - It can already be something of a chore to get the gear you want. Especially if you are min/maxing. To have it degrade and possibly brick. Just no. 3. Trade - I strenuously disagree with the premise that trade is a crisis and trade improvements would exacerbate it. Relying on 3rd party sites to pick up the slack for inadequate in game mechanisms is a crisis. There are far too many threads both here in the forums and Reddit where this is illustrated. I do agree that an auction house is not the answer, but, something needs to be done. Even if it is as basic as adding poe.trade like functionality in game. I would prefer something more than that personally, but, I'll take what I can get and this would be a good first step. As well, the issues others have raised with regards to AFK, price fixing, DND, and so on need to be addressed in some manner. Thanks again for the continued community interaction. "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021
So unbelievably inane it has to be memorialized. | |
no durability pls
Last edited by XibalbaL on Mar 24, 2017, 5:38:03 PM
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" what else could be the negotiation of the fact that trading is a significant factor, and thus indeed important also for the success of an ARPG called? "sometimes a rather 'hard' work, but in this case definitively better than making such a simgle negative answer statement. " just some examples on what different aspects a single-player option has influences. " Now - what if like SSF is NOW, without any changes on droprates, is what GGG thinks to be the way their game should be played solo?! Hard stuff indeed; but maybe (ewxpectable from a lot of things they said over time) all "QoL" and easifyings we have now, are just changes/additions they dont wanted in the first place? " thats one reasons, why this part of my reply was not directly addressed to you. I didn't fully understood your mind, but I "know" a lot of people that do 'cry'... "then, why just dont play a bit more slowly? ;) " Your statements were very vague, so I maybe suspected more than good - its really not about you but just against that 'unstoppable' topic of "we want better drops" in all possible shades of a "justification". (maybe my "eyes" were a bit missplaced there, couldnt even say what they should have said) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu | |
" On the subject of base character aesthetics, I imagine that options akin to what we see in Torchlight 2 would not be unwelcome. More voice work would be needed in most cases, of course (of the classes, only the Scion has gender defined by backstory; all the others could be male or female). As for the debate on trading... I for one never bothered with it. The ingame trade chat is, last I checked, a mess; and having to use some third-party site is a sure sign that something is amiss in that department. So... 'OSP for life', as they say. White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free." | |
" That's your opinion. Others like labyrinth. And it only takes ~an hour to get all ascendancy points. You can't do that? |
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