UBER LAB IS FUCKED
NO ONE SHALL CRITICIZE THE LABYRINTH!
Make sure you are wearing your: Or else they'll get you for complaining about it. |
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It's not that bad if you don't do it :D
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Lab is enjoyed by masochists, designed by sadists. Pretty much.
Just look at some of their names: "Trial of Lingering Pain". That will give you a clue. |
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" NetherPrime, thank you for voicing your opinion on the labyrinth. I agree with your assessment of labyrinth. I'd say the large majority do not like it but, most just do it for the ascendancy points or the big pinata loot explosion at the end, depending on their tolerance for not fun game play. I've added your name to the list of people that believe labyrinth has problems or should be made truly optional at number 753. Over 300 threads discussing labyrinth problems with over 750 posters in support A note about times, the median for the normal legacy labyrinth ladder right now is 17 minutes 20 seconds. Here's a summary of NetherPrime's profile. Joined: Jan 24, 2013 Last Visited: Apr 10, 2017 Total Forum Posts: 340 (0.22 posts per day) Legacy Supporter Awakening Supporter For those paranoid people in the Looney Toons category that think there's only a handful of people that think that labyrinth has problems, study NetherPrime's summary profile and start on the path that will lead you to sanity by admitting to yourself that NetherPrime is not an alt account. Oh and if GGG is reading this, please fix it or make this content truly optional. It will significantly improve the game for many people. edit: " +1 edit2: Oops sorry QuiquePoE, I missed checking you earlier and checked just now, you weren't on the list. Thank you for voicing your opinion about the "sadistic" labyrinth. As the list grows longer our voice grows stronger. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Apr 10, 2017, 4:05:54 PM
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Generating the worlds supply of salt up in this
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Been almost a year since I've quit playing POE - the implementation of uber trials and lab was the last straw for me.
POE was and still is the game I've dedicated more time but that kind of gameplay ruined the game to me. My appreciation to all those who had the will and care about the game to give feedback. Even if someone uses stronger words, that does not mean their feedback is invalid. The post I myself made before quitting could have some different writing, but I think its not hard to understand what leads that: frustration and disappointment. |
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" lab.is.easy.git.gud. |
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" I never knew that, I personally haven't found it difficult to complete it as such I expected others to be the same. Thank you for the information, kinda difficult to not think of myself as "average" sometimes. |
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" Charan makes an excellent point in this post. I suspect that his 1% "guess" is a good guess. I would guess that only a very small percentage (maybe around 1% ??) of the players in the player base ever even complete an uber lab for any of their characters. Now from the forums you'd guess that it would be way greater than that. I believe though that the elite players are generally the people that more typically post on this forum. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I know this is probably what everybody says, but I would suggest you take a daily look at poelab and check for easy Izaro mechanics (portals, lieutenants, fonts assuming you have anticurse flask, etc) and two handed mace. Then just take things slowly, disable all the Izaro mechanics in each stage - which is easy if you use a decoy totem and/or stone golem to distract him. I will agree that having to go to such metagame extremes to get your last points is bloody ridiculous though. Really makes me think the ascendancy points are a bad fit for the labyrinth :D 21/05/18 - The beginning of the end of PoE
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