I really hate lab
" it's your prob actually. that's what you have in common with every crybaby out here. you have your own problems, and want someone to fix them for you PS i play ci No rest for the wicked Last edited by mezmery#2042 on Mar 24, 2017, 10:14:34 AM
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" Yeah I can agree on that, if you don't know a layout you might end up running into it without a clear path in mind. Giving players the option to oversee them would be good, however this is only true for a few layouts that lack safe spots within the gauntlet. Many trap layouts allow for the player to step of the gas and take a look around. In some cases you can even safely LW from one safe spot to another. " Like I said I would change the Lab layout entirely. Get rid of trials, because not only are they entirely different than the gauntlets in the lab they are also not rewarding and boring. The first Lab would be in Act 3 and it would maybe be a bit longer than the current first lab, but it would have waypoints and give 4 points. The next lab would be merciless like it is now, just without requiring trials, instead requiring the completion of the normal lab. Uberlab and Uber Trials would be unchanged (although some of the Trials are way too annoying, while some of the same trials are incredible easy, Burning rage has one incredible fast layout and one rage inducing one). This change would mean the following things: a) 4 Ascendancy points are essentially safe for the player as long as he managed to beat Izaro, he might have to invest a bit more time, since he gets to learn all the Izaro mechanics but he will have waypoints and this lab is essentially normal and cruel combined and no trials. b) With 3.0 we are essentially revisiting previous areas, it just wouldn't make sense that you run through the same Trial in Act 1 and again in Act 6, so removing those would likely be better, but even just having to do them once in A1 - 3 would be a huge improvement, but I don't feel they are necessary, but there are lore reasons for their existence c) Right now a lot of players face unnecessarily hard Izaro fights because they don't understand the mechanics of the fight and I can't even blame them, because they work so different. Sometimes just beating Izaro quickly disables them, sometimes not, sometimes they must be inactive at the end to not move over, sometimes activating once is enough for them to carry over etc. Teaching those better would be a major thing to reducing the issues people have with Izaro. |
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" That's what I thought. You can't actually back up a single thing you say and you have your profile set to private. When someone resorts to name calling I can tell exactly how much they will contribute to discussions and the game itself. |
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True, true. Bring the emperor's mastery as a proof.
This is a buff © 2016
The Experts ™ 2017 |
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" Who clears all of Uber Lab though That argument doesn't even make sense, it's a Level 75 zone, literally worse than a t8 map. You can do the run in about 5-7 minutes quite easily with a good layout. I actually think CI is pretty good in Lab Fake Temp League Elitists LUL
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" The progression in the discussion has been that some peeps farm lab, therefore, don't change lab. Others want to just get to the end and get their progression. And others like to farm the enchants. How do you know what the layout is that you can do the run in 5-7 minutes? I can't even imagine trying to beat all 3 uber izaro fights in 5 minutes, let alone knowing how to run exactly through the lab without using poelab. CI is great in lab. High life melee builds, not so much. Remember, lab has to work for everyone, not just favorite or lab specific builds. How many players do you think clear uber lab in 5 minutes? 50%? 30%? 10%? 5%? 1%? If that number is lower than 30%, why should the game cater to such a low demographic? |
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" im not crying about single aspect of this game. you are. if you were at least 16 y old, you would've known that stuff is fixed by actions, not by crying. No rest for the wicked
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" check challenge progression stats, they disclose player activities pretty much. majority of players dont even make it to lvl 90, so remove lvl 100, right? No rest for the wicked
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" Sorry, I'm not taking your bait. Do you actually have a suggestion to make things work for everyone or do you just plan on shitting on every suggestion while offering none of your own, cause that is very safe and restricts criticisms. Again, I pose the question. If only a small percent plays a certain way, why should the game devs cater to that small percent and not their larger base? Give us a good reason, not some red herring about max level. |
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" you propose a nerf, because you are bad, you dont propose anything new, but willing to kill what we have. that what noobs do in every game. git gud. PS i dont like my tax bill. i think i should get to local supervisor office and try to cry under their door for some cuts. No rest for the wicked Last edited by mezmery#2042 on Mar 24, 2017, 11:53:16 AM
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