[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*
" My only issue with Orb of Storms is that it is cast on you, meaning you need to get in near melee range momentarily to drop it. With arc or ball lightning you cast safely from range. Totally up to you, they both trigger EE and can apply curses :) |
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Question: can our lightning and ice golems shock and freeze respectively if you add innervate + inc crit chance in a 4L setup? Or they just don't do enough damage to do so.
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" A lot of this can be substituted early on until you farm enough to afford pieces one-by-one. A bone helmet will suffice over enchanted hubris for a fraction of the cost, the downside of bone helmets is they can't get the OP es rolls an i84 hubris offers. 5L is sufficient for a very long time, you just don't get to use IIR/IIQ gem for higher tier maps. Frankly Might is the number 1 priority, that solves so many of your issues once theyre aggressive. Get to maps -> vendor everything shitty -> sell whatever you find that looks decent -> liquidate your small currency to C -> should have enough to get a Primordial Might in 1-2 days worth of mapping. |
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" Use 5 flame golems and 1 lightning golem it might be fastest if not most effective setup. Dont worry about links. Dont try to get crit chance from ice golem. Easiest way to sort out your links just use my setup. Trust your mind and strengthen your abilities!
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Assuming we want to use a shield for ES/Life + resists, what is a better golem setup? 4 flame + 1 other, or 3 Flame + 1 + 1?
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Been making this build and running quite smoothly more or less in every aspect, killing shaper fx... But been trying über 2 times now and I keep getting stuck at the guardians with the cleave quy last, who shreds my flame golems... There's no way in hell I can just convo them away. And I find it really hard to control the fight before hand so that I don't end up with that guy.. Got any tips regarding this Dyg? :/
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" This makes me wonder.. Do you all think that Minion Instability might be worth the 1 point investment? if you die and your golems are getting beat up, 6 of them, each exploding for 33% of their max life n fire damage seems like a decent backup plan if you're trying to kill bosses that the golems have an issue with. Last edited by Wukufyze#1642 on Mar 25, 2017, 3:44:27 AM
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Guys, I have a stupid question - if I put CWTD-IC-PhR into clayshaper it summon stone golem on hit. I dont need it. Is there any way to avoid it? Thanks in advance.
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" The stone golem is lvl 12 on the clayshapers, so CWDT will trigger it past level 9. If you have to run it in the weapon then you'll need to keep the CWDT at 9 or below. |
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" Oh, that's how it works. Thanks. |
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