[2.6] CI FrostBlades Raider/Pathfinder [Permafreeze T15 bosses, 4:17 Shaper Run, 1:49 Chayula timer]
Yeah I goofed on wed versus flat cold, I'll fix it at some point. Is the claw good enough to metacraft suffixes? I've never tried and 3 ex per attempt is daunting, I have maybe 100 ex of gear in total if I somehow sold all my stuff.
I think the only flask I need to pick up is taste of hate, though I like the idea of a conversion vinktar for shock on demand. I'll just work on skyforths, though, and maybe farm lab for the enchant/challenge. Also worth mentioning, chilled ground from aquamarine flask should activate hypothermia and pandemonius. It's small but if you're right in the bosses' face it could work. Oh I can't believe I forgot about assassin's mark >< I was thinking frostbite but with so much pen a separate "enemies take increased damage" would be better. I could mess around with herald of ice and charge generation with poachers and assassins mark via curse on hit ign - Zilead Last edited by Nicol#5877 on Apr 30, 2017, 3:19:57 AM
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Very fun build as a Raider - amazing clear speed, mobility - satisfying mechanics. Although I have had some bad luck. I accidentally 3 socketed my 6 link 950 ES Chest at Vorici after already spending 8,000 chromes trying to get 5 off-colors. Then after spending 6 ex to 6 link the chest again, had to spend another 10,000 chromes (!!!) before getting the right combination. Then I sold my headhunter, and spent 35 ex trying craft a GG claw, no luck at all! So I gave up and bought the current claw for 31 ex. Now I have the following questions. 1. 12 Elemental Weakness Shaper Gloves vs 10 Elemental Shaper Gloves - obviously the lvl 10 one is a bit cheaper - do you think there is a meaningful difference? 2. What do you think of the Voidwalker boots that I am currently equipping as a temporary solution ahead of Skyforth? It seems to work OK with the pierce, but I'm not certain. Any other suggested options? 3. Because of my bad luck, I've run out of currency. Do you think it's better to save for the Skyforth boots now, or I buy the 12-15 ex Shaper's gloves (w/ elemental weakness) straight away? Note that I already have gloves with elemental weakness. Currently at 85% hit. 4. Is a manual cast Frost Bite necessary for bosses when I already have gloves with elemental weakness? If not, what are some useful alternate gem set-ups? 5. I currently have a Hubris circlet that grants 150% effect for lightning golems. Is a 40% frost blades enchant significantly better than that? 6. As a raider, would you recommend dropping the 2 frenzy nodes to get more jewel slots - assuming that the 2 extra jewel slots have +4 modifiers each? thanks. Last edited by atlassound#3044 on Apr 30, 2017, 8:18:33 AM
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" Wow, that really was some tough luck, but your not giving up and being able to keep going despite those setbacks is really something! If that ever happens again (hopefully it doesn't), just use the Jewellers method to get 5 off Colours instead of spamming chromes again haha 1. A level 10 ele weakness provides -29% vs mobs compared to a level 12 which provides -31%. It probably isn't that much if you're already killing regular mobs quickly enough. Against map bosses/uniques which have 60% curse resistance, that 29% from a level 10 ele weakness curse becomes only 11.6% compared to a level 11 (12%) and level 12 (12.4%). I'm not sure if the decimal place gets rounded up or down, but assuming it gets rounded down, that would be 1% less penetration versus unique bosses from a level 10 ele weakness curse gloves compared to level 11/12. Therefore, imo, there probably isn't a difference at all between level 11 and level 12, but there is a slight difference between 10 and 12. Whether or not it's meaningful will depend on the price difference. If a level 10 gloves only cost 10% cheaper than a level 11, I would get the level 11. If the level 11 pair of gloves costs 10% cheaper Thian a level 12, I would get a level 11, because against bosses (which is where the dps really counts) level 11 vs level 12 = no difference. 2. Void walker is fine for the pierce (aoe) but i personally find brinerot better for the ES and damage (which boosts both melee and projs). That said, none of them provide stun resistance which is an important defensive mechanism, so skyforth still wins out in that regard. 3. I would def prioritise skyforth ahead of the corrupted shapers touch gloves. Those boots are a higher impact item. 4. If u already have ele weakness on gloves, manually casting frost bite won't be useful coz ele weakness will keep overriding it. Alternate gem setups are entirely to ur preference! U an opt to have Vaal haste/grace or even Vaal cyclone. Personally I went for 2 X cwdt setups just for pure automation. 1 with frost bomb and vortex linked and the other with my golem and immortal call linked. 5. Ya I think an enchant that provides a bonus 100% of the time will always be better than one which provides a bonus only when your golem is up. 6. If you can get 2 really good jewels then yup those 2 sockets would grant more DPS than 2 frenzy charges. The only issue would be that most jewel sockets will require at least 3 points to get to. So 2 jewel sockets would require 6 points to get to whereas 2 frenzy charges would only be 4 points. Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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Very fun build as a Raider - amazing clear speed, mobility - satisfying mechanics. Although I have had some bad luck. I accidentally 3 socketed my 6 link 950 ES Chest at Vorici after already spending 8,000 chromes trying to get 5 off-colors. Then after spending 6 ex to 6 link the chest again, had to spend another 10,000 chromes (!!!) before getting the right combination. Then I sold my headhunter, and spent 35 ex trying craft a GG claw, no luck at all! So I gave up and bought the current claw for 31 ex. Now I have the following questions. 1. 12 Elemental Weakness Shaper Gloves vs 10 Elemental Shaper Gloves - obviously the lvl 10 one is a bit cheaper - do you think there is a meaningful difference? 2. What do you think of the Voidwalker boots that I am currently equipping as a temporary solution ahead of Skyforth? It seems to work OK with the pierce, but I'm not certain. Any other suggested options? 3. Because of my bad luck, I've run out of currency. Do you think it's better to save for the Skyforth boots now, or I buy the 12-15 ex Shaper's gloves (w/ elemental weakness) straight away? Note that I already have gloves with elemental weakness. Currently at 85% hit. 4. Is a manual cast Frost Bite necessary for bosses when I already have gloves with elemental weakness? If not, what are some useful alternate gem set-ups? 5. I currently have a Hubris circlet that grants 150% effect for lightning golems. Is a 40% frost blades enchant significantly better than that? 6. As a raider, would you recommend dropping the 2 frenzy nodes to get more jewel slots - assuming that the 2 extra jewel slots have +4 modifiers each? thanks. atlassound -> Quoted your post and used Spoiler tag to lessen the space used on the forums. Bummer on the currency loss with stuff like that. It happens. :( As far as your questions go...here are my thoughts: 1. The only difference is going to be if you're trying to go on the extreme end of min/maxing to squeeze every little bit of DPS out of the build that you can. A difference of -2% on the resists you take away is, IMHO, not worth paying more for at this point. Go with the cheaper gloves as you'll really never notice the difference in DPS output. 2. Your boots are fine and the pierce isn't bad at all since it will help with group clearing trash. The enchant on them is also quite nice so for the time being they will definitely work out fine until you get Skyforth boots. However, if you're not using Skyforth, you may want to invest in a Valyrium ring so you can have some better stun protection, or use an Chayula neck piece for stun immunity. Stuns are very dangerous for this build, especially in higher level content and with maps like 'Cursed with Vulnerability' mods on them. 3. If your hit rating is that low, then I would go for the gloves over the boots first. You want to be around 90-92% chance to hit and you will immediately notice a difference if you can get your hit rating that high. That's more important than Skyforth boots, and the extra accuracy you will get from the Shaper gloves as well as the other stats they offer will be worth it. Of course, you can also consider Accuracy rolls on rings, amulet, and helmet as well, but with your budget the way it is, the gloves are likely the better option. 4. No, don't go with manual cast of Frostbite on bosses...Elemental Weakness will work fine. Also, if you have the auto-curse-on-hit from the gloves, and you cast Frostbite without an 'Enemies can have one additional curse' somewhere on gear or the tree, Frostbite will overwrite Elemental Weakness. Then, the next attack you do will overwrite the Frostbite curse, and you'll have wasted time and mana. One alternate gem setup to consider (and something I use) is: -- Whirling Blades -> Curse on Hit -> Elemental Weakness -> Fortify You can use Shield Charge instead if you want. Granted, you'll lose Faster Attacks so you won't move as quick, but you'll be able to curse anything that you want while using the skill. It's not as easy as EW corrupted gloves, but it does work. You could also go for a manual casting of Lightning Golem linked with something like Minion Life and whatever else you want for a more sturdy companion, but not necessary. 5. That enchant will do fine since it is increasing your Attack Speed, which is helpful. However, I would suggest switching over to an Ice Golem if you can get the Frostblades enchant later on since you'll benefit more from the Accuracy/CHC that the Ice Golem offers. It's not something you need right away, however, and you have better gear slots to worry about like stated above where you'll gain more benefit from rather than your summon gem. 6. That is debatable, but I would honestly stick with the Frenzy Charges, and the reason is, is because the Frenzy Charges are offering you these benefits as a Raider: -- 4% Increased Attack/Cast Speed per Charge -- 4% MORE damage per Charge -- 4% total Movement Speed (Raider passive) -- 6% total Attack Speed/Attack Damage (Raider passive) So to drop two Frenzy Charges would mean you're losing all of those benefits, and especially the 8% total MORE damage multiplier, which is no small chunk there. I don't think two jewel sockets can make up for that unless the jewels are insanely well-rolled, and even then I'm not sure if you can come out ahead. I'd honestly stick with the Frenzy Charges. **EDIT** Heh, seems me and Ivalesco have some slightly differing opinions, but that's fine. :) Take our information as you please and do as you like with it. We'll both help out no matter which way you decide to go. Last edited by Tanakeah#5640 on Apr 30, 2017, 11:25:25 AM
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" With my build and 40% belly i hope hit 5KHP. Yeah atm i'll go for a 5L belly ( frostblade / multistrike / weapon elem / melee phys / hypothermia ( like i have touch of anguish ) ) i removed fury bolts : http://poeplanner.com/AAcAAPsSIwB7m40ILu2DGY4AXtN-73ruDoGs5GqpeX8r_W6NuTB8UUfnVCT9_9431O0_Ps-95rTFFf2NgcGgeBlvV6XLYqxsjH11_roWv52qjb_UI_GKjX0j9k2SvqdlTb02eu8FLVoaR3507c96QzHDM9rBJpVh4lVLjDaJ03BSD6uyGTIBGbQi6kscwzqbtV-wykpvnvGzS1fA44TFLlOE2WwI2-cM8iSLj8HWB9NvsXzD5i2DFSD2oyoLXfIOSBGWAQm42d1Io4owcd2oS3g6Qr_VU7ucpIcTdwfndJOQmheSgAW1wuzo1kz_apMXJnqEX3CDbTy-2NXQrUHQAAAAAAA= Thank you for your advives. :-) |
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When you dropped using a Valyrium the stun didn't become too much?
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hey guys, I changed build so I'm selling my FB items. Some pretty decent stuff, prices are negotiable. PM if you are interested in something, GL to all.
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hi guys,
i want say thank you for this build its my first and i enjoy this gameplay but i dont know everything about gameplay ^^ i need some advice, i dont really uderstand why my dps stuck i cant do better to 500-600k damage with full burst. how can i try to do much ? something is wrong but dont really know what,maybe i need to reroll for pathfinder or much level for more nodes... https://www.pathofexile.com/passive-skill-tree/AAAABAIBAAEJAdEKmw5IDlwPqxEvEVARlhXXFf0WvxcmGYodTySLJJ0k_SchJ6kqCyo4Kwosvy0fMHw1uTfUPeI-z0HQRA1FfkX0RwZI7klRTLNRR1IpVeBWY1b6WFpd8l9qX3BiWmSvavpsCG0ZbWxvV3BSeBl4-XqEft1_K3_GgayDbYTFhq6J04o4jDaNgY25j_qSgJMnk5CVIJXIlwaaF5u1oS-io6crqXmv67TFtUi42b3mvorBoMHFwfPDOsSiyPDQH9Ct0NDTftYH2-fdSN-Y5GrnCudU53TrY-wY7T_uDu967-vw1fGK_W7-Cf_e |
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" Last edited by Thanatwin#0863 on May 1, 2017, 8:15:42 AM
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Hello everybody. First, sorry about my poor English. I want to share my idea and get feedback. If you get over 200 strength, The Magnate is a great for this build. Once you can get more than 200 str, this belt is not bad against well rolled crystal belt ex) 42 weapon elemental damage 55 strength 47 any elemental resistance 130 energy shield(implicit + explicit) any suffix about flask 5% increased movement speed 1. 40% physical damage - almost same as 40 weapon elemental damage. 2. +45 strength - only 10 str down 3. 50% increased flask charges gained - can we argue about this? :) 4. 24% all elemental resistances with 200 or more strength - this is arguable, but getting strength from amulet and rings is not bad. Definitely the above example crystal belt is the best for this build, but as always the cost is an issue. I got my Magnate for 1 alch. And imagine that how much the example crystal belt is. I'm enjoying POE with this build and it's so great! I appreciate that you share excellent build.
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Timezone = GMT(-9:00) Last edited by hirokyony#4421 on Apr 30, 2017, 8:33:21 PM
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