Developer Questions and Answers

will we ever get 3d art for the race version of whispering ice, or lightning coil, or even the voltaxic rift? A lot of old uniques that just don't get 3d art.




-Will we see T-value for skills in pvp ?
example : Skills like scorching ray can bypass block/dodge and are very broken in Sarn arena because of their lack of T-value.


-Will we see a change to Leo? People who do not like pvp usually complain about leo. Would be nice if they have a choice not to engage in the arena. Would make pvp community and PVE community more friendly.

- Ignite/freeze/bleed are nowadays totally useless in PVP because of pathfinder immunity and items like death doors. Could we see one day immunity bypass possibility for a better build diversity?

One option could be for example in the case of death door, rephrasing it to "bleeding deal no damage" so players could use bloodlust on those using the boots.

Some with cannot be ignited armors, would be great to change the phrasing so players can be ignited but don t get damaged by ignite. COuld open possibilities.

Globally immunities are bad for players and monsters, it reduce build diversity and make the game easier. COuld we see one day players and monsters not immune to things? If Monsters freeze then players should freeze too.

Thanks GGG
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
How many gruthktulk (or w/e it is called) pelts are there and how many of those are actually being used(i.e. worn)? If you're uncomfortable giving us raw numbers, at least post worn:all ratio.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Lot of questions hopefully most are pretty easy to answer.

1. Possible character name changes through MTX
2. Ability to rearrange MTX stash
3. Search bar in MTX shop
4. Cast all auras and maybe a golem with one button
5. When swapping characters to make a trade in another league, can your portals stay activated instead of being destroyed
6. Slots in the currency tab for things like perandus coins, breach fragments ect...
7. Inviting Siosa into our hideouts
#1 Tri Res Gripped Gloves Mirror Service https://www.pathofexile.com/forum/view-thread/1582279
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silumit wrote:
How many gruthktulk (or w/e it is called) pelts are there and how many of those are actually being used(i.e. worn)? If you're uncomfortable giving us raw numbers, at least post worn:all ratio.


I use one, its fucking great for facebreaker and give lot of life
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Realizing that the logistics of such a thing are at least somewhat more complex, have you guys given any thought to (or are there plans for) attending gaming conventions, etc. closer to the Atlantic Ocean?

Are there any plans for microtransactions involving the music/sound effects? Possibly as a gag in just under three weeks?

Totally off the beaten track, but since I'm here: based on what I've seen over the years, did anyone draw inspiration from the Austrian School for the basics of the game economy?
Hi, I was wondering if we will see league stones folded into the main game? Perhaps sold by Zana. It might be a neat way to keep the feature in the game without having them dominate the play experience.

Also, it might be cool to have a reskin MTX. For example, I don't make many rangers but I would like to diversify my characters model looks, so I would be very interested in a MTX that would change the look/voice of my character.


Last edited by Fear_Itself#3493 on Mar 13, 2017, 12:48:22 AM
I have a simple question:

Do you guys even tried to play your game on "minimal system requirements" hardware? Do you tried to kill Malachai on it? Breaches? Breaches with beyonds? Sometimes i think that your developers simple does not feel their own code (especially a part related to the effects from .epk files).
Last edited by bSun0000#3204 on Mar 13, 2017, 1:20:50 AM
first. Do you plan to increase the drop rate of reliquary keys.
Second. DO you plan to NERF energy shield or buff hp to be able to compete on the same level
Someday, someone will best me. But it won't be today, and it won't be you.
I hope I will not repeat any question (I read all the 21 previous pages)

- In 3.0 will be a single playthrough... what happens with bandit rewards of different difficulties? will exists new "bandit" quests to choice rewards?

- How could you play with the 3.0 all laberynths?

- As three guys asked before... will be more language translation? Is spanish one of the languages?

- Will be another special tab? one for skil gems?

- Any plans to give us the chance to rotate camera? At least on the hideout?

- Mechanics question: Why Mind-Over-Matter is not used when hit by traps on laberynth? I understand there're a hit and later a physical bleeding. The hit should trigger the mana absortion.

- Suggestion for multilanguage: Would be a nice idea to copy the language style of Guild Wars 2. On it, you can play in your language and while pressing the Left-Cntrl key, game looks entirely in english, to see the names of objects in this language to help players on trading pages.

- Suggestion for cosmetic tab: Cosmetic finder. A lot of times I found myself looking all stashes and chars to find a cosmetic that i can't find. I have no idea to solve this problem, maybe on use the cosmetic remains shadowed on the shop-stash-tab and you could write a note of where you put it, or allowing to recall the cosmetic without staying on the char that has it.

- Suggestion for gameplay: Could be good for summonners to see the stats of the summon on the character page-skill selected, watching the minion damage

- Suggestion for gameplay: Training dummy. To be placed on hideout, letting you to test your skills and compare the damage (damage you do on dummy will be displayed somewhere... on chat... on screen... up to you)

And will finish saying thanks to all devs of GGG. Seriously, THANKS, you done an awesome game.

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