[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

Just want to share my experience this league, I was doing successfully endgame with my char, all watchers down (32 Watchstones) and Sirus 50% in first try.

But what I have to say is we lack DPS, some fights take 5-10 Minutes and even then some like Metamorph could be deadly, where 99% of the game are just facetanking.

Maybe someone has an idea whether I am doing wrong DPS wise:
Character: MM_JUGG
https://pastebin.com/ZYQxBTq2

PLEASE re-write this guide. It is very difficult to use and navigate.
"
Mirathas wrote:
Just want to share my experience this league, I was doing successfully endgame with my char, all watchers down (32 Watchstones) and Sirus 50% in first try.

But what I have to say is we lack DPS, some fights take 5-10 Minutes and even then some like Metamorph could be deadly, where 99% of the game are just facetanking.

Maybe someone has an idea whether I am doing wrong DPS wise:
Character: MM_JUGG
https://pastebin.com/ZYQxBTq2



Pls take a look on my build

https://pastebin.com/d39pxgHG
pob does not show militant faith near minion instability -> inner conviction (2% elemental resist per 10 devotion on militant faith)

- discharge dps is about 3x yours
- cyclone aps must reach 7.45 7.5 (with 14% cdr)
- add the damage from militant faith (3% more / power charge) not shown on pob

Last edited by valentino46#6133 on Jan 12, 2020, 9:50:09 PM
Actually I checked your build and comparing it with my stuff I see the more DPS is from:
a) Rightheous Fire, which I do not use
b) Elemental Weakness 20/23 which I have only 11/0 from corrupted Gloves where this is on hit, yours must be triggered manually

When I respec to your tree and add the militant faith and add the 15% via custom jewel I at the end have even less Damage on Discharge as with my original one (exluding RF and Curse).

With regards to CDR, I sold that for reaching ~50% chaos resistance (>75% with charges) which is pretty helpful in end game.
Last edited by Mirathas#6814 on Jan 13, 2020, 10:29:42 AM
"
Mirathas wrote:
Actually I checked your build and comparing it with my stuff I see the more DPS is from:
a) Rightheous Fire, which I do not use
b) Elemental Weakness 20/23 which I have only 11/0 from corrupted Gloves where this is on hit, yours must be triggered manually

When I respec to your tree and add the militant faith and add the 15% via custom jewel I at the end have even less Damage on Discharge as with my original one (exluding RF and Curse).

With regards to CDR, I sold that for reaching ~50% chaos resistance (>75% with charges) which is pretty helpful in end game.


Hello

1) of course not the highest dps but i don't have any dps problem t15 metamorph boss (+ 400%) max 15 sec
2) pob
- your discharge: increased 427 % more 44 %
- my discharge: increased 510 % more 126 %

more is MULTIPLICATIVE (https://pathofexile.gamepedia.com/Receiving_damage)

3) militant faith 3% MORE dmg/power charge -> your jewel have increased damage (additive)
if u have 400% increased damage 400 -> 415 % (15% increased from jewel) = 3.75 % more damage

4) vortex is an instant spell (u cast it while cycloning) -> arcane surge
- mana regeneration (with clarity or boots with mana regeneration if you have cast a speel recently u don't need blood magic anymore)
- 12 % MORE spell damage

5) i use an other ring + 2 jewels if chaos resistance necessary and pantheon soul of sakhari (immune to poison)

6) cyclone aps and cdr
huge dps difference
https://www.reddit.com/r/pathofexile/comments/ab2g9n/updated_cyclone_coc_discharge_proc_rate_now_with/

7) cwc + arctic breath -> +- 3 hits/sec -> more power charges
why arctic breath vs blade vortex ?
- less critical hits (romira)
- chilled ground: even bosses are slowed (ms as cs) by 10 %
- 3 hits / sec from the first attack (more effective vs bosses and short-lived attacks)
- your blade vortex deal hits ONLY with cwdt (less charges)
Last edited by valentino46#6133 on Jan 13, 2020, 3:58:05 PM
to valentino46
Try this: https://pastebin.com/MJzWn4zg and add Vaal RF, for dmg boost. AB not necessary, coz you have Vortex.
https://ru.pathofexile.com/forum/view-thread/2740943/page/1#p22777382 - переход на офф клиент.

/afk
"
Wasfill wrote:
to valentino46
Try this: https://pastebin.com/MJzWn4zg and add Vaal RF, for dmg boost. AB not necessary, coz you have Vortex.


mmmh ab is a source of chilled ground but vortex ?
https://pathofexile.gamepedia.com/Chilled_ground#Sources
vortex chill but it is not a source of chilled ground
can vortex chill bosses ? not obvious
https://pathofexile.gamepedia.com/Chill

vaal rf is useful for map bosses you are right less for sirus / uber elder
Last edited by valentino46#6133 on Jan 14, 2020, 2:49:16 PM
"
valentino46 wrote:
"
Wasfill wrote:
to valentino46
Try this: https://pastebin.com/MJzWn4zg and add Vaal RF, for dmg boost. AB not necessary, coz you have Vortex.


mmmh ab is a source of chilled ground but vortex ?
https://pathofexile.gamepedia.com/Chilled_ground#Sources
vortex chill but it is not a source of chilled ground
can vortex chill bosses ? not obvious
https://pathofexile.gamepedia.com/Chill

vaal rf is useful for map bosses you are right less for sirus / uber elder

"Vortex is a cold spell that explodes for cold damage in an area around the character and leaves a ground effect which chills"
(c) wiki

Cold snap also creates chilled ground, but it’s not in the first link to the wiki
https://ru.pathofexile.com/forum/view-thread/2740943/page/1#p22777382 - переход на офф клиент.

/afk
"
Wasfill wrote:
"
valentino46 wrote:
"
Wasfill wrote:
to valentino46
Try this: https://pastebin.com/MJzWn4zg and add Vaal RF, for dmg boost. AB not necessary, coz you have Vortex.


mmmh ab is a source of chilled ground but vortex ?
https://pathofexile.gamepedia.com/Chilled_ground#Sources
vortex chill but it is not a source of chilled ground
can vortex chill bosses ? not obvious
https://pathofexile.gamepedia.com/Chill

vaal rf is useful for map bosses you are right less for sirus / uber elder

"Vortex is a cold spell that explodes for cold damage in an area around the character and leaves a ground effect which chills"
(c) wiki

Cold snap also creates chilled ground, but it’s not in the first link to the wiki



interesting discussion thanks i spent a lot of time on this

You are right for cold snap
Cold Snap is a spell that deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. It has a cooldown that is bypassed by using Frenzy Charge and also has a chance to grant a Frenzy Charge on kill.

Bur there is a difference between leaving chilled ground and leaves a ground effect which chills
chilled ground -> 10 % apply
ground effect which chills -> chills mechanics apply and

Any hit of cold damage, even non-criticals, has the potential to chill the target. Chill can also be inflicted by chilled ground, which chills enemies standing over them.

Chills inflicted by hits last for 2 seconds. The magnitude of the slow is directly proportional to the damage relative to the target's maximum life, equal to 30% slow at 10% of the target's maximum life dealt by Cold damage, scaling down to 0% at no damage. Hits below the minimum threshold of 1% effect are discarded,[3] effectively requiring a hit of 0.33% enemy maximum life to chill that enemy. As an example, The Shaper has approximately 20 000 000 life. Minimally chilling The Shaper requires a single hit of 66 000 cold damage.

Other non-hit sources of Chill (such as Chilled ground) will slow by 10%, unless otherwise specified in the debuff. This scales with any modifiers to Chill effectiveness.[5]

i think whirling vortex can be considered as an other non-hit source of chills but it is my interpretation and it is not so obvious

- when in doubt forbear
- when you cast vortex boss can leave whirling zone (vortex cooldown 1 sec and mana used)
- whith ab target is everytime on chilled ground as long as you attack

ty for pob discharge calculation, you are less lazy than me :)
Last edited by valentino46#6133 on Jan 14, 2020, 3:53:18 PM
to valentino46
Let's take a look on the other hand.
ab (chill ground, 3hit\sec) vs bv+vortex (7.5hit\sec + "small" chill)

More hit = better cahrges gen = more discharges on charges cap = more dps.
Monsters can leave the area, yes. They can also have a mod "cannot be slowed below base speed" and ignore any chill.


There are other changes in PoB.
Drop PF coz cons. ground = 100% inc chance to crit = worse charges gen.
Add combustion for extra dmg boost, exposure change to fire coz WoC+combustion have more fire dmg.
Add, as you see, BV+contr.destuction for better charges gen.
https://ru.pathofexile.com/forum/view-thread/2740943/page/1#p22777382 - переход на офф клиент.

/afk

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