[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy
" The helmet corruption or enchant are really quite important, it really depends on what item you want to get it on whether is worth making or buying. What is your target helmet? Rare, Devoto's or Scold's? The chest colors are kinda tricky... according to the calculator it shouldnt be too hard, and under 400 chroms. https://siveran.github.io/calc.html However I'm currently coloring a 6L corrupted Kingsguard with inc damage, and im 1300 chroms & vaals in with little luck... You just gotta stick with it. Attack speed wise if you have the cooldown recovery belt 7.5 APS is essential. I'm getting all I need from bloodrage & faster attacks both Q20. You can do it without faster attacks but then you need jewels and some passive points (which are practically next to our tree anyway). the difference between your APS in your hideout and PoB is due to the Undeniable ascendancy node. It gives 30% accuracy rating for 8 sec after a crit, accuracy is turned into attack speed by the same node. Hence if you crit your APS will be temporarily boosted by a little bit. PoB takes this into account, when you are in your HO your crit recently doesnt apply. |
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" Going up to 9.01 APS actually hurts your DPS a LOT. Do not do this. Get to 7.5 APS and don't go higher. you should really already understand why, but if you don't go to page 1 of this guide and read the 'About target APS for Cyclone' spoiler. TL;DR: Endurance charge belt is better, but still lower APS to 7.5, anything higher is destroying your DPS. Last edited by Therrinian#4193 on Aug 19, 2019, 7:34:45 AM
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" It's more viable then ever before, with crazy gear you can down shaper phases with flasks still up. Very safe and very high dps, clear speed is medium. |
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" It's the Undeniable ascendancy node, after a crit it gives 30% inc accuracy, and accuracy is converted to attack speed. PoB is correct, when you are in combat it is essentially always up. Elemental Overload has the same trigger, 8 sec after a crit. This just happens to match. You need to drop a little attack speed this way you are desynchronizing your attacks with the Mjolner Discharge cooldown and losing half of your DPS. Last edited by Therrinian#4193 on Aug 19, 2019, 7:36:48 AM
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" 7.58 APS is too high. The actual breakpoint if you want to get into the extreme details is 7.576 (see page 1 cyclone APS spoiler). So you are definitely wasting a lot, almost half your attacks! your DPS will double if you drop down even just a little bit. Last edited by Therrinian#4193 on Aug 19, 2019, 5:21:16 AM
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I see many people could use some clarification on how cooldowns like Mjolner's internal cooldown work. Most characters seem struggle with achieving synchronicity of Mjolner with the cyclone attacks:
I've made this simple diagram to illustrate the importance of hitting the exact APS for this and indeed other triggered builds. @RicoKGB
Spoiler
Can you add this to the build guide, the current explanation is referring to the out of date 3.7 APS not the current 7.5. And maybe put a TL;DR version outside of the spoiler, many people seem to miss the point completely... :(
Attack speed trigger mechanics Mjolner, cast when crit, cospri and such have hidden internal cooldowns. The cooldown is 150 ms, but due to 33 ms server tick mechanics it is rounded up to 165 ms. 1sec/165ms results in 6.06 attacks per second. This is the maximum number of discharges the trigger is capable of by itself. Adding 14%+ cooldown recovery rate to the build can make the trigger recover 1 server tick faster 165-33=132 ms. This results in 1sec/132ms = 7.576 attacks per second. In order to utilize all available procs, the trigger's cooldown must be synchronized with the hit rate (or crit rate for coc and cospri). To achieve this you must have as close to 7.5 attacks per second without going over. The example below shows why this is extremely important for your DPS. Mjolner cooldown ready: C Mjolner waiting with available cooldown (wasted):+ Attacks hits to proc Mjolner: H Discharge: D APS and Mjolner in sync (Optimal): C======C======C======C======C======C======C D======D======D======D======D======D======D (time between discharge=7) H======H======H======H======H======H======H (time between hits=7) time--> This way nothing is wasted and you are producing the most discharges possible. APS lower then 7.576 (longer wait between hits): C======CC======CC======CC======CC======CC D======+D======+D======+D======+D======+D (time between discharge=8) H=======H=======H=======H=======H=======H (time between hits=8) Too slow, Mjolner is waiting for the next hit, the slower you are the more time you waste. APS higher than 7.576 (shorter wait between hits): C======CCCCCC======CCCCCC======CCCCCC======CCCCCC D=====++++++D=====++++++D=====++++++D=====++++++D (time between discharge=12) H=====H=====H=====H=====H=====H=====H=====H=====H (time between hits=6) The 2nd attack lands before Mjolner is ready, only the 3rd attack will hit when Mjolner is ready, Mjolner is waiting with for almost 1/2 the time with the cooldown ready. Almost 50% LESS DPS.
Spoiler
It took for ever to find letters and characters to make this diagram align correctly in plain text O_O
Last edited by Therrinian#4193 on Aug 19, 2019, 11:11:45 AM
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" Thanks very much for the feedback, ive read the guide about APS and have spent all day making changes. Dropped my APS to 6.06 in game after Jugg buff, POB says 6.07 , i can lower this again by finding a lower quality culling strike next time im online. Removed cool down reduction from Flow Untethered and Added a +1 endurance charge belt. Switched to two spell Mjolner Discharge and Wave of Conviction, which hopefuly now lines up with the 6APS I am aiming for. just need to add a sapphire flask and some sort of CoDT setup to repentance Almost done! https://pastebin.com/WX6wb5xW thanks again :) |
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" 6.06 APS is ideal for standard cooldown recovery. 7.57 APS is ideal if you have at least 14% increased cooldown recovery. You can get the stat on a shaper belt. Its probably the best option. However the +1 endurance charge on belt is a legacy corruption, so it might be hard to get on a shaper belt or flow untethered for best results. |
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Hi,
First of all, Thanks for the cool build! So I try to use Blood Rage dan limit the cyclone aps around 7.45-7.5 (POB confirm the cyclone attack rate 7.45, and at HO with Blood Rage active the aps is around 7.3, which i believe because EO is not active) But sometimes in fight I notice, because of frenzy charges, the aps can jump to 7.75. Is it normal or should I lower it more? |
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" Every so often your blood rage generates an extra frenzy charge, which gives 4% attack speed but since you discharge so often its not really a problem. Its only there for 0.123 sec and it effectively never happens on bosses or rares, which is where you need the damage the most. Don't worry about it, it has no noteworthy impact on DPS. |
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