[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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xXKiller_AloneXx wrote:
I have some question about how do you the 412 str and 300 Int. Because iv been calculating with my passive tree and i would have them around lvl 80. Its a bit high and i was following your skill tree


Your skill tree isn't set in stone, it's very possible to take extra int and str nodes while leveling and removing them later, even if it means taking less life and damage along the way. It also means you can buy some jewels with + int and +str and remove them once you get enough attributes

A corrupted romira with % str and % int would be the best
an uncorrupted voll devotion would be ideal
Make sure you get 8% intel on your boots. That roll is more important than life.
Why do we use Additional Accuracy in the Cyclone chain instead of faster attacks? Don't we already cap our chance to hit with our accendancy?


Also does % increased elemental damage with attack skills work with this build?
Last edited by Codiak324#0552 on May 23, 2019, 6:56:12 AM
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Codiak324 wrote:
Why do we use Additional Accuracy in the Cyclone chain instead of faster attacks? Don't we already cap our chance to hit with our accendancy?


Also does % increased elemental damage with attack skills work with this build?


It gives you accuracy and APS. I'm 95% hit with additional accuracy. With out, 91%.

% increased elemental damage with attack skills will boost what ever elemental damage cyclone is dealing. It does not affect discharge.
Last edited by Ratedetar#0768 on May 23, 2019, 10:18:31 PM
New cyclone attack speed is gonna be sick for this build.
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Achnod wrote:
New cyclone attack speed is gonna be sick for this build.


Problem will be the survivability...
I hope Riko will be updating this guide. I don't think there is anything major that will affect this build except for Immortal Call as it will consume 5 endurance charges, but even that might be negligible.
I never lose.
Either I win
Or I learn
- Nelson Mandela
I actually expect a lot pretty huge mana sustain issue now that cyclone is a channeling build. At the very least, we will need + mana on hit somewhere.
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Achnod wrote:
I actually expect a lot pretty huge mana sustain issue now that cyclone is a channeling build. At the very least, we will need + mana on hit somewhere.


"...
Now costs 2 mana at all gem levels (from 12).
..."

Mana sustain issue? How?
Last edited by mutiv#4265 on Jun 5, 2019, 12:37:10 PM
The way it works right now if that you cast cyclone and your character is going to spin until it reaches where ever your mouse was when you casted it. It will only cost mana once.

Channeling will siphon mana as long as you hold down the mouse button. Meaning that you will need more mana in order to travel the same distance.

I did however forgot about the fact that we are using blood magic, the healt regen from jugg and Kingsquard should be enough. Might make it more dangerouse in some situation if you keep spinning without hitting anything.

Consider that 2 mana is without any support. It will be way higher in a 6 link.
the only real question is how we will real stay at less than 3,75 aps with 14 cdr if the spin from cyclone hit as much as right now, or if we have to get a higher breakpoint...
Last edited by neblus#0444 on Jun 5, 2019, 3:33:12 PM

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