[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy
I cna say a very good build very survivable in many situations, but personally i did this build was good even t16's but when came to shaper, was not as fortunate so all content is a bit overstatement, but lesser t16- is def a good one, def would recommend for a cyclone build
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Dude, no offense, but if you can't do shaper with this build, the build isn't the isssue, it's you. This build can 100% do all content. Just don't expect to go in a fight blindly and win with any experience of the fights.
Last edited by Achnod#3757 on Apr 8, 2019, 5:46:49 PM
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Shaper is really easy, as well as Elder even on T16 maps. Uber Elder is another matter, but as most of these fights you simply need to learn the mechanics before attempting them for the first time.
I never lose.
Either I win Or I learn - Nelson Mandela |
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I was wondering that can u put 2 mjolner in ur hands..1 with discharge and the other with arc??
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Damage is not a problem with this build, if you are using another mjolner you are sacrificing a lot of survavibility, the shield alone gives us a lot of resists and max resists.
I never lose.
Either I win Or I learn - Nelson Mandela |
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So, cyclone is gonna be a channeling skill in 3.7. Thoughts on how it would affect this build?
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Great build overall, my first time using a mjolner build.
Just got the voll amulet and now I have to replace my belt to manage my resists. How Important is the cooldown recovery stat on the belt? is it a huge difference? I also currently have 3.06 attack speed with cyclone, am I having a big dps loss due to it surpassing the 3 attack speed mark? thanks |
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" Cooldown recovery on belt lowers the internal cooldown on mjolner itself. The lower the cooldown, the more procs per second you can get. Cooldown recovery and attacks per second have a direct relationship - the more cooldown recovery you have, the more attack speed you need. 14% or more cooldown recovery allows us to hit the cap for procs per second on mjolner, which requires 3.75 attacks per second. You can, in theory, scale it above this, but the servers can't really keep up, hence why most people shoot for the 3.75 breakpoint. Last edited by gcfvegan#4149 on Apr 12, 2019, 8:04:19 PM
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" I would say it's way too early to say anything, they probably will also change melee support gems. The main thing will be if Cyclone will retain it's aps. Aside of that it sounds nice, cyclone as channeling woudn't be as clunky as it is right now. I wonder if storm barrier support would fit it, getting power charges from being hit sounds nice... Last edited by MrOger#3103 on Apr 13, 2019, 6:58:51 AM
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one thing, am seriously loving this build since 3.3 and am extremely happy to see this coming back to the fore front. question though, given this current gear setup, and all my jewels having life% and AS on them, where can I start to upgrade further other than helm enchant? I ran this one mainly due to using LS primarily before for movement between packs lol, now though its more or less outdated\. thanks ahead of time.
Spoiler
The past is a ghost that haunts you from the moment it exists, until the moment you do not. Last edited by ZhardDee#2376 on Apr 13, 2019, 11:34:02 PM
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