[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy
" " Thanks both for explaining further. For me, since I'm dual wielding and that means no shield with +max res, it was harder to get the regen to sustain RF, so I opted for a WE with increased life recovery rate while affected by vitality. That stat is also on my belt for a total of 43%. I know it does nothing to mitigate damage (which is the real threat from one shots), but I figure it also synergizes on some level with the healing from Kingsguard. In any case, I will have to push into some harder content to see what the pitfalls are. |
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Hey! Quick question that probably someone has already asked you but I'm too lazy to check all the thread's pages.
Why don't you use flasks like Atziri's Promise or Vessel of Vinktar? Aren't they worth for damage boost and survivability through the leech? Skeggǫld, Skálmǫld, Skildir ro Klofnir Last edited by Mordenkran#3471 on Mar 7, 2018, 10:02:16 AM
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Hi,
just to say, i respec my chieftain to this mjolner juggernaut arount lvl 70, and now rolling on t15 maps. I'm waiting discharge lvl20 to go for the guardians. Really strong build, nice balance between damages and tankiness. So fun to play ! I can run all mods (no regen and no leech included) except for reflect elem. Last edited by Adyona#0069 on Mar 7, 2018, 10:17:44 AM
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" You dont need those vs normall map bosses in terms of dps. And in terms of life leech as well as you have plenty life regen and recovery via kingsguard alone. Another like 100 life gained per sec to allready 3k+ life gained per sec doesnt make a lot of difference. And vs Guardians/Shaper/Elders flask up time is to low to consider it viable option, especially vinktars with 1 use. It is better to use wise oak than vinktars. But yeah if u want to kill T16 guardian in 36 secs instead of 37 secs you can use those. Imo unique flasks are good either on pathfinder or when you have milions of dps to kill guardian / push Shaper into the next stage within flask up time period. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB#5871 on Mar 7, 2018, 11:38:13 AM
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" I see your point and it's reasonable to not use them due to lack of reuse during a fight. My main thought is to use one of them like a panic button during a critical situation (ex. high damage spikes for survivability). Other quick question about flasks, then: why double Ruby? why not a basalt or a sulphur? Skeggǫld, Skálmǫld, Skildir ro Klofnir
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One ruby to sustain rf and any other flask with remove burning.
Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 |
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" This is a bad enchant you got on your helm, you want your power charges to discharge to get the healing. Better to use a normal one than this one. I never lose.
Either I win Or I learn - Nelson Mandela |
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so what does repentance offer that makes them worth using? unless I dont understand Iron Will I dont see how it helps if you just have auras in?
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They give the most spell damage possible, 80+%, closet alternative are doedres tenure at 60 max with much less mitigations or added costs to cast time and mana if you use the new fated ones.
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" Iron Will from that gloves is global. Iron Will grants 1% increased spell dmg per 5 str. Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 |
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