[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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JCOH35 wrote:
Its fine to be overcapped a bit for bad map mods etc but not to that extent. I give up alot, I run no weapon swap, no righteous fire, and no 5th discharge per second.

However I carry very high spell damage, high life, and strong mitigations that allow me to facetank 99% of the content.

Theres room to do things your own way but whatever you settle on you need some more spell damage and get 20% quality on all your gems, its like 5-10chaos for a 20% gem, if poe.goods is showing 15-20c then just search for 15-18% quality and manually hit it with a few GCPs.

Make sure you pick up every superior gem you see drop and use the GCP recipe, you should find more then enough mapping.


That makes sense, I will run with those ideas and see if I can come up with a happy middle ground :D
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Clayne wrote:


So I bought the Pledge of Hands, but for some reason the first cast of IC after switching to the weapon doesn't trigger Arcane Surge. Gem Levels are fine, so it seems like a mechanical issue? Does some1 know how to avoid this, or is it the way I have to play, casting it twice in a row?


It is bugged now after last patch. Basically in order it to work you have to cast it once, than wait for endurance charges (being hit by mobs or if you have scolds - by yourself to gain additional endu charges) and than cast it once again. Second cast will trigger it properly.

Anyone tried 4link Surge setup without weapon swap? Imo it should work.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
i did a couple things differently and it's helping me survive a bit better.

doesn't mean this is better of anything it just feels better to me.


i swapped the blade vortex for molten shell

use a normal bis jewel instead of intuitive leap and just don't take those nodes.

i went to the other end of the tree and got the jewel socket with the 3 resistance nodes around it. lower center of tree.

then i happen to have a nice ventors gamble with low lightning res so i just make up for that witha jewel or two.

if i lvl i'm just going for any life nodes i can now.
What's the minimum Lab level to farm to get the EnchantmentDischargeDamage2 enchant?

Also, if you're a fan of jewel sockets, check my tree. I prefer having more tankyness overall in this build, since it already does enough damage all around.
Last edited by ThecNiqueMan#5913 on Jan 28, 2018, 2:03:13 PM
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ThecNiqueMan wrote:
What's the minimum Lab level to farm to get the EnchantmentDischargeDamage2 enchant?

Also, if you're a fan of jewel sockets, check my tree. I prefer having more tankyness overall in this build, since it already does enough damage all around.


Uber Lab. http://www.poelab.com/?page_id=11100

(Helm needs to be iLvl 75)
Last edited by goopQ#5930 on Jan 28, 2018, 2:38:48 PM
Rico / Team,

Any other gem link idea's besides flame golem...it just dies so fast all the time and I do not have the unreserved mana to resummon during a fight.

Or will a lvl 4 enlighten give me enough mana to summon a lvl 20 flame golem while fighting?


Thanks for the help.
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Draken1976 wrote:
Rico / Team,

Any other gem link idea's besides flame golem...it just dies so fast all the time and I do not have the unreserved mana to resummon during a fight.

Or will a lvl 4 enlighten give me enough mana to summon a lvl 20 flame golem while fighting?


Thanks for the help.


Many options:
A) Enlighten lvl 4 OR Repentance gloves with "+1 to socketed gems" corruption AND Enlighten lvl 3.
B) Swap Blade Vortex in Helm for Flame Golem so it gets triggered from CWDT.
C) Use Pledge of Hands in 2nd Weapon Swap to cast the lvl 20 Flame Golem.
I'm playing this build in standard, so I want to try The Flow Untethered. I just can't seem to get enough attack speed. Could some1 look at my PoB and give some advice? I can reach about 4.1 aps if I go for berserking and sacrifice some life, but it's not enough. Short of going ham on attack speed jewels, what can I do?

Also, I'm confused on why exactly we need 3.5-3.9 aps (4.5-4.7 for flow). Since cyclone hits twice per every "attack", shouldn't we only need half that?

Pastebin: https://pastebin.com/imwvRKg1



Last edited by Fire309#4332 on Jan 28, 2018, 9:16:38 PM
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RudeLion wrote:
i did a couple things differently and it's helping me survive a bit better.

doesn't mean this is better of anything it just feels better to me.


i swapped the blade vortex for molten shell

use a normal bis jewel instead of intuitive leap and just don't take those nodes.

i went to the other end of the tree and got the jewel socket with the 3 resistance nodes around it. lower center of tree.

then i happen to have a nice ventors gamble with low lightning res so i just make up for that witha jewel or two.

if i lvl i'm just going for any life nodes i can now.


Thats such a massive, I mean massive waste of skill points though. To start you can easily overcap your resistances by simply taking a line of all elemental resistances on your jewels. For whatever reason lets say you dont do that, if your intent on using skill points for them just take the diamond skin passive for 12% to all of them at once rather then 3 individuals.

And Ventor's is great if your running a windripper MF build but your giving up either 35% spell damage or 25% elemental damage for pretty much no reason.

or a nice Opal Ring

Im not attacking you though, I have been playing a more defensive/life/regen based version of the build for awhile now, you just are shorting yourself quite a bit for no real reason in many areas.

Id atleast pickup a good belt though, you cant have 4.5 cyclone aps atm with your passives and nodes so the flow untethered serves no purpose for you, get a nice Stygian Vise, the musts are STR/Life but the rest is up to you, aswell as the jewel, example of how OP they currently are, look at this belt/jewel combo, the raw stats in total;


(if your not using the nodes around intuitive leap your also missing an additional endurance and power charge, which is a big loss to everything, it shows you having them in your character tree though so not sure if you kept them and just connected them manually but ya, if you did give up that jewel it was never there for just life nodes, 2 additional charges is massive)

*Are you even proc'ng elemental equilibrium, I dont see "adds cold damage to attacks" anywhere on your build, the spare ring or your jewels*
Last edited by JCOH35#4078 on Jan 29, 2018, 3:18:46 AM
I designed a new unique ring in paint :/




Who wants that in-game?
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362

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