[2.6] Zombie summoner - 6 Big Zombies

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rikkkkk wrote:
Hihi guys,

First thx a lot for this build, i like so much playing it atm :D

I've a stupid/noob question. I m only lvl 64 atm, but i don't understand how you reach 1k+ str. I'll hit the 400 only.



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allana wrote:
Just broke 1200 strength so now I have a total of 6 FAT zombies at my disposal. Tremble!

My gear atm:



Passive tree:


Jewels are: 2x efficient training (between witch / templar and at top of witch)
2x Violent Dead (at scion life reg nodes and between witch/shadow)
3x Brawn (below and next to scion life wheel, in templar area)
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RestInPieces wrote:
With geofri's sanctuary though and zealot's oath with 0 regeneration to health, won't we be extremely vulnerable to poison/chaos dot?


Health pots and zombies constant damage keeps us always leeching
I wanted to ask why you were running 2x Violent dead. Does the second one make that much difference on the slam cooldown?
i don't get the fuss about Geofri's Sanctuary
yes you could get like 2k ES, but
you don't have much ES on any other item
you can't run Discipline
you don't have points to spec ES in the passive tree

in my opinion its way better to get a Astral Plate for a nice amount of armour to get some much needed physical reduction
plus Astral Plate has a nice implicit and the chance to have more resists and life
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Sverre wrote:
A nice guide, i'm currently trying out a strength summoner myself. I feel it's worth mentioning that the Three Rat talisman is guaranteed to give more strength than Astramentis from the implicit alone as(which then allows the item to potentially have another strength roll as well as life and resistances) after you reach about 1000 strength, though Astramentis is still an option if you are planning to run haste and cant find the dex elseware.


Decided to try it,

Increases my strength from 1255 to 1282. Although I'm about 10-20 Int short and 60 Dex for Haste. Might be a good option for your endgame tree (lvl 90, am 84 atm)

My gear and tree atm for reference:
Spoiler


IGN: Tjoen
Last edited by Tjoen#1717 on Mar 7, 2017, 4:46:38 AM
I think Animate Guardian is also sweet thing to add to this build.
Im using it in helmet with golem + minion life and fortify for surv.
Leer cast for +15% sweet bonus dmg for our zombies.
Dying breath for another 18%.
And now the best thing. Victario flights got changed in 2.6 for sweet " You and Allies have 10% Increased Movement Speed".
This 10% helps a lot with our zombie movement speed.

You should test it yourself :)
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vysirez wrote:
I wanted to ask why you were running 2x Violent dead. Does the second one make that much difference on the slam cooldown?


Besides the fact that they give minion damage they also give 30% slam damage and lower the cooldown - its obvious to me to use two of them


also GG
Am I the only that that thinks melee splash is kinda useless now with 2 slam jewels and multistrike? Zombies already have decent aoe i think
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magnum555 wrote:
Am I the only that that thinks melee splash is kinda useless now with 2 slam jewels and multistrike? Zombies already have decent aoe i think


yeah totally, i would suggest added fire damage until empower 3/4
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Lohetapja wrote:


My gear atm, can some of u ppl also link my your gear. (846str currently)



UPGRADE



I have 1017 Strength i have 6 zombies and i dont have astramentis.=) its was too expencive to me.

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