[2.6] Zombie summoner - 6 Big Zombies
" I would get firestorm at level 12 and use it until you get bladefall. Probably worth speccing into some spell damage at the start until you get the build rolling. Might even be worth doing double totems for a while with a tabula rasa. It's hard to say when zombies "come online" as thing's are gonna change a bit, but halway past cruel I usually am already playing with minions |
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" Well, I can't tell you what's going to be the strongest yet - sadly we can only speculate until we actually get to test it. I don't think melee splash will be needed with mon'treguls since it already splashes so much around them. I am thinking minion and totem elemental resistance might be good since it has a more% dmg modifier baked in, and I'm trying to test if conc/area of effect affects their slam / the infernal blow. I think it might and if so, it should be helpful for poison as well. |
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What AI changes are happening to zombies?
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" From the patch notes: " Longer range means they'll have an easier time attacking while being clumped up. This is especially helpful when you have a lot of them, so that more than just the one in the front gets to whack |
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" by splash you mean 2x threshold jewel? if so yeah, i could see that, will def test 2xthreshold jewel. unfortunatly minion and totem res jewel has %more elemental damage, wont be usefull for zombies at all, i was thinking of going with knitted horrors and try out bloodlust, another multi or if you go with frenzy apes, void manip could work aswell, or for the blue socket added chaos. €: oh you mean the explode for fire dmg, nah i never felt it did enough dmg to be honest. Last edited by DerKobold16#7234 on Mar 2, 2017, 10:54:33 AM
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Right it was only elemental damage... yeah my bad, that won't do.
The aoe infernal blow from mon'treguls gives quite nice clearing, I don't think melee splash will be needed with it. I'd rather have something else that increases damage. Kinda wish they would post about the slam effect, but I bet conc effect is a pretty solid link now since they'll slam more even without the jewels |
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" true.... so much testing to do, i might aswell just skip summoner in 2.6, let other people figure it out, and then go for it in 3.0 with hopefully some spectre changes, lol. |
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" Ah, just that? That means they'll still be stupid and need constant direction, and they'll disengage every time I move slightly. |
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Well we dont know yet. Bex posted that they are working on some changes to zombies in 2.6 that they have not released yet. I suspect they will be added to morrow at patch. At least thats what she posted 17 houers ago on reddit.
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monitoring this thread, very interested.
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