[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Hi, thanks for this guide. I followed this guide years ago, glad to see you are still updating it haha.

I'm going for the elementalist pledge of hands Version, I have a few questions :

Why no empower in the 6 link (in place of minion damage mb) ? +lvl are really good no ?

Why use projectile weakness instead of flammability or ele weakness as a second blasphemy ?

what oil do you advise on the amulet ?

just to be sure, "+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped" of anima stone works only once ? i mean since i have 1 primordial might + 8 harmony + the primordial chain i only get +1 golem not +3 ?

Thanks again for the guide and sorry for my broken english.
Last edited by dardory#3389 on Apr 5, 2020, 1:47:54 AM
What should I focus on upgrading at this point? Boots? Gloves? Min-max primordial harmonies for 40%+ golem increased cooldown recovery speed as I only have like 1 at 45% and 2 at 40%+ the rest are 31%-38%? More-than-likely about to focus on lab enchants.

As for my animate guardian, I have a helm that gives -9% fire resistance, Grutkhul's pelt, Southbound, Kingmaker, and Victario's Flight.

Thank you in advance.


Last edited by GenuineProdigy#2781 on Apr 5, 2020, 6:58:14 AM
"
Would it be worth trying to mix in at least 1 primordial eminence as well to up there armor a little? The cast speed cant be a terrible boost vs harmonies 60% dmg since just having 3 types of golems.


Hey :)

I'm not very supporter of Eminences as they don't really increase your Golems survival and if Golems are on cooldown, they can't really keep casting the spells faster. Cast speed is generally pretty easy to get from nodes, Offerings and auras so using Emenences just for that feels like waste.

However some players like using few, so I guess it's up to what feels better as the effect on DPS will be minimal at best.


"
Hi, thanks for this guide. I followed this guide years ago, glad to see you are still updating it haha.

I'm going for the elementalist pledge of hands Version, I have a few questions :

Why no empower in the 6 link (in place of minion damage mb) ? +lvl are really good no ?

Why use projectile weakness instead of flammability or ele weakness as a second blasphemy ?

what oil do you advise on the amulet ?

just to be sure, "+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped" of anima stone works only once ? i mean since i have 1 primordial might + 8 harmony + the primordial chain i only get +1 golem not +3 ?

Thanks again for the guide and sorry for my broken english.


Hi :)

Yep, Golems are doing strong and as fun to play as ever!

Minion damage gives more damage than level. Golems are also immune to elemental damage, so they don't usually die in endgame with enough gem levels, harmonies and defenses. However if league / content damage has very high chaos / physical damage the Golems can start dying especially if they are not 21/0 yet. Using Empower in those situations is better as you lose some damage, but Golems become much tankier.

Projectile Weakness gives Golems projectiles 25% chance to knockback and they shoot tons of Orbs with Pledge. Proj Weakness gives both defense and offense this way and you can push melee bosses to walls. Temporal Chains, Hinder, Aspect of spider and other effects make it slow to even apprach you while Golems keep spamming the knockback.

Oils are mentioned in the guide page :

Spoiler


Let's skill-tree to be connected from near mid-left jewel socket to "Fearsome Force" and disconnected from Jewel socket over "Lord of the Dead" to "Death Attunement". Saves 5 points from skill-tree.

Azure Oil + Silver Oil + Golden Oil



GRAVEPACT

Huge DPS boost to minion and gives them 5% chance to deal double damage.

Azure Oil + Black Oil + Black Oil


RAVENOUS HORDE

Huge DPS boost to minion and gives them 10% chance to gain onslaught.

Verdant Oil + Opalescent Oil + Opalescent Oil



Anima Stone works only once, so stacking more Harmonies wont give more Golems.

Hope this answers all :)


"
What should I focus on upgrading at this point? Boots? Gloves? Min-max primordial harmonies for 40%+ golem increased cooldown recovery speed as I only have like 1 at 45% and 2 at 40%+ the rest are 31%-38%? More-than-likely about to focus on lab enchants.

As for my animate guardian, I have a helm that gives -9% fire resistance, Grutkhul's pelt, Southbound, Kingmaker, and Victario's Flight.

Thank you in advance.



Hello :)

Depends what is you weakest part of the build. Damage, defense, clear-speed?

I would maybe :
- Try to find / craft boots with close to 100 ES for extra defense
- Try to get Crystal belt with higher ES and HP with it
- Empower 4 seems good improvement, even lvl 3 as it should cost few chaos
- Enhance 4 seems good improvement, even lvl 3 as it should cost few chaos

Min-maxing Harmonies is pretty good. I would also try to get useful corrupts on them as well like immunity to stuff.

One huge way to increase is Elegant Hubris. It's pretty costly to spam divines on it, but you can end up with 200-300% Minion damage from multiple Slum Lords.

Overall you have pretty good gear already, generally min-maxing all numbers seem doable and trying to free up skill nodes where it's possible.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Apr 5, 2020, 4:14:24 PM
"
mika2salo wrote:
Hello :)

Depends what is you weakest part of the build. Damage, defense, clear-speed?

I would maybe :
- Try to find / craft boots with close to 100 ES for extra defense
- Try to get Crystal belt with higher ES and HP with it
- Empower 4 seems good improvement, even lvl 3 as it should cost few chaos
- Enhance 4 seems good improvement, even lvl 3 as it should cost few chaos

Min-maxing Harmonies is pretty good. I would also try to get useful corrupts on them as well like immunity to stuff.

One huge way to increase is Elegant Hubris. It's pretty costly to spam divines on it, but you can end up with 200-300% Minion damage from multiple Slum Lords.

Overall you have pretty good gear already, generally min-maxing all numbers seem doable and trying to free up skill nodes where it's possible.


Thank you for the advice. Picked up new boots, belt, a handful of primordial harmonies with 45% golem CDR and even an awakened minion damage support.
Last edited by GenuineProdigy#2781 on Apr 6, 2020, 5:17:58 PM
How does the build fare with Simulacrum?
"
Kenjiya wrote:
How does the build fare with Simulacrum?


I made it to wave 19 before dying to many times to Kosis, The Revelation. Although, it was the first time I went into the simulacrum and didn't know any of his abilities.

Edit: Did a second simulacrum and reached wave 20 before Kosis, The Revelation showed up again and killed me enough times to end the run. Although from what I read about him, people struggle with him.
Last edited by GenuineProdigy#2781 on Apr 6, 2020, 8:24:32 PM
Hi, i have a big problem, with my gear i take too long to do minotaur, with elementalist instead of necro dps increases?
i have a big mistake, when i import my profile in pob i see the dot dps of tukohama's totem : 15k dps , when i open your i see 159k :\ where i wrong? pls help me :\
"
Thank you for the advice. Picked up new boots, belt, a handful of primordial harmonies with 45% golem CDR and even an awakened minion damage support.


Hello :)

Awakened minion damage is definitely great addition. Awakened Echo and GMP should be the absolute min-maxing for the build in the end.


"
How does the build fare with Simulacrum?


"
I made it to wave 19 before dying to many times to Kosis, The Revelation. Although, it was the first time I went into the simulacrum and didn't know any of his abilities.

Edit: Did a second simulacrum and reached wave 20 before Kosis, The Revelation showed up again and killed me enough times to end the run. Although from what I read about him, people struggle with him.


Hi :)

Can't speak from own experience yet, but from what I have heard the default Necromancer seems to be able to do the waves quite nicely. If you move all the time, rely on Temporal Chains and keep block chance up trash mobs should not be very difficult.

For the boss I would try to save 1-2 Rumis flasks for keep the block as high as possible. If you need additional defenses, you can check what type of element the boss uses and run purity of that type, flask of that type and the shield that increased that types resistance like Kaltenhalt.


"
Hi, i have a big problem, with my gear i take too long to do minotaur, with elementalist instead of necro dps increases?


Hello :)

Minotaur is one of the hardest bosses for the builld. High physical damage an kill the char as it has almost 0% armor, boss goes underground all the time and Golems are close to the boss which makes the use weaker spells.

Elementalist has more DPS, and has additional armor from Stone Golems which makes the char more tankier against Minitaur. However Golem level will be much lower, so without at least 21/0 Gem level and maybe Empower 3-4 the Golems can die to the constant stone rain if you are using Primordial Chain amulet.

You can increase Golem and your own defense with armor flask and using Empower / minion life support / taking minion life nodes. If you do Minotaur only sometimes, it's possible to just run around and try to keep away from the Golems and they will use their ranged attacks.

If you want to Specialise on Minotaur, I would almost run alternative Golem setup for the boss alone. You can use tabula rasa or some corrupt 6 link and link it with Stone Golem or Ice Golems. Just swap curse and the armor for the fight and it should go much smoother.

Your defenses might be bit less, but the physical Golems can beat Minotaur much faster. They are however slower at clearing maps, so you might want to swap back after the boss fight.


"
i have a big mistake, when i import my profile in pob i see the dot dps of tukohama's totem : 15k dps , when i open your i see 159k :\ where i wrong? pls help me :\


Hi :)

You have to set Spectres info in the setup page.

Set "Scorching Totem Ray count" to 8, and you reach 135k DPS.

Tick also "Enemy is ignited" as you are using Combustion on Golem and you reach 150k DPS.

Tick also "Enemy was hit by cold damage" to add Elemental Equilibrium and you reach 198k DPS.

Tick also any other effects you might have on from other curses, auras, minions or supports.

Here is your PoB with some fixed settings : https://pastebin.com/6kNwuuU2

Hope this helps!
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Apr 8, 2020, 1:18:04 PM


Hello :)

Minotaur is one of the hardest bosses for the builld. High physical damage an kill the char as it has almost 0% armor, boss goes underground all the time and Golems are close to the boss which makes the use weaker spells.

Elementalist has more DPS, and has additional armor from Stone Golems which makes the char more tankier against Minitaur. However Golem level will be much lower, so without at least 21/0 Gem level and maybe Empower 3-4 the Golems can die to the constant stone rain if you are using Primordial Chain amulet.

You can increase Golem and your own defense with armor flask and using Empower / minion life support / taking minion life nodes. If you do Minotaur only sometimes, it's possible to just run around and try to keep away from the Golems and they will use their ranged attacks.

If you want to Specialise on Minotaur, I would almost run alternative Golem setup for the boss alone. You can use tabula rasa or some corrupt 6 link and link it with Stone Golem or Ice Golems. Just swap curse and the armor for the fight and it should go much smoother.

Your defenses might be bit less, but the physical Golems can beat Minotaur much faster. They are however slower at clearing maps, so you might want to swap back after the boss fight.


"
i have a big mistake, when i import my profile in pob i see the dot dps of tukohama's totem : 15k dps , when i open your i see 159k :\ where i wrong? pls help me :\


Hi :)

You have to set Spectres info in the setup page.

Set "Scorching Totem Ray count" to 8, and you reach 135k DPS.

Tick also "Enemy is ignited" as you are using Combustion on Golem and you reach 150k DPS.

Tick also "Enemy was hit by cold damage" to add Elemental Equilibrium and you reach 198k DPS.

Tick also any other effects you might have on from other curses, auras, minions or supports.

Here is your PoB with some fixed settings : https://pastebin.com/6kNwuuU2

Hope this helps![/quote]


Thank you very much for a greater explain :D

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