[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Anyone who could throw an invite for the guild? =)
Is 20/20 Simulacrum Posible for this Golem Build ?
So I am looking at doing the fun looking Pledge of hands ele style flame golem.

I have 6L pledge, shavs, boots, crafted a started helm that has minion life and damage on it.

My thoughts though that i'm wondering on are, the DMG calc spread sheet that was linked looks like its best to have 5 types of golems then 5 flame is this correct or am I reading it wrong?

Secondly cluster jewels .. Would 1 minion dmg one with at least Renewal and Primordial Bond then 2 jewel sockets for harmony's work well?
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Epicbethyname wrote:
It isn't 40+ ES, however, I finally managed to craft this and I'm happy with it.




Replaces this belt:




Hey :)

Thats very nice looking belt!

How many alterations did you use to craft it if you used my crafting method?


"
I'm a little worried about cutting southbound, but I'm using mask of the stitched demon with a chest that has Gain 10% of Max life as extra max ES and elder 2% regen, so unless I get one hit, my AG regens so fast it's never been a problem.


Hi :)

I haven't really tested new Asenath's yet as they grant same curse as what we have in blasphemy.

I think that stronger curse over-rides weaker curse, so our TC could remove AGs TC. This way the explosions would not happen at all.


"
Anyone who could throw an invite for the guild? =)


Hello :)

Just sent you intivation, welcome to the guild!


"
Is 20/20 Simulacrum Posible for this Golem Build ?


Hi :)

I don't have experience about the fight myself, but from videos it seems like it would be very easy to get flask charges during the fight as you kill multiple enemies during the fight.

I wuuld definitely go with default self blocking Necromancer and try to raise spell block as high as possible. You can keep physical block up to 71%+ almost whole fight with Rumi's flask and if you can raise spell block over 50%, the fight should be doable with good kiting.

Jewel with minions can taunt / blind also looks excellent for the fight to draw enemies aggro.


"
So I am looking at doing the fun looking Pledge of hands ele style flame golem.

I have 6L pledge, shavs, boots, crafted a started helm that has minion life and damage on it.

My thoughts though that i'm wondering on are, the DMG calc spread sheet that was linked looks like its best to have 5 types of golems then 5 flame is this correct or am I reading it wrong?

Secondly cluster jewels .. Would 1 minion dmg one with at least Renewal and Primordial Bond then 2 jewel sockets for harmony's work well?


Hello :)

Adding more Golem types raises damage per Golem, but also meanst less Flame Golems dealing damage. I chose to go wuth 2x Golems, as you get useful defensive buffs from them and also keep high number of Flame Golems. Rest Golem types dont really grant much benefits and also mean less clear-speed as you have less Flame Golems.

However there is no right or wrong amount and there has been all king of mixing from all Flame Golems to 5x different types. You can try to mix them and see what number works best for you.

The jewel you described seems to be worth it. You get nice DPS boost to Golems with defensive boost.



UPDATE

"Magus45" is 14th player to reach level 100 with his build \o/
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Apr 1, 2020, 10:53:03 AM
Hello!
Thinking about golemancer atm.
Its good vs delirium? Can do sirius?
And into this league which build variant will be the best?
"
mika2salo wrote:

Hey :)

Thats very nice looking belt!

How many alterations did you use to craft it if you used my crafting method?


I used your method and it took me about 400 alterations. A handful of times I would roll +40 ES, +40% of a resist just to brick it on the regal and have to start over. That's why I took the +36 ES when I got two +40% resists.

"
RichRamp wrote:
Hello!
Thinking about golemancer atm.
Its good vs delirium? Can do sirius?
And into this league which build variant will be the best?


I can only give you my experience, however, if you look at my challenges -- I've killed sirius at awakening level 4 alone and just use boss killer services for awakening level 8 sirius to save time. I completed and completed a maximum stacked delirium map (5 layers) of a tier 12 map for the challenge (completing a max layered map). I'm using the necromancer build that combines VLC shield and necromatic aegis.
Last edited by GenuineProdigy#2781 on Apr 3, 2020, 1:10:53 PM
Question noob: Anger + Generosity...active elemental equilibrium or not?
tested this out with 1 stone 1 chaos 7flame. In a simu and the flame golems just kept dieing and was extremly annoying.

They started to die around wave 11 or so, and just became unreliable. Wondering on converting to ice golem style and see if thats any better. Or just possibly scapping this build. Unless someone has some advice on getting them more reliable.
"
Hello!
Thinking about golemancer atm.
Its good vs delirium? Can do sirius?
And into this league which build variant will be the best?


"
I can only give you my experience, however, if you look at my challenges -- I've killed sirius at awakening level 4 alone and just use boss killer services for awakening level 8 sirius to save time. I completed and completed a maximum stacked delirium map (5 layers) of a tier 12 map for the challenge (completing a max layered map). I'm using the necromancer build that combines VLC shield and necromatic aegis.


Hello :)

Players have been doing lot's of Sirius with the build. I'm still slowly building the Atlas, so I haven't done the fight yet.

Build is good at clearing content fast, so Deliriums should be doable pretty easily.

I would start with default Necro with self block as damage in league can be pretty high. Once you get to lvl 80+, I would start tweaking the build or maybe swap to Necro with Necromantic Aegis or even Elementalist.


"
I used your method and it took me about 400 alterations. A handful of times I would roll +40 ES, +40% of a resist just to brick it on the regal and have to start over. That's why I took the +36 ES when I got two +40% resists.


Hi :)

Sound pretty much to what I usually spend crafting with alts. I usually hit with 200-300 alts, but 400 is very reasonable.


"
Question noob: Anger + Generosity...active elemental equilibrium or not?


Hey :)

Anger + Generosity won't mess up the Elemental Equilibrium since you wont get fire damage from it. However Anger is not very powerful at buffing Golems, so curses could be more effective.


"
tested this out with 1 stone 1 chaos 7flame. In a simu and the flame golems just kept dieing and was extremly annoying.

They started to die around wave 11 or so, and just became unreliable. Wondering on converting to ice golem style and see if thats any better. Or just possibly scapping this build. Unless someone has some advice on getting them more reliable.


Hi :)

You Golems are still level 18. You could buy level 21/0 Flame Golem for few chaos and taht would increase Golem HP by about 30%. Each level to Golems is 10% more DPS and HP.

You still have very few Harmonies, so increasing their number for Golems regen will make HUGE difference after raising Golem level.

You could also try to run Empower as one of links if you get level 4.

If you don't have Empower lvl 4 yet, you could run Bone Offering instead of Flesh Offering. Golems are immune to elemental damage, but physical damage can still kill them if they are not high enough level and there are not enough Harmonies for regen.

You could also try taking "Grave intentions" or "Indomitable Army" to boost Golems HP. The difference could be few minion % HP nodes from the tree if they life or die.

I hope these tips help and feel free to ask again if you donät feel that they can keep your Golems alive. I will try to come up with more ways to increase their defenses. Usually players stop losing Golems once they hit lvl 21/0 gem and take some extra defense.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Apr 3, 2020, 4:49:37 PM
"

Hi :)

You Golems are still level 18. You could buy level 21/0 Flame Golem for few chaos and taht would increase Golem HP by about 30%. Each level to Golems is 10% more DPS and HP.

You still have very few Harmonies, so increasing their number for Golems regen will make HUGE difference after raising Golem level.

You could also try to run Empower as one of links if you get level 4.

If you don't have Empower lvl 4 yet, you could run Bone Offering instead of Flesh Offering. Golems are immune to elemental damage, but physical damage can still kill them if they are not high enough level and there are not enough Harmonies for regen.

You could also try taking "Grave intentions" or "Indomitable Army" to boost Golems HP. The difference could be few minion % HP nodes from the tree if they life or die.

I hope these tips help and feel free to ask again if you donät feel that they can keep your Golems alive. I will try to come up with more ways to increase their defenses. Usually players stop losing Golems once they hit lvl 21/0 gem and take some extra defense.


Would it be worth trying to mix in at least 1 primordial eminence as well to up there armor a little? The cast speed cant be a terrible boost vs harmonies 60% dmg since just having 3 types of golems.
Last edited by Darfel#2942 on Apr 3, 2020, 5:18:05 PM

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