Path of Exile is Coming to Xbox One!

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Neutronova wrote:
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shotcaller77 wrote:
Expanding the player base is nothing but good news. More players, more money, better development. I really have no clue wtf everyone is so worried about. It's basic economics. Expand expand.


You clearly have no idea how the whole process works. More money could easily mean hiring on many more people, complicating the pipeline ending up in a watered down version of the game where too many cooks in the kitchen all just had to get in their say to try and justify their job and vision of what POE should be. Sound familiar? yah D3. Anyone with a concern during this time is extremely valid to have it and your "moe money, better game" argument doesn't work.


You're probably right. Progress, expansion, cash flow, more people, and development is inversely related to product quality... Also, the illusion that GGG is not in this for the money is quite laughable. Your "keep it small and simple" approach was lost a couple of years back. The D3 argument is like comparing apples and oranges. How much money and how big of a development team do you think Blizz has dumped into WOW, Starcraft etc. etc.? Games that I'm sure we can agree on are semi-successful. The reason that D3 wasn't a big of a mega success as its predecessors has absolutely nothing to do with too much money and too big of a design team. Ffs I don't even know why I'm trying to explain this. Jesus Christ.
OMG, why XBOX ONE?

Sony - 54 millon PS4 sold
Microsoft - 26 million Xbox One sold

Why the hell you are going to Xbox only? Go for both!
worse idea... remeber d3?
WOW I am freaking out I am a console player and PoE is the ONLY PC game I play .... when I saw this post I had chills I am so freaking happy about this :)
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diablodiablo wrote:
worse idea... remeber d3?

I've had more fun with the console version of diablo 3 than the pc version. What makes making the game more compatible so they can reach a higher audience a bad idea?
LINUX!
GGG, I hope you will adhere to the following ethics throughout this console launch ...

  • (Promised) Please keep the "realms" separate. You promised this, and I hope you'll continue to do so. The XBox One PoE client (XPoE) is inherently different, and I'm sure you realize mixing players from the console with the PC would cause confusion in grouping, global chat channels, trade, etc. I also hope XPoE is on its own, separate gateway through whatever services Microsoft partners with for XBox One multiplayer.

  • Development organization and porting. We don't know how you internally will divide up your development, but the last thing your playerbase wants is to have new bugs introduced by changes for XPoE. Keep that port separate, and please use the PC version as the original trunk in your software developer, in that all updates and new content is developed and tested first on the PC, and then ported to XPoE, not the other way around. And please keep the balance of PoE separate from XPoE!!!!

  • Development priorities. Once we give you our money, we know it's yours to use as you see fit, but please do not siphon off funding from PC gamers to keep XPoE afloat. Fund the initial port, development, and launch (as it looks like you've done already), then let XPoE sink or swim on its own. It's safe to say that the community doesn't want regular PC PoE development to suffer anemic finances if all of that money is keeping XPoE on life support in the future.

  • Community. Do you plan to keep the XBox One community separate from the PC community? There's no doubt in my mind that XPoE players will find their way here en masse. Do you plan to launch an XPoE forums and site? Do you plan to integrate both communities and add some sort of visible way to identify which account is for which platform? We already have enough trouble between Steam and GGG clients in the community-driven Tech Support area on these forums. Flooding the forums with XBox woes would drive much of the Tech Support community away and burden your own support even more. But ultimately mixing the platforms would just add unnecessary stress to a community where some are already pissed off about this console launch. Personally I'm willing to keep an open mind, as it all depends on how well GGG handles this.


Thoughts?
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Last edited by cipher_nemo#6436 on Jan 19, 2017, 9:24:41 AM
Also quite funny this announcement is done now,
now that the playerbase is back to the pathtic number count it was before breach started...

Supporters have been milked as much as possible,
now would be the best moment to announce this, right..?

Can't wait for the next packs to come out,
you'll find out than just how much people want console versions,
or should i say pay for them :)
IGN: Bluntexile
Is this a fucking joke?
Let me just tell you this, if this game runs beautifully on a fucking peasantbox with a crappy mobile CPU and mediocre GPU and the PC version still runs like dogshit on high-end hardware, we're done here forever. I do not want to support the game anymore in this case. Also why Xbox One out of all platforms. Was Microsoft that desperate to have exclusives on their system after shutting down their studios and cancelling their games one by one? PS4 has a much higher install base and much better performance. With Nintendo Switch you'd be able to play it on the go in handheld mode. But nope, lame boring xbox version it is. But yeah, the XBOne is pretty much just a glorified peasant PC so I can see that it would require the least effort to port.
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HeartShapedHitbox wrote:
this is the end


i advertised POE to anyone who would listen, put it on a pedestal on how great of a game this WAS...
Exiled for Eternity
Hey GGG just would like to know if that sweet energy shield grafic will be on PC??? looks frikken sweet.

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