[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

"
Hiwashi wrote:
Could use some advice on gearing. I'm starting to do red maps and I'm dying a lot. I'm res capped but things like Porcupine on Death explosion completely destroy me.

Spoiler

To fight Porcupines, you need to do the following:
1. Cast Enduring Cry to get 3 charges
2. Pop Granite (Lion's Roar) + Basalt (Taste of Hate) flask

With the above, you can tank through their death spikes.

To handle Volatile mob, you just cyclone through them. Always move forward and they will explode behind you.

On your gears, I recommend you to replace the belt and boots with rare version. You will be able to get more life and armour from rare. Especially boots. You do not benefit from Death's Door because you are immune to bleed and with Death's Door, shock duration on you is longer and making you more vulnerable.

Your rings and gloves will need more life rolls on them. For gloves, it will be good if you can get a pair with attack speed too.

Aim for 3000 armour (without buff) and 6000 life.

_____________________________________________________________________________

"
BreadBreadOH wrote:
Can i just say, i found cyclone as a clearing skill too tedious for me. (Coming from maxblock, sunder, gladiator build) Btw, that build is great.

Previously, i've used bronn's lithe 5l w cyclone.
Worst part about cyclone was playing catch with monkeys and mobs. second place is dying to reflect mob.

So i figured swapping to belly with sunder(sunder isnt movement skill). Since a large portion of our damage comes from the molten burst, the damage from sunder doesnt really matter. Good enough to clear trash mobs before the molten hits but not so good that it needs the molten burst.

What i found out was that the when sunder hits the mob and molten burst procs, it procs on the mob itself. Therefore we effectively become ranged. Damage is still way up there. More survivability as you're "ranged", more clear speed with multistrike sunder(less chasing monkeys), less reflect too(kinda, since sunder does less dmg), no cyclone clipping on obstacles(no leech).

Sunder is just an overall great skill to use to proc molten burst. As of rn, my sunder can use more attkspd to feel abit smoother(will pick up berserking node in my next few levels).

My char BreadBreadCyc (that uses sunder -.- ):
https://www.pathofexile.com/account/view-profile/BreadBreadOH/characters

Monkeys can be a pain to catch up with them but Enduring Cry helps to gather them. Personally I prefer Cyclone because you are attacking and moving at the same time. I find that smoother and easier in boss fights. You can evade attacks much easier with Cyclone.

As to single reflect mob, popping ruby before engaging will prevent yourself from getting 1 shot. Reflect will become a joke if you are wearing


Also, instead of Sunder, you can consider Molten Strike. Molten Strike will hit pretty hard with 2 x
Last edited by kira1414 on Apr 19, 2017, 8:47:59 PM
"
kira1414 wrote:

I am currently at level 95 and have 6000 life wearing Cospri. Your rings can have more life but overall your gears look okay.

Your character is hidden so I am not able to look at your skill tree and jewels.


okai thanks. i guess i'll have to save exalts to upgrade those rings, and get more levels (i'm 90)
"
shaolinbanga wrote:
how do you get 6k + hp with this build ? using the primeval force tree + bronn's lythe I can only manage to get 5.4k with life rolls on all my gear + jewels :(

Spoiler

You should be able to hit 6k with all 4 jewels having health on them. Which means getting 4 stat jewels with life may be a bit of a tedious thing for you. Would depend on how you did your tree as well.
Last edited by Hitoseijuro on Apr 20, 2017, 12:52:36 AM
i'l show u mofukers how u do a fukin 5l brons all fukin guardian 90LVL JU WAIT TODAY U WILL SE A FUKIN MAGIC
so i made myself a cycloner following this guide, and so far it has been very enjoyable, probably the most enjoyable build out of the 3 i played so far. i was wonering if any1 could take a look at my char and point out what i can improve on to take my char further. it's doing maps fine but sometime i just die way too fast.
"
gianmk wrote:
so i made myself a cycloner following this guide, and so far it has been very enjoyable, probably the most enjoyable build out of the 3 i played so far. i was wonering if any1 could take a look at my char and point out what i can improve on to take my char further. it's doing maps fine but sometime i just die way too fast.


You skipped out on a lot of health nodes. You're missing about 93%(along with +40 flat life) life increase.

For molten burst you took added fire, and you have The taming, however on the primeval force cluster, you took the top two, instead you should take the bottom two to compliment the ignite ring and added fire gem. If not, then swap out added fire damage for elemental focus + different ring and keep the 2 nodes(top side)at the primeval cluster.

Get a basalt flask. It's cheap and effective.
thx for the help, i upgraded my jewels and now i am at 5.7k hp at lvl 90 ! ill hit 6k with more level..

Spoiler

Spoiler

Rarity: Unique
Ngamahu's Flame
Abyssal Axe
--------
Two Handed Axe
Quality: +20% (augmented)
Physical Damage: 236-356 (augmented)
Critical Strike Chance: 5.00%
Attacks per Second: 1.38 (augmented)
Weapon Range: 11
--------
Requirements:
Level: 70
Str: 128
Dex: 111
Int: 108
--------
Sockets: R G-B R R-G
--------
Item Level: 71
--------
222% increased Physical Damage
10% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
20% chance to attack with Level 16 Molten Burst on Melee Hit
--------
"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned Explorer

Rarity: Unique
Carcass Jack
Varnished Coat
--------
Quality: +20% (augmented)
Evasion Rating: 707 (augmented)
Energy Shield: 207 (augmented)
--------
Requirements:
Level: 70
Str: 111
Dex: 96
Int: 108
--------
Sockets: R-R-R-B-B-G
--------
Item Level: 80
--------
136% increased Evasion and Energy Shield
+65 to maximum Life
+11% to all Elemental Resistances
20% increased Area of Effect of Area Skills
12% increased Area Damage
Extra gore
--------
"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal

Rarity: Unique
Devoto's Devotion
Nightmare Bascinet
--------
Quality: +20% (augmented)
Armour: 420 (augmented)
Evasion Rating: 605 (augmented)
--------
Requirements:
Level: 70
Str: 151
Dex: 85
Int: 68
--------
Sockets: R-R-R-R
--------
Item Level: 75
--------
40% increased Frostbolt Damage
--------
10% reduced Physical Damage
+52 to Dexterity
16% increased Attack Speed
178% increased Armour and Evasion
+24% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
--------
Swift as thought are the actions of Man
when borne on wings of divine providence.

Rarity: Rare
Gale Vise
Spiked Gloves
--------
Quality: +20% (augmented)
Armour: 369 (augmented)
--------
Requirements:
Level: 73
Str: 148
Int: 108
--------
Sockets: B-R-R-B
--------
Item Level: 81
--------
20% increased Melee Damage
--------
Adds 9 to 13 Cold Damage to Attacks
73% increased Armour
+94 to maximum Life
+40% to Lightning Resistance
+27 to Strength

Rarity: Rare
Storm Girdle
Leather Belt
--------
Requirements:
Level: 64
--------
Item Level: 82
--------
+40 to maximum Life
--------
39% increased Elemental Damage with Weapons
+231 to Armour
+96 to maximum Life
+7% to Fire Resistance
+40% to Cold Resistance
+13% to Lightning Resistance

Rarity: Rare
Rapture Pace
Titan Greaves
--------
Quality: +20% (augmented)
Armour: 262 (augmented)
--------
Requirements:
Level: 70
Str: 151
Int: 108
--------
Sockets: B-B-R-R
--------
Item Level: 73
--------
+15 to Strength
+8 to Armour
+87 to maximum Life
+27% to Fire Resistance
25% increased Movement Speed
+23% to Lightning Resistance

Rarity: Unique
Xoph's Blood
Amber Amulet
--------
Requirements:
Level: 64
--------
Item Level: 69
--------
+28 to Strength
--------
10% increased maximum Life
+33% to Fire Resistance
10% increased Strength
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
--------
We are his blood.
Through us he carries his burning message.

Rarity: Rare
Tempest Knuckle
Prismatic Ring
--------
Requirements:
Level: 47
--------
Item Level: 69
--------
+9% to all Elemental Resistances
--------
+21 to Intelligence
11% increased Fire Damage
+47 to Evasion Rating
+72 to maximum Life
+35 to maximum Energy Shield
+34% to Cold Resistance

Rarity: Rare
Torment Hold
Sapphire Ring
--------
Requirements:
Level: 42
--------
Item Level: 77
--------
+26% to Cold Resistance
--------
Adds 9 to 17 Cold Damage to Attacks
+73 to maximum Life
17% increased Rarity of Items found
+14% to all Elemental Resistances
+23 to Intelligence

Rarity: Magic
Bubbling Divine Life Flask of Staunching
--------
Quality: +20% (augmented)
Recovers 1440 (augmented) Life over 3.00 (augmented) Seconds
Consumes 15 of 45 Charges on use
Currently has 45 Charges
--------
Requirements:
Level: 60
--------
Item Level: 71
--------
50% reduced Amount Recovered
135% increased Recovery Speed
50% of Recovery applied Instantly
Immunity to Bleeding during Flask effect
Removes Bleeding on use
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Rarity: Magic
Perpetual Basalt Flask of Heat
--------
Lasts 5.00 Seconds
Consumes 40 of 60 Charges on use
Currently has 60 Charges
20% additional Physical Damage Reduction
20% of Melee Physical Damage taken reflected to Attacker
--------
Requirements:
Level: 40
--------
Item Level: 72
--------
35% increased Charge Recovery
Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Rarity: Unique
Lion's Roar
Granite Flask
--------
Quality: +20% (augmented)
Lasts 4.80 (augmented) Seconds
Consumes 30 of 60 Charges on use
Currently has 60 Charges
+3000 to Armour
--------
Requirements:
Level: 27
--------
Item Level: 80
--------
Knocks Back Enemies in an Area on Flask use
75% chance to cause Enemies to Flee on use
33% more Melee Physical Damage during effect
Adds Knockback during Flask effect
--------
A sprinkle of hunger, a spoonful of menace
and three generous cups of Might.
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Rarity: Magic
Experimenter's Ruby Flask of Grounding
--------
Lasts 5.40 (augmented) Seconds
Consumes 30 of 60 Charges on use
Currently has 60 Charges
+6% to maximum Fire Resistance
+50% to Fire Resistance
--------
Requirements:
Level: 18
--------
Item Level: 69
--------
Immunity to Shock during Flask effect
Removes Shock on use
35% increased Duration
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Rarity: Magic
Chemist's Quicksilver Flask of Curing
--------
Quality: +9% (augmented)
Lasts 4.40 (augmented) Seconds
Consumes 15 (augmented) of 50 Charges on use
Currently has 50 Charges
40% increased Movement Speed
--------
Requirements:
Level: 12
--------
Item Level: 69
--------
23% reduced Charges used
Immune to Poison during Flask Effect
Removes Poison on use
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.


Ehm. How do I link my items here? Btw, I'm enjoying this build, but I have no idea what to upgrade next. I tried Uber Atziri but even mobs kills me. T15 maps are fine, Guardians are out of range right now, I just don't do damage to Phoenix.
New player, I don't want to become rich or anything, my goal is just to kill the shaper!
Last edited by Pheu on Apr 20, 2017, 2:40:24 PM
i have video rare+val phoenix where i destroy him , mods boosted his dmg , was hard died some times but i killed him ,i will upload video just wait and i don't even have full set i have 4 ice crash jewel and 5 is red dream and the other shit i use is iron flex u'l see in video
I am currently using Blood Rage on this build, what are your thoughts guys?

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