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HISCH wrote:
i may have an idea to improve this build a tiny bit and please correct me if i am wrong:
since : "Act and map bosses have 60% less Curse Effect. The Shaper and his guardians have 80% less Curse Effect." (poe wiki)
i think for bosses it's not really effective and for normal mobs we can kill them without Flamabilty (tested) we can replace Blasphemy + Flamabilty with other gems that give us more consitant dps and will save us curency rerolling maps with hexproof or immune to curses.
Exemple of Gems that we cann add and suite our Build:
1- Anger : add aoe and FLAT Fire damage wich scale very good in our build ( Avatar of fire).
2- add faster Attack to our Leap Slam: for more speedy Leap slam and to handel better the new unique maps.
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those where small changes without big changes, only recolor sockets. i tried other bigger changes in 10 days Race and i would like to have your opinion guys.
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1) Insanity gloves: Cyclone - Inc AoE - Faster attacks - Fortify ( It does not actually need many damage supports, due to how strong the Ngamahu’s Molten Burst is)
that allow us to equip KAOM'S HEART!! not only +500 life but (20-40)% increased Fire Damage wich scale good with flat fire damge on jewels and Anger.
2) Axe: Molten strike - WED - PPAD - Conf effect - Multistrike - Fire pen (a higher boss dps)
3) imm call+ cwdt + Anger+ herald of ash (i left the golem cause in high Tier map, Breaches and boss he die fast and we lose his bonus and i opted for more PERMANANT DPS SOURCE)
4)leap slam + fa+Ancestral Protector+ blood rage (the increased attack speed will benefits both cyclone and specially molten strike more then AW totem)
Skill trees: almost unchaged except few points instead of increase axe damage i took
more ELE damge since we do exclusevly ele dmg and it sclae better then inc Phy dmg
will be looking forward for Feedback Exiles!
For mapping: Blasphemy-Enfeeble, WED + Added fire (if running 2-2-2 wep)
For shaper/guardian: Hatred (better than flammability/anger), WED + Fire pen (scales better than the added fire without other pen/-resists)
About using 4L cyclone +Kaom's i'm not really a fan of it, i rather have upfront damage/strong cyclone, i'm hitting 7k hp at level 90-93 which is plenty, if i pushed a bit more towards hp and used rare helm could reach 8.5k~ probably, no Kaom's, thats an option for sure, but 20-40% fire damage isnt too big.
Molten strike might be better damage but you'll be stuck when attacking. Personal preference.
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Posted byPhosphenez#5438on Dec 6, 2017, 10:28:34 AM
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Seriouscatt wrote:
Yeah I meant Brutal, not endless. Do you still level this build with EQ when you unlock it or do you stick to dual wielding sunder and respect once you feel the need?
Also does reflect changes mean sibyl isnt super useful if you dont plan on running ele reflect maps?
You can simply level using 2H axe with Sunder as the skill tree works really well with 2H Sunder. This way you do not have to re-spec.
And yes. With the reflect changes, I don't think Sibyl a requirement to handle reflect any more. I have a feeling you can do reflect map mod with ease once patch 3.1 hits.
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romulopina wrote:
Hey thanks for the build, I'm loving it :) ran Uber Lab at level 68 guess what first try Izaro down :D
Wearing a 6L Belly + xophs blood
Glad you are enjoying it. :)
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HISCH wrote:
i may have an idea to improve this build a tiny bit and please correct me if i am wrong:
since : "Act and map bosses have 60% less Curse Effect. The Shaper and his guardians have 80% less Curse Effect." (poe wiki)
i think for bosses it's not really effective and for normal mobs we can kill them without Flamabilty (tested) we can replace Blasphemy + Flamabilty with other gems that give us more consitant dps and will save us curency rerolling maps with hexproof or immune to curses.
Exemple of Gems that we cann add and suite our Build:
1- Anger : add aoe and FLAT Fire damage wich scale very good in our build ( Avatar of fire).
2- add faster Attack to our Leap Slam: for more speedy Leap slam and to handel better the new unique maps.
-------------
those where small changes without big changes, only recolor sockets. i tried other bigger changes in 10 days Race and i would like to have your opinion guys.
=>
1) Insanity gloves: Cyclone - Inc AoE - Faster attacks - Fortify ( It does not actually need many damage supports, due to how strong the Ngamahu’s Molten Burst is)
that allow us to equip KAOM'S HEART!! not only +500 life but (20-40)% increased Fire Damage wich scale good with flat fire damge on jewels and Anger.
2) Axe: Molten strike - WED - PPAD - Conf effect - Multistrike - Fire pen (a higher boss dps)
3) imm call+ cwdt + Anger+ herald of ash (i left the golem cause in high Tier map, Breaches and boss he die fast and we lose his bonus and i opted for more PERMANANT DPS SOURCE)
4)leap slam + fa+Ancestral Protector+ blood rage (the increased attack speed will benefits both cyclone and specially molten strike more then AW totem)
Skill trees: almost unchaged except few points instead of increase axe damage i took
more ELE damge since we do exclusevly ele dmg and it sclae better then inc Phy dmg
will be looking forward for Feedback Exiles!
What @Phosphenez said on the aura setup.
Molten Strike is great single target skill but I prefer Cyclone as boss killer because of the ease in re-positioning and avoiding hits during boss fight.
In terms of damage, Molten Burst does not scale as well as Cyclone with better gears.
For example, an average geared Slayer will instead have Molten Burst contributing 60% of total damage while Cyclone contributes the other 40%.
Whereas a well geared Slayer (taking my level 99 Slayer for example), Cyclone contributes over 60% of my total damage while Molten Burst contributes the other 40%.
And if you want to push Cyclone damage even higher, you can replace Fortify gem in your 6L chest with Added Fire and have Fortify linked to Leap Slam instead. The downside to this approach will be you need Leap Slam to proc fortify buff.
With the above, Kaom's Heart is not a great fit for the build.
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Posted bykira1414#3753on Dec 6, 2017, 10:41:12 AM
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Volatile Dead triggering with cyclone can be seen in this video at the start, not sure what setup its using to cast em, but looks sweet.
https://www.youtube.com/watch?v=jrksFvVWOM0
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Posted byCozzi18999#5121on Dec 6, 2017, 12:11:40 PM
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cast on melee kill im guessing
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Posted byCozzi18999#5121on Dec 6, 2017, 12:14:15 PM
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Starting the league with this build. Would it be easier to use sunder until lvl 50+ or is it worth switching right at lvl 28?
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Posted byraynor36#7506on Dec 6, 2017, 12:21:17 PM
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raynor36 wrote:
Starting the league with this build. Would it be easier to use sunder until lvl 50+ or is it worth switching right at lvl 28?
Use sunder till blood aqueducts, and then farm to 70 in that zone. After you could swap to cyclone, but i would stay sunder to after kativa, and first swap at maps.
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Posted byQuazaka#7037on Dec 6, 2017, 12:24:35 PM
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"
kira1414 wrote:
"
Seriouscatt wrote:
Yeah I meant Brutal, not endless. Do you still level this build with EQ when you unlock it or do you stick to dual wielding sunder and respect once you feel the need?
Also does reflect changes mean sibyl isnt super useful if you dont plan on running ele reflect maps?
You can simply level using 2H axe with Sunder as the skill tree works really well with 2H Sunder. This way you do not have to re-spec.
And yes. With the reflect changes, I don't think Sibyl a requirement to handle reflect any more. I have a feeling you can do reflect map mod with ease once patch 3.1 hits.
No, the mod on maps is unchanged so don't run it! What they changed is the reflect mod on rare monsters. It's now a dodgeable thing like volatile. So as long as you don't run ele reflect maps, you should never get into trouble with reflect.
It's a huge buff for this build as it removes the biggest onseshot potential which had no counterplay. This also means u dont have to run any reduced reflect, because they will not affect the damage of the new nemesis reflect mod. So you can remove sybils and pantheon and can use those slots for other things.
The new vaal pact is also probably a huge buff for this build. You only have to spend 3 nodes to get it ( you can go up from Vitality void, taking the extra life leech node on that wheel which is still a nice thing to have. After that just one dex node and then Vaal pact, doubling your life leech/ second and your maximum life leech rate).
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Posted byArasysSysara#3517on Dec 6, 2017, 12:55:37 PM
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I plugged in two of your characters (currently looking at Gladiolus) into PoB and I can't get the actual DPS to read higher than 300k. How do you get over 450k dps in that screenshot? I have "killed recently" and "leeching" enabled...I don't know what I'm missing.
Any help? Thanks!
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Posted byKurnis#0620on Dec 6, 2017, 3:08:20 PM
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What about switching Headsman for Impact in 3.0? Do we rly need more dmg if we killed recently? Especially in boss fights.
+ we get 30% more aoe instead of 15% if we killed recenly
- we lost 5% attack speed and 20% dmg mostly for white/blue/rare mobs
And does single-attacks splash melee bonus counts for our totem?
Last edited by omgree#6588 on Dec 6, 2017, 6:57:40 PM
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Posted byomgree#6588on Dec 6, 2017, 5:14:28 PM
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Cozzi18999 wrote:
Volatile Dead triggering with cyclone can be seen in this video at the start, not sure what setup its using to cast em, but looks sweet.
https://www.youtube.com/watch?v=jrksFvVWOM0
No sense at all:
1. to slow orbs movement speed
2. while projecticles moves, i can clear 3-4 packs
So, what a sense of these orbs, if you can clear half of map(exaggerating) while it moving?
Actually, this build have great movement skill, so there is no sense to wait for this orbs.
P.S. this is my opinion only
Last edited by RawDamage#1722 on Dec 6, 2017, 7:37:04 PM
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Posted byRawDamage#1722on Dec 6, 2017, 7:35:41 PM
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