[2.5] CI Meatball Blender! Cyclone AoF Pathfinder! Ngamahu's Flame

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Grocery wrote:

I was thinking the same. My comment was from Zerk's character profile.

I feel the jewel slot would be even better if you had 1 more level because then you could parlay that into another jewel slot he currently is not taking.


I agree with Zerk on Melding, but I don't have good enough gears so in the end perhaps I will still take that one. Even without energy from within it is 4 points for 25% ES which is better than 6%.

About influence I am also thinking of taking. For lvl 21 Discipline, lvl 20 Grace and 20/20 HoA, these 3 points give 63 flat ES, 515 EV, 3% of physical damage as extra fire damage, 3% increased damage and additional overkill damage. Seems worth more than 3 points.
yeah but im pretty new to this game and i won't figure out a good tree for Raider

also i would like to see the pros and cons of both choices if anyone can specify
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Hejtero wrote:
yeah but im pretty new to this game and i won't figure out a good tree for Raider

also i would like to see the pros and cons of both choices if anyone can specify


If you got through the pagesit looks like it has been discussed quite a bit.

Raider = cheaper, easier to gear, more damage.

Pathfinder = Safer, less damage, flask spam
For my current builds, thoughts and videos.
youtube.com/andypistone
www.twitch.tv/GrocerySC
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Zerkgoespoe wrote:
ive just roughly checked through ur guide.

in my opinion vinktars is a must have - its by far the best flask for this build.

ive played with energy from within in the beginning - in my opinion, its not worth it.. u gain like 500 es from it - on the other hand a decent rare jewel gives u ~3k dps.
i feel pretty comfortable playing with 10k es, and this is achievable easily without energy from within.

attackspeed scales better than % damage on the jewels.

also 2-3 good accuracy slots will boost ur dmg significantly, since u are "only" at like 84% hit without them.



On the tree, 1 point = 4 attack speed = 12 damage.
I don't think 10k ES is easy...
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Grocery wrote:
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Hejtero wrote:
yeah but im pretty new to this game and i won't figure out a good tree for Raider

also i would like to see the pros and cons of both choices if anyone can specify


If you got through the pagesit looks like it has been discussed quite a bit.

Raider = cheaper, easier to gear, more damage.

Pathfinder = Safer, less damage, flask spam


thanks for summing it up, gonna go pathfinder anyway since im not too experienced with PoE still and if the playstyle won't suit me then i will try to find some help with building Raider.
Last edited by Hejti#4526 on Jan 24, 2017, 8:32:46 PM
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Hejtero wrote:
thanks for summing it up, gonna go pathfinder anyway since im not too experienced with PoE still and if the playstyle won't suit me then i will try to find some help with building Raider.


I am currently lvling up this build and going to play as raider , will let everyone know how goes it and I can help you with building raider in future if you need it :)

Btw I just noticed that unwavering stance is only 3 points away from raider tree , its a good option for stun immunity if you don't have skyforth and ready to give up a jewel slot or something.
Last edited by Aedre32#6649 on Jan 25, 2017, 12:57:33 AM
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Grocery wrote:
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hupple wrote:
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Grocery wrote:

Do you think hatchet master is better than getting the jewel slot to the right of the duelist start + the jewel slot near point blank (obviously costs one more point)?


hatchet master, for 4 points you get 28 dmg, 12 ias and 10 eva, which is ok. But for the jewel below point blank, with 3 points you get 16 eva and a jewel slot. For 3 prop jew you can get 28 dmg 8 ias or 16 dmg 12 ias, so the difference on dmg is 1 point. But jewel has 4 props, if the last one is resist, str, int or accuracy it won't be too expensive. So jewel slot is better.


I was thinking the same. My comment was from Zerk's character profile.

I feel the jewel slot would be even better if you had 1 more level because then you could parlay that into another jewel slot he currently is not taking.


i took hatchet master - i guess it was back in the beginning when i did not have good 4 stat jewels. but even my current 4 stat jewels do not give me 28%dmg/12ias mostly.

i am sure, that when im going to hit 96, i will take the jewel slot next to duellist and the other one next to point blank instead. this will be really worth it.

i could also specc into them now and remove quickstep.. but i like movement speed as cycloner too much.

we are facerolling pretty much everything anyway.
Last edited by Zerkgoespoe#7834 on Jan 25, 2017, 5:57:48 AM
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Zerkgoespoe wrote:


i took hatchet master - i guess it was back in the beginning when i did not have good 4 stat jewels. but even my current 4 stat jewels do not give me 28%dmg/12ias mostly.

i am sure, that when im going to hit 96, i will take the jewel slot next to duellist and the other one next to point blank instead. this will be really worth it.

i could also specc into them now and remove quickstep.. but i like movement speed as cycloner too much.

we are facerolling pretty much everything anyway.


I also like movement speed so I got it as boot enchant. As you said this build facerolling mobs so no need for that 16 ias imo and it won't work with long boss fight anyway.

Actually sometimes I feels like I am running too fast to control...

boots


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hupple wrote:
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Zerkgoespoe wrote:


i took hatchet master - i guess it was back in the beginning when i did not have good 4 stat jewels. but even my current 4 stat jewels do not give me 28%dmg/12ias mostly.

i am sure, that when im going to hit 96, i will take the jewel slot next to duellist and the other one next to point blank instead. this will be really worth it.

i could also specc into them now and remove quickstep.. but i like movement speed as cycloner too much.

we are facerolling pretty much everything anyway.


I also like movement speed so I got it as boot enchant. As you said this build facerolling mobs so no need for that 16 ias imo and it won't work with long boss fight anyway.

Actually sometimes I feels like I am running too fast to control...

boots




sure, the movement speed boot enchant works fine aswell i guess.
attackspeed was just the first decent enchant i got, and i did not like to roll over it.
I changed my mind about Melding and Energy from within now.
Melding itself is 4 points for 25% ES which is fine, better than 6% per point.
Then nerfed Energy from within will use 1 jewel slots to get 21% ES which is 3.5 points of ES.
There are many jewels on the tree you can pick with 3 points so both using and not using energy from within are fine. It is up to personal preference on how to balance dps and ES.

3 point jewels we can get are:

1. Below point blank, 3 points you get 16% EV and a jewel, best one.
2. left to CI. To take this one, you won't take those two 4% life 5% ES nodes, so compare to using those two, you spend two points to get 8% mana and a jewel but lose 8% ES (since you pick a 10 int nodes). So this jewel is also of 3 points.
3. Below mind drinker. You spend 4 points to get 30 int and a jewel. Since 30 int is 6% ES, essentially it is also a 3 point jewel.

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