Lab traps make no sense

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Zloberik wrote:
Im wondering why u can tank them throught high shield regen or health regen, while u cant dodge it or avoid it as evasion character.


Because most of them don't actually "hit". They are DoT effects.
U MAD?
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Docbp87 wrote:
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Zloberik wrote:
Im wondering why u can tank them throught high shield regen or health regen, while u cant dodge it or avoid it as evasion character.


Because most of them don't actually "hit". They are DoT effects.


ok, but spikes are clearly hit, and those poison arrows too. I thinkg they just rushed the content without much thinking. Like they always do. And then moved on , who cares.
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Docbp87 wrote:
I guess you haven't done uber lab, where there ARE traps that are able to be destroyed...


You mean the ones that magically reappear in 5 secs?

Another design that shows no logic
Last edited by Chadwixx#5277 on Jan 12, 2017, 1:15:25 PM
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Chadwixx wrote:
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Docbp87 wrote:
I guess you haven't done uber lab, where there ARE traps that are able to be destroyed...


You mean the ones that magically reappear in 5 secs?

Another design that shows no logic


Why would you still be near them 5 second after you kill them...
U MAD?
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Docbp87 wrote:
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Chadwixx wrote:
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Docbp87 wrote:
I guess you haven't done uber lab, where there ARE traps that are able to be destroyed...


You mean the ones that magically reappear in 5 secs?

Another design that shows no logic


Why would you still be near them 5 second after you kill them...


Waiting for the other traps... You ask if i have done uber lab, have you?

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Chadwixx wrote:


Waiting for the other traps... You ask if i have done uber lab, have you?



The trap cycles don't take that long.
U MAD?
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Docbp87 wrote:
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Chadwixx wrote:


Waiting for the other traps... You ask if i have done uber lab, have you?



The trap cycles don't take that long.


Fire pits, spikes on sawblades etc.

I really like how they claimed traps cannot be on traps. Now they are stacking
Last edited by Chadwixx#5277 on Jan 12, 2017, 3:27:30 PM
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sofocle10000 wrote:
They should also implement traps everywhere if they are trying to deliver a slower pace via trap gameplay
I think even ggg's impenetrable brows aren't so impenetrable so they would really be considering it after lab backlash.
edit: although, Pier...
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Jan 12, 2017, 9:33:05 PM
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Docbp87 wrote:
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Zloberik wrote:
Im wondering why u can tank them throught high shield regen or health regen, while u cant dodge it or avoid it as evasion character.


Because most of them don't actually "hit". They are DoT effects.


No, I agree with this. When I think of evasion in POE, I think of it more of a magical effect then a physical one. I mean your belt can give you more. Why shouldn't high evasion allow you to impossibly slide through a trap that would hit anyone else.

Evasion is, frankly, broken. I mean you even have "cannot evade attacks" keystones and mods yet nothing really like that with ES or Armor (maybe chaos bypassing ES but chaos can be easy to mitigate).

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