Lab traps make no sense
" Because most of them don't actually "hit". They are DoT effects. U MAD?
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" ok, but spikes are clearly hit, and those poison arrows too. I thinkg they just rushed the content without much thinking. Like they always do. And then moved on , who cares. |
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" You mean the ones that magically reappear in 5 secs? Another design that shows no logic Last edited by Chadwixx#5277 on Jan 12, 2017, 1:15:25 PM
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" Why would you still be near them 5 second after you kill them... U MAD?
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" Waiting for the other traps... You ask if i have done uber lab, have you? |
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" The trap cycles don't take that long. U MAD?
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" Fire pits, spikes on sawblades etc. I really like how they claimed traps cannot be on traps. Now they are stacking Last edited by Chadwixx#5277 on Jan 12, 2017, 3:27:30 PM
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"I think even ggg's impenetrable brows aren't so impenetrable so they would really be considering it after lab backlash. edit: although, Pier... And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much. Last edited by silumit#4080 on Jan 12, 2017, 9:33:05 PM
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" No, I agree with this. When I think of evasion in POE, I think of it more of a magical effect then a physical one. I mean your belt can give you more. Why shouldn't high evasion allow you to impossibly slide through a trap that would hit anyone else. Evasion is, frankly, broken. I mean you even have "cannot evade attacks" keystones and mods yet nothing really like that with ES or Armor (maybe chaos bypassing ES but chaos can be easy to mitigate). |
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