Lab traps make no sense

If it can hurt me, why cant i hurt it?

Its either there or it isnt, did someone who believes in ghosts come up with this nonsense?
Last bumped on Jan 23, 2017, 2:16:04 PM
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Chadwixx wrote:
If it can hurt me, why cant i hurt it?

Its either there or it isnt, did someone who believes in ghosts come up with this nonsense?
Yep, you can actually kill many kinds of ghosts in the game (don't even need spells for that, any weapon will do, even walking stick... hell, you can kill them with frikkin' bare fists!) but cannot destroy solid objects. GGG "logic" at its finest.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
I guess you haven't done uber lab, where there ARE traps that are able to be destroyed...
U MAD?
Traps dont hurt you at all if you simply avoid them. Or at the very least limit your exposure to them.
And being able to destroy all the traps in lab would kinda defeat the entire purpose of them being there in the first place.. They are there as obstacles for you to maneuver around and avoid contact with while making your way through them. Like a gauntlet.. Maybe that's the problem.. They just need to change the name..
Instead of Labyrinth they need to call it a Gauntlet.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Lol real life logic at video games.

I bleed. Shouldn't I go to hospital?
Can only see few metres in front of me. WTB glasses.
I should have died of starvation by now, Tarkleigh never fed me that Rhoa stew he promised.

Not a signature.
Last edited by Turbodevil#3930 on Jan 12, 2017, 2:26:20 AM
siriusly
my char can kill eldritch abominations with his bare fists but can't do anything with rotated spiked pole... ooohkay
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Destroyable environment would be amazing. I can imagine f.e. many impacts of my firestorm skill excavating crater, burnt trees, smoke and dust in the air ...

but ... fps issues you know ... well reduced packsize and shiny effects would help much!

Last edited by Rakiii#5559 on Jan 12, 2017, 6:00:09 AM
Meh, they could just add a required number of hits before destroying traps, and we have "destructible" on a timed basis already, or even implement master switches to nulify the gauntlets of traps - an epic fight as in pits/arenas with dangerous monsters that are time consuming would balance a lot the lack of speed when running the so called "Labyrinth"...

They should also implement traps everywhere if they are trying to deliver a slower pace via trap gameplay, and used as a new mechanic that helps the monsters, they are more than great, hell if you could always use your enviroment via destruction or with skill to lure monsters to traps it would be a far more enjoyable experience than making entire screens of boring pathways and traps upon traps that you have to navigate in...

So much wasted potential unfortunately, but hopefully they'll get it right in the future...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Im wondering why u can tank them throught high shield regen or health regen, while u cant dodge it or avoid it as evasion character.
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Zloberik wrote:
Im wondering why u can tank them throught high shield regen or health regen, while u cant dodge it or avoid it as evasion character.


Good question.

I'd like to read a developer's reasoning behind this design gaff.

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