Additional Performance Improvements
Just being "that guy" and reiterating that my computer handles poe with no issues whatsoever
I have it V-sync'd at 70 fps and all max settings. No I dont own some $2,000 computer. If you have $ for new games that u buy solely because you can get by with them on your potato desktop; maybe show restraint, and save that 50 bucks from Nana or whatever x-mas fun and put it towards hardware upgrades instead. Last edited by Azraphael#2424 on Jan 12, 2017, 12:30:54 AM
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Hmm maybe I should wait with my CPU upgrade, at least until this patch comes out...
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" Nowadays the CPU bottleneck is more frequent. Ppl usually have good GPU's but games with lot of stuff happening at the same time need a lot of calculating power as well to keep feeding GPU with stuff. DX11 client helped this a lot bcause it does utilize multithreading which spreads the load to all cores and the upcoming patch should improve it even further. GGG Patch Notes: "Fixed an unwanted interaction where players had fun playing the game"
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" its not about performance - at least for me - but being forced to "live" with shadows opens up a demand of a gamma correction (at least), which the game also not offers atm. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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You keep adding performance improvement patches and my game keeps getting worse...
"What's do you what?" - Kira of the Maraketh
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![]() CAN YOU please solve this? Pc specs: Cpu:i5 4460 3.20 GHZ GPU: Sapphire Radeon Dual-X R9 380 2GB Ram: 8 GB |
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" Make a link file to your client. In these' properties you can add the parameter(s) to the command line. invited by timer @ 10.12.2011 -- deutsche Community: www.exiled.eu & ts.exiled.eu Last edited by Mr_Cee#0334 on Jan 13, 2017, 11:47:20 AM
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Thank you!
This patch has solved my latency fps spike drops! |
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Performance improvement? Yeah, only for DX11, which is rather worthless for me personally. My system is almost brand new (Skylake i7-6700K and GTX 1080) and can easily handle DX11, but I can't use GGG's DX11 because multiple monitor functionality is broken for full screen (will blank out the second monitor when in fullscreen, even though second monitor is on a different GPU).
GGG, can you please fix multiple-monitor with fullscreen mode in DX11 first, please? It works just fine in DX9 and DX9 extended. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by cipher_nemo#6436 on Jan 12, 2017, 9:45:44 AM
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Dx 11, nice
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