Additional Performance Improvements
And the disco effects under dx11 will be fixed when? It's been 2 months now.
More performance improvements are nice but shouldn't the issues with the previous ones be resolved first? Many users can't even use dx11 because of this. Last edited by kompaniet#2874 on Jan 11, 2017, 6:17:11 AM
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"Their not doign an apples to apples comparison. Their stating that the DirectX 11 renderer will now perform better than Scenario X, where Scenario X is the Direct X 9 renderer without shadows. Effectively stating that those that use the Direct X 9 version without shadows will no longer have any reason not to upgrade to the Direct X 11 version with shadows enabled (unless they arbitrarily hate shadows for some reason). Performance will no longer be what holds people back from the switch to Direct X 11. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel#0509 on Jan 11, 2017, 6:18:06 AM
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It seems odd that Shadows are forced in DX11. I liked the "light" experience in PoE. Everything seems more clear and it is easier to spot certain things that are otherwise dimmed down by the shadows.
It might not be as atmospheric as intended, but well, we grind for gears, not for visual fidelity. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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thx :DD
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sounds good
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Hi there,
There's no point in performance improvement if we keep getting server error in the midst of our game and got rolled back. Please do something about it. Thanks |
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Great....so another week of rows and rows of crashing before they get it right....
No rest for the wicked.
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Wait.... we have a working version of DX11?
Ha no... Shadows ? Nobody cares :) Last edited by Puckz#0406 on Jan 11, 2017, 6:32:08 AM
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Sound great. I hope it can deliver.
One problem I had with DX11 support was that it force enables shadows, and those greatly reduce performance on my machine. |
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" They are forced because GGG deemed so. For example D3 released their 64bit(dx11) whatever client. You can freely disable shadows there, so it is not tied. I have no clue why GGG decided this is a good idea. For those whose video cards are mediocre level shadows still cause lower performance and we have to deal with it which seems kinda dumb... Even top level systems with their new fogs, living cloths, MTX's and a lot of mobs especially if they are in parties can choke on these shadows, Imagine how much harder is to process this stuff when every single thing on screen or almost every has shadows... This is a no brainer it might cause stutters, lags, fps drops. Here read a little bit about shadows if you've got some time. And those who say they don't drain the performance, FACEPALM. (PS. If GGG has top class systems and they got stable 60fps it doesn't mean we've got them and we've got stable performance they don't even reveal their systems (or at least I've never seen them do so) and I suspect that it is because we will LOL at their specs) ----How It Affects Performance: Shadows are really difficult to compute, since the game needs to take into account where light is coming from at all angles, how far away you are from that light, and so on—not to mention how your character is moving. As such, it can have a significant affect on your game's performance.---- ----Our Recommendation: Shadows are cool, but probably aren't as important to you as the benefits you get from other draining graphics settings like anti-aliasing. If you need to sacrifice somewhere, this is a good place to start, by setting shadow quality to low or disabling them altogether.---- On the other note someone mentioned that further fixes to ground effects would be nice, yes pls. It seems to me that although there were already some improvements to those ground effects, they cause even more lag than a long time before, I can instantly feel fps decrease when I enter such map/area, everything feels as though it "swims" a little bit which is some sort of lag I guess. New mute system is terrible - no trade... Last edited by y3lw0rC#4020 on Jan 11, 2017, 6:47:21 AM
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