FilterBLAST [ 3.20: SANCTUM ] hub with up-to-date filters, visual preview and customization

Hey, love the autoupdater, I have two questions.. Do you have a place to see the autoupdater's changelog? And could the urlinfolink for Neversink be changed to his github release page? Or is that something he has to change? It's annoying when he updates to go to the thread then find the link to github for his changelog.
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ItsComcastic wrote:
Hey, love the autoupdater, I have two questions.. Do you have a place to see the autoupdater's changelog? And could the urlinfolink for Neversink be changed to his github release page? Or is that something he has to change? It's annoying when he updates to go to the thread then find the link to github for his changelog.

Thanks! FilterNova auto-updater doesn't have own changelog, but i'll consider to add it. That's good idea.
Neversink has to change urlinfolink by himself, since filter authors control the auto-update config, but i'll talk to him about this.
For further FilterNova feedback please use its own forum thread.
Life is short - deal with it
Last edited by Dissolator on Mar 25, 2018, 4:14:00 PM
I hope I'm going crazy and it's not the builder...

I don't see the block items in " # Rare - T1 Armour " anywhere in the list other than on their own, but it's enabled in the code so I keep seeing items within when I don't want to and they're disabled by me...
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LeetbakaDX wrote:
I hope I'm going crazy and it's not the builder...

I don't see the block items in " # Rare - T1 Armour " anywhere in the list other than on their own, but it's enabled in the code so I keep seeing items within when I don't want to and they're disabled by me...


Please send your save link (it's located at first lines in filter's code) so i can check your case.
Life is short - deal with it
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Dissolator wrote:
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LeetbakaDX wrote:
I hope I'm going crazy and it's not the builder...

I don't see the block items in " # Rare - T1 Armour " anywhere in the list other than on their own, but it's enabled in the code so I keep seeing items within when I don't want to and they're disabled by me...


Please send your save link (it's located at first lines in filter's code) so i can check your case.

https://pastebin.com/ktmUifav

Line 547 for for the block I think is the problem
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LeetbakaDX wrote:
https://pastebin.com/ktmUifav

Line 547 for for the block I think is the problem


Well, this is due inconsistency in the Default filter's code, if you'll check out two blocks above you'll see:

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Show # Chromatic Orb Recipe - Rare


Note that Block's # Tag is in the same line with Show (so parser clearly know they're related). But the block you mentioned has # Tag above the Show:

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# Rares - T1 Armour
Show


So the parser threats that just like regular comment (since some other filters do put comments in similar way, unrelated to next Show in the code). That's why you don't see "T1 Armour" under "Rares" block switch and that's why it is unaffected by it.

Since this is official GGG's default lootfilter i can only report this to the support and hope they'll change the code some day.

Anyway i recommend you to check out and try some other filters at FilterBlast, most of them are better and some of them are more customizable than default one.
Life is short - deal with it
FilterBLAST is ready for Content update 3.3 and Incursion League!

You can see all important league items in "Higlights" and all new items in "Incursion / 3.3 items" itemsets in preview area.
Life is short - deal with it
Last edited by Dissolator on Dec 8, 2019, 2:16:53 PM
FilterBLAST is ready for Content update 3.4 and Delve League!

You can see all important league items in "Higlights" and all new items in "Delve / 3.4 items" itemsets in preview area.
Life is short - deal with it
Last edited by Dissolator on Dec 8, 2019, 2:17:04 PM
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Dissolator wrote:
FilterBLAST is ready for Content update 3.4 and Delve League!

You can see all important league items in "Higlights" and all new items in "Delve / 3.4 items" itemsets in preview area.


Is there support for custom sounds on the way?
livejamie
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livejamie wrote:
Is there support for custom sounds on the way?

Yes. The CustomSound syntax is already supported, but customization UI is in development.
Life is short - deal with it

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