FilterBLAST [ 3.20: SANCTUM ] hub with up-to-date filters, visual preview and customization
" Thanks a lot for your bug report! I fixed bug with saved links. All previously saved links shall now correctly load data of saved changes. As for issue with Chrome i couldn't reproduce it. Maybe it's something with your browser or its plugins. Hopefully we will solve this via PM. Life is short - deal with it Last edited by Dissolator#0628 on Feb 2, 2017, 10:13:52 AM
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Great tool, works well!
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I updated my filter: https://github.com/Greengroove/GG-LootFilter/releases/tag/2.5.2d
Thanks for the support! Greengroove's Loot Filter Scripts: poeurl.com/OMs
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FilterBLAST updated to v1.4 beta!
Today's update among few other features introduces beta version of Visual Preview feature. Now you can preview all integrated filters, compare and choose what fits your needs best! Visual Preview has switchable backgrounds, location level and also can emulate "alt" to show hidden items. More preview features will be added in next patches. P.S. For experienced users and filter's authors: also in Advanced mode were added filter's performance benchmarks (under Resulting Code preview): initial loading time and processing time of preview items. This is relative data - the game's parser works differently and may have different performance results. Life is short - deal with it Last edited by Dissolator#0628 on Feb 13, 2017, 5:22:57 PM
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Just a much smaller feature request. I noted that if I paste some code into the editable source code, when I click the download button it doesn't keep that code. Also don't even know if its possible to keep it in the linkable version, but that would be pretty cool.
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" Just press "reparse" button after pasting a code - this way you apply code changes and will get actual download and share versions. However i'll check if auto-reparse before download can be added. Life is short - deal with it
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Sounds awesome!
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Hey,
I'm playing around a little bit with your tool. At the moment I have the problem that the SetOption input method can't handle special signs like ' that are used in Armour bases like Assassin's Garb Edit: At the moment I think I can handle this by using only Assassin as name and specify the Basetype. But I like to write the full name of items Last edited by SkoDo_#3927 on Feb 25, 2017, 3:00:51 AM
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" Thanks! Now this is fixed. Note: it's better to put "Assassin's Garb" in quotes, otherwise game will highlight all BaseTypes with "Assassin's" and with "Garb". Life is short - deal with it Last edited by Dissolator#0628 on Feb 25, 2017, 4:19:57 PM
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Thank you, that was a fast fix.
I tested further and adapted my filter with your extended filter language. Now I want to share my impression with you which might help you to improve your good work. 1) Now I wanted to share my filter with a few friends of mine, but unfortunately I have no idea how to do this. When I choose Advanced Mode - Empty Template (copy my script) - Reparse & Reset Options - Save & Share. Then I get this link: http://filterblast.oversoul.xyz/Template/157lk93 (Some other links depending on advanced on/off but the result is the same) (I can share the URI in my browser before the Save+Share click. In this case I'm at least able to share a link) 2) Corrupted Tag prevent things (at least Stone Hammer) to be shown. (Forum 'optimize' tabs+spaces) (maybe it's like it would act ingame, not tested yet) Show Corrupted false BaseType Gavel "Rock Breaker" "Stone Hammer" Rarity = Normal SetBorderColor 255 162 122 3) according to poe.wiki the grand life flask has droplevel 18 and not 26 4) an additional option that generate an empty row in the customize area would help to create a ordered customize area. 5) # //$ could you give a working example of this syntax or explain a little more into detail how to work with it ? 6) I have a code block that I use on different places in the code Branch Class "Two Hand Axes" DropLevel >= 60 Branch Class "Claw" "Staves" DropLevel >= 58 Branch Class "Two Hand Swords" "Thrusting One Hand Swords" "Two Hand Maces" "One Hand Axes" DropLevel >= 57 Branch Class "Wands" "One Hand Swords" "One Hand Maces" "Daggers" "Sceptres" DropLevel >= 56 Branch Class "Bow" DropLevel >= 55 Is it somehow possible to store this code so that I only have to write a variable/tag or something else at the position where I want this code? (It works just fine with 'normal' code but I guess the branch is not compatible with tags?) Thank you for your work! Was fun to adapt the filter so that is easier to modify now. Edit: 7) LinkedSockets = 4 LinkedSockets < 5 your compiler 'optimize' so that the LinkedSockets = 4 is removed. (I think it's not entirely obvious that it will be removed while writing the code) Last edited by SkoDo_#3927 on Feb 27, 2017, 4:47:14 PM
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