FilterBLAST [ 3.20: SANCTUM ] hub with up-to-date filters, visual preview and customization
FilterBLAST v1.5 released! Check it out!
For info about update follow here Also many integrated filters are updated for Legacy league! Just select a filter and you will see version and last update date. Plus you can check how filter shows 2.6 patch changes by switching item set to "Legacy League changes". " Thanks for the feedback! And sound preview feature was planned and now it's finally here! :) Life is short - deal with it Last edited by Dissolator#0628 on Dec 8, 2019, 2:05:38 PM
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Very neat! And I've actually been meaning to see what the default item filter looks like for a while, but been too lazy, so I appreciate that option. :D
"Nothing happened." - CharanJaydemyr, TheWretch
Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712 |
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I like this, however one question: The preview doesn't respect the font size, correct? All items seems to have same size for me.
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" Preview respects font sizes. If you tried different item filters and still saw same item font size - than it maybe something with your browser - in that case please send me private message with a screenshot. Life is short - deal with it
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Tried with Chromium and FireFox... will retry again and if I encounter the same, I'll send a screenshot.
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" Very thoughtful, thank you very much. |
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Hi, neat little toy!
I played around with it and have some bugs and an observations. This is my filter currently: http://filterblast.oversoul.xyz/advanced/Template/1fr0f9l 1. Bug - The tool seem to insert "PlayAlertSound 0" at the end of the block whenever I use the Hide tag. I currently have to download the generated filter and manually remove that line in a text editor or poe will fail to parse it. 2. Observation - If you use SetFontSize 46 (or higher), the parser will silently lower it to 45, I would argue its better to throw a range error when parsing it, as is done with color values greater than 255. 3. Observation/bug: # // this comment will not be present in the generated filter # //this comment however, will due to there being no space between the slashes and the text 4. Bug - There seem to be something wrong with droplevels in the preview, or I am just not understanding something. Use the filter above and select Accessories, all items are showing droplevels like 1, 5, 8 or 16, which seem wrong as the filter works correctly ingame. 5. Observation - It wouldnt be bad imo to show more details on hover in the preview, like what specific colors, font size and such are actually used. Thanks! |
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" Thanks a lot for feedback! 1. Fixed! Now it will not be added. (this bug was introduced yesterday as side-effect of another change) 2. At first there was range error for SetFontSize, but in some filters i actually saw incorrect values (one filter even stated that this was made intentionally in hopes of future in-game changes) and, most importantly, the game itself doesn't return error on out-of-range values. So current behaviour is more relevant. 3. This is intended. Otherwise it could mess up with something like "# //!" and "# ////ASCII ART\\\" :) However i'll update help page to mention required space. 4. All drop levels for each base type should be correct - you can compare them with Wiki. Maybe you confused it with ItemLevel (which can be switched in UI via "Zone Level" dropdown). 5. I didn't wanted to clutter tooltip with stuff which is already seen, but I'll think about your suggestion. P.S. a) In your filter you should use quotes for "Divination Card", "Labyrinth Item" etc. b) you can use conditions (like "Rarity = Rare") in Tags too (so you'll do less code with tags like "@gear_rare_interesting_low"). Also you can apply few tags at once, for example by applying @gear_rare @gear_rare_interesting_low, but removing repeated stuff from last tag. Life is short - deal with it Last edited by Dissolator#0628 on Apr 18, 2017, 6:49:17 AM
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Thanks for quick reply, I accept all your answers :)
I see now how the DropLevel display is intended to work. However, it would be neat to be able to test filters from an itemlevel perspective, though I can agree it can clutter the ui even further, as it is mostly (only?) something filter authors would be interested in. Maybe as an "advanced" setting in the preview window also? (And don't worry about the low level of optimization in my filter, yesterday was mostly a exploration exercise to see what was possible to do, as I used another filter as base.) |
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" That's actually good idea, i'll add "RNG" option to Zone level switch :) Life is short - deal with it Last edited by Dissolator#0628 on Apr 18, 2017, 12:27:11 PM
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