[3.3] LL CI Crit Freezing Pulse by Paige | Shatter Everything! | LL + CI Shenanigans | Off Meta

Okay, i see, ty.

Trying to find how to get arcane surge buff right now. It needs to spend a huge amount of mana, so the only idea here is to use Lightning warp. Sadly, i have to use Flame dash, because i need fire skill to activate 25% penetration from ascendancy passive. The second sad thing is: if you use increased duration it is bad for Lightning warp. And if you use less duration - it is bad for the surge =/

To argue with a fool means to sink to his level.
"
NiobMordodrukow wrote:
Okay, i see, ty.

Trying to find how to get arcane surge buff right now. It needs to spend a huge amount of mana, so the only idea here is to use Lightning warp. Sadly, i have to use Flame dash, because i need fire skill to activate 25% penetration from ascendancy passive. The second sad thing is: if you use increased duration it is bad for Lightning warp. And if you use less duration - it is bad for the surge =/



Yep.. I was having that same problem, trying to fit arcane surge in somewhere.
“No matter where you are in life, no matter what you’ve contributed to creating, no matter what’s happening, you are always doing the best you can with the understanding and awareness and knowledge that you have.”

www.twitch.tv/ohhpaigey
Okay, i v got some idea. It looks like: why do i need to use Arcane surge as 20 lvl? I mean: lesser level demands less mana to be spend but giving you a nice buff anyway. And i remembered that i m using Voidbringer gloves with 44% increased mana cost of skills. So it allows me to use 9 level Arcane surge to activate it by single Flame dash, or i can install all that into 4-link (the gloves, for example) and add increased duration, which will allow to use 10 lvl or 11, if i ll find the same gloves but with a little bigger mana cost increase.

9 lvl gives us 14/14 percents to dmg and cast speed, which is already nice to have. The main idea of using increased duration is about having Arcane surge last 6.5 seconds, which means less pain in the ass (using frost bomb manually right now, and pressing all that buffs, including flasks, makes me feel like playing the piano). But increased durations means one more occupied socket, so i need to manage my gems first.

Btw, why dont you use Rotgut flask? You generate frenzy charges, so the Rotgut gives an Onslaught, which means 20% more cast speed (Movement speed is good too). I m using it right now and spam during the map clearing like you spam Atziri's promise. If i solve the problem with mana generation (Dont using Clarity and using Elemental weakness instead of Warlord's mark, but i wear Atziri's splendor, so it gives me 100 mana per kill. It works well on the clearing phase, but when it comes to the boss... my brain explodes, cause i have to use some sort of mana leech), i ll remove the mana flask and begin to use Atziri's promise too.
To argue with a fool means to sink to his level.
So I finally got a 4B/1G/1R Belly and did the Life Leech swap out with Warlord's Mark. So far so good, but I noticed that my DPS really took a hit. I swear I was hitting ~200k at 8 charges and I feel like I'm barely half of that. All of that can't possibly be coming from Ice Bite, can it? If so, I might have to keep working on a 4B/2G Belly...

I've also noticed I can't keep up with the mana loss from MOM without Warlord's Mark leeching mana. Bummer.
Last edited by elninost0rm#3884 on Sep 3, 2017, 4:16:17 PM
"
elninost0rm wrote:
So I finally got a 4B/1G/1R Belly and did the Life Leech swap out with Warlord's Mark. So far so good, but I noticed that my DPS really took a hit. I swear I was hitting ~200k at 8 charges and I feel like I'm barely half of that. All of that can't possibly be coming from Ice Bite, can it? If so, I might have to keep working on a 4B/2G Belly...

I've also noticed I can't keep up with the mana loss from MOM without Warlord's Mark leeching mana. Bummer.

4 Frenzy charges will give you 16% more damage and +16% increased cast speed. +2 level from Empower will give you about 21% more dmg (divide damage of lvl 22 Freezing pulse bu the damage of lvl 20 Freezing pulse). Remember that if you have some boosts to spell damage from other sources (like Herald of Ice), the advantage from Empower will be less then 21%. Also remember that Ice bite have a flat damage boost to your main skill (and remember that Freezing pulse have 125% damage effectiveness, so multiply that bonus on 1.25) and some flat bonus per Frenzy charge.

So, speaking about raw nambers, Ice bite gives you way more damage. But Ice bite gives you charges only when you kill frozen enemies, so, if you encounter the boss without adds, the Ice bite will give you lesser bonus than Empower. Anyway, i am going to get 3B 2G 1R or 4B 2G (if i get lucky). FP - Spell Echo - Cold Pen - Ice bite - Increased critical damage - Empower (or Increased critical strike chance). On the bosses change Ice bite for Added cold damage.

I also recommend you to get quality gems if you dont have em yet - they doing some good job.

Speaking about mana leech:
To be viable, the build must do these things:
For killing:
- Generate power charges
- Leech mana
For staying alive:
- Having a lot of hp/es
- Leech life (obviously), having VP or Atziri acuity

Generation of frenzy charges is nice addition, but, as you can see, you cant get em vs boss playing Elementalist. But elementalist is not mandatory. I v started that league as an archer, but, sadly, had no opportunity to get Lioneyes fall jewel before Doomprism build became mainstream, so i said: "Fuck that, i will make cheap build which will be able to get me some currency". And i decided to try a caster.

The main problem of a caster is mana generation, cause there are a lot of ways to leech mana via attacks, but only few to get it by spells. I found these:
- You can be a berserker. Not the worst choise, because you leech 1% of mana (which is better than 0.8% you get from the Warlord mark. I m speaking about the map bosses, cause white trash is not our opponents) and leech tons of life if you get savage hit. Also you get 40% more damage buff. The bad side is the starting point on the tree.
- You can use Warlord's mark. It leeches only 0.8% from the map bosses or 0.4% from guardians and shaper, but if you deal good damage, it must be enough. The bad thing here is the radius. While the archers can leech, killing enemies far away from observed location, you must jump around the enemy to leech mana.
- You can use Berek's grip. The bad thing here is that you need to freeze the enemy. It means, you must hit hard. It is not impossible, but... I dont recommend this option.
- Mana leech support. The only bad thing here is that it occupies a socket. But gives you 2% leech at maximum range which is very nice.

Also, you can:
- Regain mana via Clarity. I dont like that option cause it doesnt give enough mana regen, but eats a bit of your mana pool.
- Regain mana via Arcane surge. Read my previous post. Arcane surge can be used here without occupying the socket in main link, so why not? But the bad side is: it gives you a very small number of mana points per second. Lesser than Clarity. But anyway, it is free, so i m using it.
- Help Alira. I m using that option, cause it gives me mana regen (which was very good for leveling and still nice), crit dmg, resists. All bonuses that i need.
- Play as Trickster. His Weave the Arcane gives you +50% mana regeneration and can restore 10% of your maximum mana (with 20% chance) if you use a skill. Statistically it means that every cast regains you 2% of your maximum mana. So, if you have a big mana pool and additional bonuses to "classic" mana regeneration, you will get infinite mana.
- You can use Atziri's splendor for body armor as i do. It will give you less hp than Belly of de beast (about 400-450 hp, i guess), but slightly better resistances, and it is 3-colored armour, so it is WAY easier to get right colors on it. This armor gives you 100 hp and mp for every kill, which is enough to clear maps. On the boss you can use Vaal clarity. Chain it with increased duration, and it will give you about 16 seconds on free casting, which may be enough to kill the boss.

Life leech is easier to get: you can use Atziri's promise, for example.

In conclusion: there are some candidates for the Freezing pulse build, each having his own good sides.
Berserker
Good sides: life and mana leech, 40% more dmg.
What needs: generate power and, possibly frenzy charges (Skyforth is good, Ice bite is so-so)

Elementalist
Good sides: Very nice boosts to the damage and cast speed. Also, he gets 3 times lesser reflected damage (I mean: if you take Yugul, you get 75%. If you take Paragon of calamity, you take only 25%. 75%/25%=3.
What needs: leech, generate charges. Skyforth and warlord mark is our choice.

Occultist
Good sides: can have additional curse, can generate power charges by itself, can regain energy shield (only when killing trash), have some boost to chaos dmg, which is nice while using Atziri's promise.
What needs: generate mana, may be some mana reservation reductions (The point is: you will not use more than 2 curses if you dont reduce your reservation. Using more curses can be really nice, cause they are flexible. You can use Warlord's mark, Ele weakness and Frostbite for the dmg or Warlord's mark, Temporal chains and Enfeeble for the def. You will ask me: "But how you get the 3rd curse?" Simple: get Cospri's will body armour. It is very nice, and its only downside is dexterity requirement. Also, if you use 3 curses, you can use Doedre's scorn as a helmet, which will give you a nice boost to dmg)

Trickster
Good sides: can generate power and frenzy charges (but only by killing, so it is not so good), can possibly regain nice ammounts of mana (but if you get MoM, he can't gain enough), have bonuses to cast speed and movement speed. Also ES.
What needs: dunno. It is a very strange class, which need to be smart when building him. I cant do that properly.

Raider
Good sides: can generate frenzy charges just by hitting the boss. Very nice! Also has bonuses to cast and movement speed. The bad side is: you can get Avatar's of Veil and Chase simultaneously, cause you 100% need to get Way of the poacher. I recommend to choose Avatar of the veil, cause freeze and shock immumity is very nice.
What needs: hp and mana leech, i think... Power charges you will get by the Skyforth, so it is not the problem.

Also, Raider has a problem with a starting point. It is slightly farther, than you wish it to be. But not the worst...

Ascendant
Obviously, you want to mix 2 of 3: elementalist, raider and assassin. I prefer Elementalist and Raider. Still need to generate power charges and leech life and mana, but it is ok. Also, you get a nice starting point.
To argue with a fool means to sink to his level.
"
NiobMordodrukow wrote:
"
elninost0rm wrote:
So I finally got a 4B/1G/1R Belly and did the Life Leech swap out with Warlord's Mark. So far so good, but I noticed that my DPS really took a hit. I swear I was hitting ~200k at 8 charges and I feel like I'm barely half of that. All of that can't possibly be coming from Ice Bite, can it? If so, I might have to keep working on a 4B/2G Belly...

I've also noticed I can't keep up with the mana loss from MOM without Warlord's Mark leeching mana. Bummer.

4 Frenzy charges will give you 16% more damage and +16% increased cast speed. +2 level from Empower will give you about 21% more dmg (divide damage of lvl 22 Freezing pulse bu the damage of lvl 20 Freezing pulse). Remember that if you have some boosts to spell damage from other sources (like Herald of Ice), the advantage from Empower will be less then 21%. Also remember that Ice bite have a flat damage boost to your main skill (and remember that Freezing pulse have 125% damage effectiveness, so multiply that bonus on 1.25) and some flat bonus per Frenzy charge.

So, speaking about raw nambers, Ice bite gives you way more damage. But Ice bite gives you charges only when you kill frozen enemies, so, if you encounter the boss without adds, the Ice bite will give you lesser bonus than Empower. Anyway, i am going to get 3B 2G 1R or 4B 2G (if i get lucky). FP - Spell Echo - Cold Pen - Ice bite - Increased critical damage - Empower (or Increased critical strike chance). On the bosses change Ice bite for Added cold damage.

I also recommend you to get quality gems if you dont have em yet - they doing some good job.

Speaking about mana leech:
To be viable, the build must do these things:
For killing:
- Generate power charges
- Leech mana
For staying alive:
- Having a lot of hp/es
- Leech life (obviously), having VP or Atziri acuity

Generation of frenzy charges is nice addition, but, as you can see, you cant get em vs boss playing Elementalist. But elementalist is not mandatory. I v started that league as an archer, but, sadly, had no opportunity to get Lioneyes fall jewel before Doomprism build became mainstream, so i said: "Fuck that, i will make cheap build which will be able to get me some currency". And i decided to try a caster.

The main problem of a caster is mana generation, cause there are a lot of ways to leech mana via attacks, but only few to get it by spells. I found these:
- You can be a berserker. Not the worst choise, because you leech 1% of mana (which is better than 0.8% you get from the Warlord mark. I m speaking about the map bosses, cause white trash is not our opponents) and leech tons of life if you get savage hit. Also you get 40% more damage buff. The bad side is the starting point on the tree.
- You can use Warlord's mark. It leeches only 0.8% from the map bosses or 0.4% from guardians and shaper, but if you deal good damage, it must be enough. The bad thing here is the radius. While the archers can leech, killing enemies far away from observed location, you must jump around the enemy to leech mana.
- You can use Berek's grip. The bad thing here is that you need to freeze the enemy. It means, you must hit hard. It is not impossible, but... I dont recommend this option.
- Mana leech support. The only bad thing here is that it occupies a socket. But gives you 2% leech at maximum range which is very nice.

Also, you can:
- Regain mana via Clarity. I dont like that option cause it doesnt give enough mana regen, but eats a bit of your mana pool.
- Regain mana via Arcane surge. Read my previous post. Arcane surge can be used here without occupying the socket in main link, so why not? But the bad side is: it gives you a very small number of mana points per second. Lesser than Clarity. But anyway, it is free, so i m using it.
- Help Alira. I m using that option, cause it gives me mana regen (which was very good for leveling and still nice), crit dmg, resists. All bonuses that i need.
- Play as Trickster. His Weave the Arcane gives you +50% mana regeneration and can restore 10% of your maximum mana (with 20% chance) if you use a skill. Statistically it means that every cast regains you 2% of your maximum mana. So, if you have a big mana pool and additional bonuses to "classic" mana regeneration, you will get infinite mana.
- You can use Atziri's splendor for body armor as i do. It will give you less hp than Belly of de beast (about 400-450 hp, i guess), but slightly better resistances, and it is 3-colored armour, so it is WAY easier to get right colors on it. This armor gives you 100 hp and mp for every kill, which is enough to clear maps. On the boss you can use Vaal clarity. Chain it with increased duration, and it will give you about 16 seconds on free casting, which may be enough to kill the boss.

Life leech is easier to get: you can use Atziri's promise, for example.

In conclusion: there are some candidates for the Freezing pulse build, each having his own good sides.
Berserker
Good sides: life and mana leech, 40% more dmg.
What needs: generate power and, possibly frenzy charges (Skyforth is good, Ice bite is so-so)

Elementalist
Good sides: Very nice boosts to the damage and cast speed. Also, he gets 3 times lesser reflected damage (I mean: if you take Yugul, you get 75%. If you take Paragon of calamity, you take only 25%. 75%/25%=3.
What needs: leech, generate charges. Skyforth and warlord mark is our choice.

Occultist
Good sides: can have additional curse, can generate power charges by itself, can regain energy shield (only when killing trash), have some boost to chaos dmg, which is nice while using Atziri's promise.
What needs: generate mana, may be some mana reservation reductions (The point is: you will not use more than 2 curses if you dont reduce your reservation. Using more curses can be really nice, cause they are flexible. You can use Warlord's mark, Ele weakness and Frostbite for the dmg or Warlord's mark, Temporal chains and Enfeeble for the def. You will ask me: "But how you get the 3rd curse?" Simple: get Cospri's will body armour. It is very nice, and its only downside is dexterity requirement. Also, if you use 3 curses, you can use Doedre's scorn as a helmet, which will give you a nice boost to dmg)

Trickster
Good sides: can generate power and frenzy charges (but only by killing, so it is not so good), can possibly regain nice ammounts of mana (but if you get MoM, he can't gain enough), have bonuses to cast speed and movement speed. Also ES.
What needs: dunno. It is a very strange class, which need to be smart when building him. I cant do that properly.

Raider
Good sides: can generate frenzy charges just by hitting the boss. Very nice! Also has bonuses to cast and movement speed. The bad side is: you can get Avatar's of Veil and Chase simultaneously, cause you 100% need to get Way of the poacher. I recommend to choose Avatar of the veil, cause freeze and shock immumity is very nice.
What needs: hp and mana leech, i think... Power charges you will get by the Skyforth, so it is not the problem.

Also, Raider has a problem with a starting point. It is slightly farther, than you wish it to be. But not the worst...

Ascendant
Obviously, you want to mix 2 of 3: elementalist, raider and assassin. I prefer Elementalist and Raider. Still need to generate power charges and leech life and mana, but it is ok. Also, you get a nice starting point.


Well written. (:
“No matter where you are in life, no matter what you’ve contributed to creating, no matter what’s happening, you are always doing the best you can with the understanding and awareness and knowledge that you have.”

www.twitch.tv/ohhpaigey
Ty.

I think, the cheapest version of this buid is Occultist-based, cause we can generate Power charges without Skyforth (-350 chaos to the cost) or without using Assassin's mark (which is ok, but needs to kill and some enemies are hexproof, which require you to equip Cospri's will, which works well (surprise) only with occultist).

Before i get my Battareys, i used two Divinarius knifes. They are really nice, and you can buy both for 10c or something. The other gear looks like:
Helmet - Doedre's scorn
Gloves - Voidbringer
Body - Cospri's will
Boots - Mutewind whispersteps or Inya's Epiphany (Depends on your budget. I recommend the second, cause Life)
Belt - Belt of the deciever. Gives you some HP and resistances. You can try to get rare belt for more hp, but this belt also gives you 30% reduction of incoming crit damage, which means you have 43% more effective hp against critical hits (compare it to 100-150 hp difference get by rare belt)

Jewelry - hp, resistances. Pandemonium is good, but expensive. Also, the main purpose of the Pandemonius (as i see it) is penetration. Having elemental weakness, frostbite, frost bomb and wise oak simultaneously give you about 120% penetration. It is already huge ammount. Ah, lol, i forget about cold penetration support. Ok. 155%. You really do not need that much, because of diminishing returns. I think, the good idea here is to switch one curse for enfeeble or temporal chains. Or pick another support gem instead of cold penetration.
To argue with a fool means to sink to his level.
i'll dont understand how this build will generate power charges?
Occultist have a passive skill to get a power charge with a 10% chance by dealing critical hits.

But i v spotted a mistake: to use 3 curses we need mana reservation, so we need to use Heretic's veil helmet (which is also cheap, so whatever...). It will provide the blasphemy support, allowing us to install 3 curses and Enlighten support. And we need to take Charisma near the Vaal pact for more mana reservation. I think, it will be a comfortable level of unreserved mana.

I m thinkink about using Arctic armor instead of Herald of ice, since occultist has his own "corpse exploder" (deals 25% of enemy's health as chaos dmg) and AA willgive us additional dmg mitigation.

Also, since we use knifes, we can (and must) use Whirling blades for Fortify.

Counting all that, it can be a pretty defencive build and, may be, a damage dealing (Need to read about reworked poison. Cospri give us an ability to poison enemies by hits. The spell counts as a hit too. And we are dealing a lot of hits because of great attack speed. Poison is a chaos dmg, which scales with our occultist abilities. So, i need to check, how much dmg can deal poison if we invest our points in standard freezing pulse build)
To argue with a fool means to sink to his level.
So, i v checked. The poison will not do any notable damage without additional investments. Anyway, you will have 45% more penetration because of cold pen curse and some additional chaos dmg granted by Occultist passives.

Cospri and Heretics veil grant evasion, so using it with Enfeeble looks reasonable. I think, it will result in 40% evade chance or something. It will not save you from big hit (since it is not reliable), but will save you from a bunch of white trash (sometimes you need that too).
To argue with a fool means to sink to his level.

Report Forum Post

Report Account:

Report Type

Additional Info