[2.6] CI HoWA ST - Uber / Shaper / Guardians Down - Budget Friendly?

Ive got a question: I have taken the trickery node and the elemental focus one but I feel like most of the time I either kill all the monsers before I crit or I dont crit often enough for it to stay up all the time... Anyone got the same 'issue'?
Loving this build, one big downside though is that upgrades really do become super difficult to pick up to move from starting gear to mid-end tier min/maxing. Finding upgrades right now is like 4-10ex per piece now and that would be just to reach the tooltip others have been posting.
Spoiler


Anything I can do to improve my gear?
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thismat wrote:
Loving this build, one big downside though is that upgrades really do become super difficult to pick up to move from starting gear to mid-end tier min/maxing. Finding upgrades right now is like 4-10ex per piece now and that would be just to reach the tooltip others have been posting.


One of the cheapest ways to improve yourself over time is making all your important gems 21/20 or 20/23 depending... and finding room for an Onslaught Flask will be a big dps boost in the field when needed...

Also, make search bookmarks... check them once or twice a day... sometimes great deals come along... I got this for 15c:


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furai wrote:
Spoiler


Anything I can do to improve my gear?


Attack speed on gloves, 12% int/dex on claws, better rings (especially opal rings with their elemental dmg implicit), more ES on chest... that looks like about it.
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Robaholic wrote:
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CryMexis wrote:
No idea how you got that tootip my gear is far superior either using different golem or fake tootip pic? check my char if you want


I'm at 60,3k HO dps with golem (2020) wrath (2120) and GMP (2023).
11,3k ES with lvl 21 discipline.

Currently level 95.

My gear is very end game, around 80-100ex I'd guess.
I've taken the upper route to EO, thus skipping a little bit of ES for a bit more attack speed.
Feel free to check gear and tree, char: tenkmaptiers

Guess I could boost it even further with ancestral protector but cba to use it, rather use portal gem lmao.

Done last 20 shaper deathless.


Any reason why you use Orb of Storms?
IGN : Ericaa
My Store! /108685
My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798
Twitch! http://www.twitch.tv/samfishersam

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furai wrote:
Spoiler


Anything I can do to improve my gear?


Attack speed on gloves, 12% int/dex on claws, better rings (especially opal rings with their elemental dmg implicit), more ES on chest... that looks like about it.[/quote]

Ty!,

Also is it worth using faster proj instead of slowproj?
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Robaholic wrote:
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Waycoolozs wrote:
Why do peeps keep specing Fangs of the viper? really not worth it. Adjust the tree and get Cordination ot Trickery.


Lol, apparently you don't understand the concept of the build.
One point 20 int, that is a no brainer!

More ES and more dps...you do understand the whole build evolves around having mass int right? ;)

And how would you accomplish coordination or trickery with 1 point?



Pfft I understand to perfectly and have spent many hours trimming the the tree.
To make what I believe is a far better tree but as they say Littke O B 1 Robaholic there is but mant roads to Rome.
Anyone knows if going elementalist over raider is better? wouldnt elementalist be better damage?
I got semi-good gear and not even close to this tooltip =D lvl 91
@Waycoolozs: The main differences between our trees is I don't take that mana reservation cluster, and cut the 30 int route near Vaal Pact to take Coordination, Trickery, and Finesse (and Primal Spirit, and keep Viper) those medium-nodes make a pretty big difference in DPS...

I tried dropping a few leech points, but didn't like how much more dangerous they made ele reflect rares when I'm being lazy about cooldown uses...

@Camaron: I don't have experience with Elementalist to draw from, but Raider is about more than the DPS of it all... immunity to status ailments with Onslaught/Frenzy is big for using Vessel of Vinktar without penalty and not having to worry about freezing strongboxes/etc... maybe someone else can make further points here...

@furai: Slower Projectiles is MORE dmg, and Faster Projectiles is INCREASED dmg... the formula is DMG * TOTAL INCREASED % * TOTAL MORE DMG (which is rarer and has a bigger impact on total dmg)

Most tree nodes are increased dmg, so you might have something like 400% increased dmg and 20% more dmg on tree... 100 * 5 (100% + 400% ) * 1.2 = 600 "BASE" dmg... 100 * 5.3 * 1.2 = 636 Faster Projectile adding 30% increased dmg... 100 * 5 * 1.5 = 750 Slower Projectile adding 30% more dmg

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