[2.6] CI HoWA ST - Uber / Shaper / Guardians Down - Budget Friendly?
" 40/40! Dew Et! :-) And welcome back from vacation Grimjack. =========== I'm a bit disappointed that there won't be a mini-league before 3.0. I very much enjoyed some of the mini-leagues (especially Darkshrine). Legacy is too similar to standard for my taste. Last edited by hankinsohl#1231 on May 15, 2017, 10:47:44 PM
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"Well, here's the revised trees. If you need something else, let us know what. Revised trees for 2.6. 28 points 66 points 87 points After you hit this, you'll need to have ES gear and a bunch of refund points, so you can switch from life based to CI based. When you get your ES gear and 88 points to spend, you respec to this tree: CI Respec at 88 points 111 points Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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Spoiler
Passive Tree: https://www.pathofexile.com/passive-skill-tree/AAAABAIBAAHRAecDHgW1DkgRLxFQEZYUdRXXFyYZihnXGlUbyB1PH0Ei6iL0I9MqOCsKLL8uUzBbMHw1uTY9Nug-z0HQQzFGaUz_TipRR1WFVmNW-loaW69d8l9qX3BhIWJabAttGW1sbyd1y3fXePl6hH7dfyt_xoNthMWE74aujX6NuY2_j2CP-pAKkyeXBppqm7Wfy6XLpyunMK0zr-u1SL3mvqfBxcMzwzrEos2Yz93QrdDQ02_awd-Y44TndOfq6NbqYusU7Bjxivkz_W4=?accountName=Rohac96&characterName=NotHoWaHere
Can anyone tell me wich setup should i put in my helm, what upgrades to do next, and what should i change? Currently lvl 74 with 8.3k ES, around 50k dps with flasks fully buffed. |
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"You need accuracy rating in a big way. The easiest way to do that is with a set of Shaper's Touch gloves... but it's going to be challenging to balance resists with that helm. Both your rings could benefit from better Elemental Damage and INT rolls. I'd replace the Saphire flask with The Wise Oak, and juggle your resists so that lightning is your highest. That will give you a resist boost plus the benefit of the extra lightning damage. For the gems in the helm, I'm using lightning golem for extra damage, flame dash for convenient movement when whilrling blades gets hung up, and Ancestral Protector for some extra damage boost in the way of extra attack speed. Try to upgrade your claws, at least get 12% INT ones. Edit: Can't check your jewels unless you mark your characters as public. Edit2: Your tree is pretty damn nice. You'll want to do some respeccing eventually, I'm pretty sure it's more efficient to use the middle path on the lower right so you can get into Forces of Nature easier. You can drop the INT node just to the left of Vaal Pact at the time. Elemental overload will help a lot once your accuracy rating creeps up above 90% as well. Current league IGN: Teldra_Anc_LAD Feel free to message me in game if I'm on. Last edited by grimjack68#6087 on May 16, 2017, 8:55:13 PM
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" But how do you deal with freezes? I'm using the flask and i seem to stil be getting killed because i get freezes everytime.. But thats for lack of experience obviously. Also whats the total ccuracy i want in my gear? Around 500? Last edited by Rohac96#2808 on May 17, 2017, 8:43:35 AM
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With freezes, you have to get the last ascendancy where you are immune to status effects.
I guess before complete uber lab though, you will need a flask that un-chills and un-freezes you. |
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" Just realized that xD finished uber lab now and saw that Elemental Status imune thing. Makes sense now. |
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Build is RIP
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" why is that? |
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We'll be making a large number of changes to Energy Shield and other defences as part of the Fall of Oriath Beta. This manifesto aims to explain why we've decided to make changes to Energy Shield, and what these changes will be.
Why was a change required? The Chaos Inoculation Keystone let Energy Shield entirely replace Life as the resource that made up a character's effective health pool, rather than just augmenting it. Because Energy Shield comes inherently on Intelligence-based equipment and has multiple mods that increase the value from the equipment, we saw a far greater growth in Energy Shield values from well-rolled items than we did life bonuses. This factor, as well as other factors like the increase to Energy Shield from Intelligence and the power of the Discipline Aura, meant that with very well rolled items, a player could achieve colossal values of Energy Shield. We've seen characters reaching over 25,000 Energy Shield while still having the damage output to sufficiently complete all of the content in the game, compared with the 9,000 Life that a very heavily invested Life character with perfect items could reach. In addition, the Vaal Pact, Ghost Reaver and Zealot's Oath keystones could be used to compensate for any situation where the build found itself lacking, with the small exception of Life Flasks. The combination of a huge effective health pool and complete access to recovery mechanics removed almost all of the challenge from the very toughest encounters in the game. To solve this problem, we've made some changes at certain points that reduce the power of Energy Shield at the very end of the game, without undermining it at lower levels. Reductions to levels of Energy Shield All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers. |
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