[2.5] CI/LL Blight CwC Poison Vortex over 2M DPS Trivialize all content [Tri-Curse/HC Viable]

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kryori wrote:
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dragonsroc wrote:
Uber Izaro dies in seconds, and Atziri phases in less than one.


I'm coming from a Wither CwC Firestorm thing and thinking about switching over to get better pack clear time while mapping and quicker startup/better control vs bosses. Especially interested in how this does vs Uber Izaro. If it's not too much trouble, could you post video of the last battle of a key run? Sounds like it'll be a short one ;) If this build avoids the nervous 'dodge or die' startup that mine has before the Wither/AA/Temp Chains sticks, switching over will be the obvious decision.

I'd also appreciate an explanation of how you live through that sort of major spike damage / single target situation with a short-range build. With Firestorm I stay well away and dodge constantly. The Atziri and Xoph fights were pretty much over before they started - is the whole premise that you're tanky enough to facetank all map packs and bursty enough to end all bosses before they can swing? The way I understand it life drain doesn't work with DoTs, so I'm a little mystified to see ghost reaver used with blight + vortex. What am I missing here - where does the life drain come from? Is it all the initial hit of Vortex or is there some other source?

One last question: how does this handle maps with nasty mod combinations like minus max/reflect/hexproof?


Once I get more offerings, sure. I used them all up failing to get a flames enchant on gloves. The only time I'm nervous and tend to skip the key is charges. It's still doable if you dodge unnecessary hits, but it puts you in one-shot territory on a crit if the other phase is more damage. Otherwise I just kind of go in and WB behind to dodge the first attack and then he's so slowed by then that I won't get hit if he doesn't die immediately. I can just tank the hit if I wanted to, but I just don't like to take the risk of losing the lab run if I don't have to.

Major spike damage, I can tank most of them with the ES pool. Boss is then under chill + temp chains which slows them enough to either disengage if they're starting another attack, or just sit there and let Wicked Ward + leech do its thing. It's very nice if you are slow to react/don't pay attention/mechanically bad because they move so slow that you have all the time in the world to see an attack starting up and to move. All leech is from the initial Vortex hit. It leeches ~1.5-2k per enemy hit for ~5-6k/sec, so it's not in the same tier of BV leech which is like, 10k in an instant. It's not enough to facetank high dps fast attacks, but good enough for single slow hits. You can see the survivability on the Phoenix fight video. You can notice that when he's temp chained and under chill, he slows to a complete crawl. And that's without Vaal Discipline.

I actually just ran a -res/reflect/hexproof map. It's still easy. -res is like any other build. Just be aware of it and don't run into a large pack. Reflect means nothing. It just means you leech a smaller positive number. Hexproof means that you need to have Atziri's and Rallying Cry up for leech/mana sustain. It also means you won't get end charges so IC is shorter. One of the reasons I'd like to pick up a Red Dream in the future (also since it's a huge damage boost in general). Like I stated in the pros column, there is really no map mod that makes me go "yeah that's troublesome." It's just the normal annoying mods like temp chains and less AoE, and even less AoE isn't that terrible since we have Profane Bloom. Anything else you can pretty much get around and negate.
Last edited by dragonsroc#6774 on Dec 22, 2016, 2:05:05 PM
Have you tried running with just a single consuming dark and shield? Is the damage drop off too much for what you gain in the extra ES?
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stephenp1983 wrote:
Have you tried running with just a single consuming dark and shield? Is the damage drop off too much for what you gain in the extra ES?


I have not, but by doing that you are halving the poison damage, and still not igniting. Vortex as a skill on it's own without ignite or poison is pretty bad at single target damage. You will not notice much of a difference on regular clearspeed, but high HP rares will noticeably take an extra hit to kill, and bosses will noticeably be slower. Killing a boss slower means you have to survive longer, which negates the defensive bonus of a shield. If you really cannot afford to get good gloves/boots/helm ES values and struggle to get above 7k, then I could see the merit. But really you shouldn't resort to that. You would be better off picking up a 750 ES Vaal Regalia and dropping the Shawl, or dropping damage nodes and picking up more ES nodes in the tree if you need more ES. 7.5k ES is more than enough to do everything up to red maps and Uber lab (without keys) very easily. And with care, red maps, key runs and Atziri are possible with only 7.5k ES.
Last edited by dragonsroc#6774 on Dec 22, 2016, 4:44:32 PM
what do you think about using infernal mantle over Beast Fur Shawl?
do you think it will work? since infernal mantle converts 15% fire to chaos and also gives 30% fire damage. or is Beast Fur Shawl Best in Slot?

thanks for your time
Last edited by Xyreal#3253 on Dec 22, 2016, 6:59:17 PM
Trying this build lately, at lvl 84 it works well so far.

I just find it a bit frustrating with the mana cost overall, not for the actual channeling but for whirling blades, i find i'm often out of mana to spam it when moving around. I'll probably try one point into the recuded aura cost node to see if it helps, or maybe more mana regen.

Also, i find hexproof maps rather deadly, but having just a 5L means no increased aoe (using void manipulation on the 5L). Is the aoe range enough to really bring more safety with the increased aoe gem ?

Anyway it's the most fun Vortex build i tried so far, even if i usually prefer more tanky builds. I just feel it's missing mobility overall (some attack speed jewels should fix that as long as i can cover the mana cost of whirling blades), that makes it a slower map clearer than expected as the damage is great otherwise.

Any ideas on how to speed things up and make whirling spam more effective ?
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Axylxys wrote:
Trying this build lately, at lvl 84 it works well so far.

I just find it a bit frustrating with the mana cost overall, not for the actual channeling but for whirling blades, i find i'm often out of mana to spam it when moving around. I'll probably try one point into the recuded aura cost node to see if it helps, or maybe more mana regen.

Also, i find hexproof maps rather deadly, but having just a 5L means no increased aoe (using void manipulation on the 5L). Is the aoe range enough to really bring more safety with the increased aoe gem ?

Anyway it's the most fun Vortex build i tried so far, even if i usually prefer more tanky builds. I just feel it's missing mobility overall (some attack speed jewels should fix that as long as i can cover the mana cost of whirling blades), that makes it a slower map clearer than expected as the damage is great otherwise.

Any ideas on how to speed things up and make whirling spam more effective ?


That is the purpose of Rallying Cry. It's essentially a Flame Golem + Clarity that you need to cast every 8 seconds.

Use Inc AoE over Void; that's why it's listed first. AoE is going to speed up your clearspeed far more than Void. It takes an extra .36s to cast another Vortex. It takes much longer to move and rechannel Blight under Vortex triggers again.

You need to have an Atziri flask to do hexproof maps (or leech enchant), and you need to keep it up (or at least know when you need to use it for leech).
Last edited by dragonsroc#6774 on Dec 22, 2016, 6:59:15 PM
so do you think infernal mantle will work dragonsroc?

or is Beast Fur Shawl Best in Slot?
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what do you think about using infernal mantle over Beast Fur Shawl?

This is what im using as 5L IM is half the cost of a beast. you cant run a blasphemy with it unless you invest in reduced mana nodes.
youll always be on low mana and take that extra spell damage, i have warlords on a lvl 1 cwdt. as you still get full leech at low level.
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dragonsroc wrote:
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stephenp1983 wrote:
Have you tried running with just a single consuming dark and shield? Is the damage drop off too much for what you gain in the extra ES?


I have not, but by doing that you are halving the poison damage, and still not igniting. Vortex as a skill on it's own without ignite or poison is pretty bad at single target damage. You will not notice much of a difference on regular clearspeed, but high HP rares will noticeably take an extra hit to kill, and bosses will noticeably be slower. Killing a boss slower means you have to survive longer, which negates the defensive bonus of a shield. If you really cannot afford to get good gloves/boots/helm ES values and struggle to get above 7k, then I could see the merit. But really you shouldn't resort to that. You would be better off picking up a 750 ES Vaal Regalia and dropping the Shawl, or dropping damage nodes and picking up more ES nodes in the tree if you need more ES. 7.5k ES is more than enough to do everything up to red maps and Uber lab (without keys) very easily. And with care, red maps, key runs and Atziri are possible with only 7.5k ES.


Thanks for the input, I made some adjustments and got my es to around 8.5k which seems adequate for now. Could probably push it to 9k without to much more investment.
How are you leeching? Just with atziri's promise? If so, before you hit level 68 what do you leech with?

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